docs: rewrite the readme for the public showcase

Also ignore local secrets.
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### VS Code ### ### VS Code ###
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# To Be Played (TBP) - Core Service # To Be Played – Core Service
This is the Core Service for the "To Be Played" project. It acts as the central modulith, handling all business logic in vertical micro-service ready slices. Business service of **To Be Played**, a Steam backlog tracker. It syncs the user's Steam library, stores the backlog
(status, rating, notes, priority), tracks playtime per day, syncs the wishlist and adds time-to-beat data from IGDB.
## 🚀 Tech Stack To Be Played is split into three repositories:
* **Language:** Java 25 | Repository | Role |
* **Framework:** Spring Boot 4.1.x |---|---|
* **Security:** Spring Security & JSON Web Tokens (JWT) | ToBePlayed-Auth | Users, login, settings, signs JWTs |
* **Database:** PostgreSQL 17 | **ToBePlayed-Core** (this one) | Steam library, backlog, wishlist, stats; verifies JWTs |
* **Migrations:** Flyway | ToBePlayed-Frontend | React single-page app |
* **Observability:** Spring Boot Actuator & Micrometer (Prometheus)
* **Build Tool:** Maven Wrapper (`mvnw`)
* **CI/CD:** Gitea Actions (Forgejo)
## 🏗️ Architecture (Clean Architecture) ## Features
The project strictly follows a Domain-Driven / Clean Architecture (Ports & Adapters) approach to ensure high maintainability and testability. The codebase is divided into three main layers to prevent framework lock-in and keep business logic isolated. - **Steam sync**: owned games, playtime and achievements through the Steam Web API. Manual sync plus a nightly
sync. Resilience4j retries and rate-limits every Steam call; Caffeine caches game counts and player summaries.
- **Backlog**: status (`BACKLOG`, `PLAYING`, `FINISHED`, `COMPLETED` = 100 %, `DROPPED`), rating 1–5, notes, priority,
filters and sorting. "Pile of Shame" summary with a random suggestion of what to play.
- **Playtime history**: one row per game and day, for the activity view and the "most played in the last two weeks"
dashboard banner.
- **Wishlist**: synced from Steam with store price and discount.
- **Time to beat**: story, extras and completionist hours from the IGDB API. Optional: without credentials the
feature is off and the rest works.
- **Public profile data**: totals, status counts, games in progress and finished games with rating. Readable only
with a profile ticket issued by Auth. Never returns notes, priority or the Steam ID.
### Layer Breakdown ## Authentication
1. **API / Web Layer (`api`)** Core never issues tokens. It verifies Auth's EdDSA (Ed25519) JWTs with the public key only (`JWT_PUBLIC_KEY`) and
* Contains REST endpoints, DTOs (`Request`/`Response` records), and Global Exception Handlers. reads `userId` and `steamId` from the claims. A token with a `typ` claim (for example a profile ticket) is rejected
* Uses `ApiMapper` to map between DTOs and Domain Models. on normal endpoints; the profile ticket is accepted only by `GET /api/public/profiles/library` in the
* **Rule:** This layer delegates to the Service layer and never accesses persistence directly. `X-Profile-Ticket` header.
2. **Business / Core Layer (`model`, `service`, `exception`)** ## API
* The heart of the application. Contains pure Java classes (Models) and Business Logic (Services).
* Throws specific business exceptions (e.g., `InvalidCredentialsException`).
* **Rule:** This layer has **no dependencies** on the API or Persistence layer. It defines interfaces that the persistence layer must implement.
