Public Access
feat(speedrun): match speedrun.com games only when sure
Loose name matches gave wrong links. Now a link needs one sure hit: same name and within 1 year of IGDB, or one hit when no year is known. V47 marks old matches (not corrected ones) for one re-check. Refs #8
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@@ -67,10 +67,13 @@ To Be Played is split into three repositories:
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N["next up: random of top 5 in order"] --> M
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M --> O["games + reason"]
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```
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- **Speedrun games**: a backlog game counts as a speedrun game when speedrun.com has a game with the same name (and
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a release year at most one year off, when IGDB knows it) with at least one verified run. The game detail returns
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- **Speedrun games**: a backlog game counts as a speedrun game when speedrun.com has a game with the same name (case,
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punctuation, ™ and roman numerals ignored) and a release year at most one year off, when IGDB knows it, with at
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least one verified run. An edition that finds nothing tries its IGDB parent game with the parent's year, else its
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name without an edition suffix. Several same-name games and no year to decide: no link. The game detail returns
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the speedrun.com link as `speedrunUrl`. speedrun.com has no Steam or IGDB link and no key, so one queue works for
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all users, with up to 3 requests per game and 1 request per second; a result is kept 30 days.
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all users, with up to 3 requests per game and 1 request per second; a result is kept 30 days. Migration V47 asks
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every stored match again once at boot, behind user requests; links set by an auditor are never touched.
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- **Achievements**: after every library sync a background job fetches the achievement schema of each owned game
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and the user's unlocks of each game whose playtime changed. One Steam call per second, so user requests keep half
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of the rate limit; it stops after 3 Steam errors in a row or when Steam hides the achievements. A Steam error never
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