Each sync fetches the public wishlist and the store name, price and discount
(batches of 100) and replaces the user's wishlist_game rows, without games
the user owns. A Steam error keeps the old list, a failed store batch keeps
the last known price, and a Steam ID change drops the old account's list.
GET /api/library/wishlist returns it newest first.
Each sync records the growth of playtime per game and day (Europe/Berlin).
The first successful sync of a Steam account is only the baseline, tracked in
user_steam_sync.history_steam_id, so a new or failed account never turns its
whole playtime into one day. A nightly sync at 23:55 runs the recently used
accounts one after the other. GET /api/library/activity returns minutes per
day and the games of Steam's last two weeks.
Games without a rating or priority come last in both directions. Priority
sorts HIGH, MEDIUM, LOW instead of by enum name, and appid breaks every tie,
so pages no longer repeat or skip games with equal values.
GET /api/library/summary returns the game count per status, the never-started
count and a random backlog game. exclude=<appid> makes a new pick differ from
the current one.
The per-class container was stopped under the Spring context that the next
test class reused, so a second integration test class failed with
"Connection is not available".
New games start as BACKLOG, or PLAYING when they have playtime. The sync
never changes a status later. PUT /api/library/games/{appid}/backlog sets
all four fields; /api/library/games filters by status and name (q).
/api/steam/test/{steamId} let anyone query any Steam profile with our API key. /internal/** had no controller but was open for any future one. Actuator now exposes only health, without details. The management block was also indented under endpoints, so show-details never applied.
An empty Steam answer (error, private profile, wrong ID) was stored as OK and
soft-deleted the whole library. It is now FAILED, keeps the library and is
retried after 15 minutes (app.library.failed-retry-minutes).
The automatic sync now also runs when the Steam ID in the token differs from
the stored one, and removes the games of the previous Steam account.
Introduce SteamOwnedGamesResponse and SteamProfileAndGamesResponse DTOs and extend SteamApiService with getOwnedGames(...) and getFullPlayerProfile(...) to fetch and combine player summary and owned games. Update SteamTestController to return the combined profile/games response. Remove redundant Steam service URL entries from application.yml. Add SteamApiServiceTest to cover player summary, owned games (including null fields), and the combined profile flow; service falls back to empty lists on errors.