fix(sync): short sync transactions, real Steam retries, no N+1

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lobo committed 2026-09-29 13:27:31 +02:00
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@@ -14,7 +14,11 @@ To Be Played is split into three repositories:
## Features
- **Steam sync**: owned games, playtime and achievements through the Steam Web API. Manual sync plus a nightly
sync. Resilience4j retries and rate-limits every Steam call; Caffeine caches game counts and player summaries.
sync. Resilience4j rate-limits every Steam call and tries the owned games up to three times (never again on a 4xx;
the wishlist and the calls a page waits for once); Caffeine caches game counts and player summaries. A sync commits its claim (`RUNNING`, with
`sync_started_at`), its writes and its finish apart, and calls Steam and IGDB outside any transaction: a second
sync sees `RUNNING` and skips, a failed one stores `FAILED`. A run older than `app.library.running-stale-minutes`
can be taken over; its own finish then changes nothing.
- **Backlog**: status (`BACKLOG`, `PLAYING`, `FINISHED`, `COMPLETED` = 100 %, `DROPPED`), rating 1–5, notes, priority,
filters and sorting. "Pile of Shame" summary with a random suggestion of what to play.
- **Picker**: up to 10 random backlog games for a time budget (IGDB normal time to beat) and a mood, HIGH priority