3. **Persistence Layer (`persistence`)** | Method | Path | Auth |
* Handles database operations. Contains JPA Entities (`UserEntity`), Spring Data Repositories, and the `EntityMapper`. |---|---|---|
* Implements the interfaces defined in the Domain layer. | `GET` | `/api/library/games`, `/api/library/games/{appid}` | JWT |
* **Rule:** Entities never leak into the API layer. | `PUT` | `/api/library/games/{appid}/backlog` | JWT |
| `POST` | `/api/library/sync` | JWT |
| `GET` | `/api/library/sync-status`, `/summary`, `/activity`, `/wishlist`, `/steam-profile`, `/games-count` | JWT |
| `GET` | `/api/public/profiles/library` | profile ticket |
| `GET` | `/api/stats/public` | public |
Architectural boundaries are enforced via ArchUnit (`src/test/java/core_service/architecture/ArchitectureTest.java`), which runs as part of the standard `./mvnw test` quality gate. Abstract test bases live under `core_service.shared.test` (`AbstractUnitTest`, `AbstractIntegrationTest`, `AbstractPersistenceTest`, `AbstractWebMvcTest`, `AbstractArchitectureTest`). ## Tech stack
> **Core-specific structure note.** Unlike `auth-service`, Core keeps JPA `@Entity` classes in `..domain..` (rather than a separate `..persistence.entities..` package) and repository interfaces in `..repo..`. The ArchUnit rules are adapted to this layout. See "Roadmap / Open Topics" below for the planned tightening. - Java 25, Spring Boot 4.1 (Web MVC, Security, Data JPA, Validation, Cache with Caffeine), virtual threads
- PostgreSQL 17, Flyway migrations
- Resilience4j: retry and rate limiter for Steam, rate limiter for IGDB
- JJWT with Ed25519 public key
- Spring Boot Actuator + Micrometer (Prometheus)
- Tests: JUnit 5, Testcontainers (PostgreSQL), ArchUnit
- CI: Forgejo Actions, multi-stage Docker image
## ⚙️ Local Development ## Architecture
Running the application locally is fully automated via Spring Boot's Docker Compose Support. A modular monolith. Each module under `core_service.modules` is a vertical slice that could move to its own
service later:
### Prerequisites | Module | Content |
|---|---|
| `library` | Sync, backlog, playtime history, wishlist, public profile data |
| `stats` | Public numbers for the landing page |
| `steam_adapter` | Steam Web API client |
| `igdb_adapter` | IGDB client (Twitch OAuth) |
* Java 25 installed Inside a module: `api` (controllers, DTOs), `service` (business logic), `domain` (JPA entities) and `repo`
* Docker & Docker Compose running (Spring Data repositories). ArchUnit enforces cycle freedom, controller-to-repository direction, naming and module
isolation in `src/test/java/core_service/architecture/ArchitectureTest.java`.
### How to start ## Run locally
1. Simply run the application from your IDE (e.g., IntelliJ) via the `CoreServiceApplication.java` main class. Needs Java 25 and Docker.
2. Spring Boot will automatically detect the `compose.yaml` and spin up a local PostgreSQL container (`tbp_db_local`) on port `5432`.
3. **Flyway** will automatically apply all database migrations located in `src/main/resources/db/migration`.
4. The application will be available at `http://localhost:8090`.
To stop the environment and clean the database volume (if needed):
```bash ```bash
docker compose down -v ./mvnw spring-boot:run -Dspring-boot.run.profiles=dev
``` ```
## 🔐 API Versioning Spring Boot's Docker Compose support starts PostgreSQL from `compose.yaml`, Flyway applies the migrations, and the
service listens on `http://localhost:8090`. Health: `/actuator/health`, metrics: `/actuator/prometheus`.
All API endpoints utilize Query Parameter Versioning to keep URLs clean and manageable. In the `dev` profile a request without an `Authorization` header gets a dummy user, so the API is usable without a
Example: GET /api/users/me?v=1 running Auth service.
## 🐳 CI/CD Pipeline Configuration comes from environment variables:
The project uses Gitea Actions for Continuous Integration and Deployment. | Variable | Purpose |
|---|---|
| `JWT_PUBLIC_KEY` | Auth's Ed25519 public key, Base64 of the X.509 DER bytes |
| `STEAM_API_KEY` | Steam Web API key |
| `IGDB_CLIENT_ID`, `IGDB_CLIENT_SECRET` | Twitch app for IGDB (optional) |
| `DB_PASSWORD` | Local PostgreSQL password |
Quality Gate: Runs ./mvnw clean verify to ensure tests and builds pass. ## Tests
Docker Build: Packages the application using a multi-stage Dockerfile. ```bash
./mvnw clean verify
```
Registry: Pushes the lightweight Alpine-based image to the private Gitea container registry (git.andreas-dahm.eu/lobo_corp/tbp-core-service:latest). Runs unit, WebMvc, persistence and integration tests plus the ArchUnit rules. Needs Docker for Testcontainers.
