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feat(library): time to beat from IGDB
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@@ -43,6 +43,12 @@ app:
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api-key: ${STEAM_API_KEY}
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base-url: https://api.steampowered.com
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imageService-url: https://cdn.cloudflare.steamstatic.com/steam/apps/
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igdb:
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# A Twitch developer app (dev.twitch.tv). Without both values time to beat is off.
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client-id: ${IGDB_CLIENT_ID:}
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client-secret: ${IGDB_CLIENT_SECRET:}
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base-url: https://api.igdb.com/v4
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token-base-url: https://id.twitch.tv
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library:
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sync-ttl-hours: 24
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force-sync-cooldown-seconds: 60
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@@ -67,4 +73,9 @@ resilience4j:
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# Steam allows ~100k req/day. Cap at ~2 req/s to leave headroom for bursts.
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limit-for-period: 2
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limit-refresh-period: 1s
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timeout-duration: 5s
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timeout-duration: 5s
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igdbApi:
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# IGDB allows 4 requests/s. Taken per HTTP request.
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limit-for-period: 4
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limit-refresh-period: 1s
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timeout-duration: 10s
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@@ -0,0 +1,9 @@
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-- Time to beat per Steam app from IGDB, shared by all users. A row with only NULL times means IGDB has no data;
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-- it is kept so the app is not asked again before the row is stale.
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CREATE TABLE game_time_to_beat (
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appid BIGINT PRIMARY KEY,
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hastily_minutes INTEGER,
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normally_minutes INTEGER,
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completely_minutes INTEGER,
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fetched_at TIMESTAMPTZ NOT NULL
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);
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