## 📈 Observability ## Roadmap
Metrics and health checks are exposed out-of-the-box via Spring Boot Actuator: - "What to play next" picker: time budget and mood on top of the current random suggestion.
- Achievement summary per game and library-wide, "closest to 100 %".
- Sale alerts for wishlist games.
- Move `steam_adapter` DTOs out of `api`, then turn on strict module independence in ArchUnit.
- Fetch the public key from a JWKS endpoint in Auth instead of an environment variable.
Health: http://localhost:8090/actuator/health ## License
Prometheus Metrics: http://localhost:8090/actuator/prometheus All rights reserved. The source is public for reading only.
## 🗺️ Roadmap / Open Topics
Tracking known work that is not yet implemented. Each item is independently actionable.
### Architecture / ArchUnit follow-ups
Currently active rules cover: cycles, controller→repository direction, repository naming, controller/service annotations, shared/configuration isolation, and a relaxed slice rule. The following rules are intentionally **not** yet enforced because they would fail today; addressing them is a separate refactor.
- **Strict module independence.** `library` currently imports from `steam_adapter` (e.g. `SteamApiService`, response DTOs). The ArchUnit rule exempts that edge via `ignoreDependency(library.., steam_adapter..)`. Long-term: either move `steam_adapter` out of `modules` (into `core_service.adapters.steam` or `core_service.shared.steam`) to make its role as a shared outbound port explicit, then enable strict `notDependOnEachOther()` without exemptions.
- **"DTOs only in `..api..`" rule.** Steam adapter response records currently live in `..api.dto..` and are consumed by `library` services. Move them to `core_service.modules.steam_adapter.model` (or `.port`) so they read as domain types, not API DTOs, then re-enable the strict rule.
- **"Entities only in `..persistence..`" rule.** Skipped because Core mixes entities with the domain package. Decide whether to (a) accept that pattern and keep the rule off, or (b) split entities into `..repo.entity..` and re-enable the rule for consistency with `auth-service`.
### Security
- ~~**Drop the shared `JWT_SECRET`.**~~ Done. Core now holds only `JWT_PUBLIC_KEY` and verifies with the Ed25519 public key via `Jwts.parser().verifyWith(publicKey).build()`. `JwtConfig.secret` removed.
- ~~**Add a `JwtServiceTest`.**~~ Done. `src/test/java/core_service/configuration/security/JwtServiceTest.java` covers extract / valid / wrong-key paths with an Ed25519 fixture.
- **Consume a JWKS endpoint** once Auth exposes one (`GET https://auth.tbp.andreas-dahm.eu/.well-known/jwks.json`). Cache keys at startup, refresh on `kid` miss. Avoids redeploying Core when keys rotate. With the `kid` header now present in issued tokens (`JWT_KID`), this is unblocked.
### Testing
- **First Steam adapter integration test.** `SteamApiServiceTest` is a unit test; an integration test with WireMock (or Spring's `MockRestServiceServer`) would lock in the contract with the external Steam API and the Resilience4j retry/rate-limit configuration.
- **Persistence-layer tests.** `library/repo/*Repository` has no `AbstractPersistenceTest`-based test today. Good first targets: `UserGameRepository`, `UserSteamSyncRepository`.
- **Controller WebMvc tests.** `LibraryController`, `PublicStatsController`, `SteamController` have no `AbstractWebMvcTest`-based tests yet. The Auth project's `*ControllerTest` classes are the pattern to follow.
### CI
- **Wire the ArchUnit + scaffolding into the existing Forgejo Actions quality gate.** `./mvnw verify` already runs them; confirm CI fails (not just warns) on architecture violations so drift is caught before merge.
## 🎯 Product Roadmap (Core-owned slices)
The full cross-service product roadmap lives in `ToBePlayed-Deployment/README.md`. This section lists only the slices that land in Core, in suggested execution order.
### 1. Per-game tracking — the namesake feature
Today `user_game` mirrors Steam ownership and playtime, nothing else. Closing this gap turns the library from a Steam mirror into an actual backlog tracker.
- Add a `status` column on `user_game` (`BACKLOG / PLAYING / COMPLETED / DROPPED / ON_HOLD / WISHLIST`) with a Flyway migration. Default at import: playtime > 0 → `PLAYING`, otherwise `BACKLOG`.
- Add `rating` (smallint 1–10, nullable), `completed_at` (timestamp, nullable), `notes` (text, markdown, server-side rendered or sanitised on read).
- Endpoint: `PATCH /api/library/games/{appid}` for partial updates of these fields. Stick with query-parameter versioning (`?v=1`).
- Endpoint: filter `GET /api/library/games?status=BACKLOG` (extend the existing pagination contract).
- New module candidate or extend `library` — keep it in `library` until tracking grows its own queries / reports, then split.
### 2. Picker / "what to play next"
- Endpoint: `GET /api/library/picker?budget=<minutes>&mood=<tag>&count=3`. Pure read, uses status + (eventually) HLTB hours + tags as filters. Randomised within filter set.
- No new persistence yet; build it on top of (1).
### 3. HowLongToBeat integration
- New module `core_service.modules.hltb` (or `library/hltb` if kept internal). External adapter pattern mirrors `steam_adapter`.
- Schema: `game_completion_time(appid, main_hours, plus_sides_hours, completionist_hours, fetched_at)`.
- Scheduled job to backfill + refresh (low cadence: monthly).
- Risk: HLTB has no official API; community libs scrape. Cache aggressively, degrade gracefully when missing.
### 4. Achievement aggregation (data already in place)
- `UserGameAchievement` + `GameAchievementSchema` are already synced. Add aggregate endpoints:
- `GET /api/library/games/{appid}/achievements/summary` → `{ unlocked, total, percent }`.
- `GET /api/library/me/achievements/summary` → library-wide unlocked / total / percent.
- `GET /api/library/me/achievements/closest-to-completion?limit=10`.
- Pure SQL views or projection DTOs; no new external calls.
### 5. Goals and digests
- Schema: `user_goal(user_id, year, target_games_completed, ...)`.
- Endpoint: `GET/PUT /api/library/me/goal?v=1`.
- Scheduled weekly digest job: aggregate per-user "played hours, backlog delta, status changes" for last 7 days. Push to Auth (which owns email) or to a notification queue.
### 6. Wishlist + sale alerts
- Extend `steam_adapter` with a wishlist endpoint.
- New module / adapter for IsThereAnyDeal price polling.
- Scheduled job; threshold per-user; trigger an email via Auth.
### 7. Library enrichment
- Genre / tag filters: Steam store tags exist in some Steam API responses — verify which calls return them and add to the cache.
- DLC awareness: Steam's `GetAppDetails` returns DLC; persist a `game_dlc(appid_base, appid_dlc)` table and a `GET .../games/{appid}/dlc` endpoint.
- Series / franchise grouping: needs IGDB integration (separate adapter, requires a free IGDB OAuth token).
- **Multi-platform support**: bigger schema change. Decouple `Game` (platform-agnostic) from `SteamGame` (platform-specific). New `source` enum (`STEAM`, `GOG`, `EPIC`, `MANUAL`, ...). Defer until at least one non-Steam adapter is on the immediate horizon.
### 8. ~~Public profile data~~ Done
- `GET /api/public/profiles/library` with header `X-Profile-Ticket` (issued by Auth for a public profile, valid 10 minutes, see the Auth readme) returns totals, status counts, up to 8 playing and 12 finished games with rating. Never notes, priority or the Steam ID. Core keeps no copy of the privacy flag; the ticket is the proof.