Profile "local" points Steam, Twitch/IGDB and speedrun.com to a WireMock
container from compose.yaml (recordings in local/wiremock) and checks
logins against the local Auth.
The IGDB lookups now keep only the ids they asked for: an answer with
another game made tags and release years drop the whole batch.
An auditor merges a game added by hand into its Steam game or another
game added by hand (V21). Every user's row moves; a user with both rows
keeps one, with the status, rating and notes set by hand. game_alias
sends later adds to the kept key, and admin_audit logs who merged what.
The game search shows games already in ToBePlayed first.
An AUDITOR corrects name, header image, speedrun link, moods, endless and genres of a game for every user (V20 game_correction, PUT/DELETE /api/library/games/{appid}/corrections/{field}). The value is also written into the cached row, so reads stay unchanged; the Steam sync, the image repair, the IGDB add and the mood and speedrun upserts skip corrected fields. SteamGame gets @DynamicUpdate so a sync no longer writes back columns it did not change.
Auth marks a deleted user in deleted_user (no sync, not in landing stats or pile snapshots) and later purges the rows through /internal/accounts with a service token. Prune removes rows of user ids Auth does not know. Dry run by default.
A game the sync saw for the first time put its whole playtime on that
day (40 h "longest gaming day" after skip_unvetted_apps=0). Growth now
counts at most Steam's last two weeks, and one game gets at most 24 h
per day. V18 drops the bad rows and caps old ones.
Log every status change with a trigger, so no code path can miss it.
Store IGDB genres with the moods. Write a pile snapshot per user each
night. The sync moves an untouched pile game with new playtime to
PLAYING in one guarded update, so a status the user picks wins.
Old finished games get their year from the ending achievement.
GET /api/library/stats serves the groups; the public profile shows
only the groups in the profile ticket.
The picker takes mood=SPEEDRUN for backlog games with a speedrun.com
game that has at least one verified run. The game detail returns the
link as speedrunUrl.
speedrun.com has no Steam or IGDB link, so games are matched by name
and, when IGDB knows it, by release year (one year off at most). One
queue serves all users at 1 request per second. Results are kept 30
days in game_speedrun.
Moods come from IGDB genres, themes and game modes and are stored per game in game_mood (V9), refreshed like the time to beat. Picking a mood also refreshes the moods of the backlog in the background, so users without a Steam sync get them too.
Games the user owns outside Steam get the key minus their
IGDB id, or the Steam appid when IGDB knows the game on
Steam. The sync never removes a MANUAL row and takes it
over once the user owns the game on Steam. Users without
a Steam ID can use the library.
Core finds the key by the token kid and loads the JWKS again for an
unknown kid, at most every 10 s. JWT_PUBLIC_KEY is used only until the
first JWKS load works, so a key removed from the JWKS cannot verify
later. While that key still works, requests do not wait for a slow
Auth.
Achievements were fetched only when a game detail page was opened, and a Steam error was stored as "no achievements" or "hidden". A background run after each library sync now fetches schemas and the unlocks of games with new playtime, one Steam call per second for all runs together, and never overwrites stored data on a Steam error. Adds GET /api/library/achievements/summary, achievement counts on GameDto and the public profile, and migration V7 (playtime_at_refresh).
Each sync fetches the public wishlist and the store name, price and discount
(batches of 100) and replaces the user's wishlist_game rows, without games
the user owns. A Steam error keeps the old list, a failed store batch keeps
the last known price, and a Steam ID change drops the old account's list.
GET /api/library/wishlist returns it newest first.
Each sync records the growth of playtime per game and day (Europe/Berlin).
The first successful sync of a Steam account is only the baseline, tracked in
user_steam_sync.history_steam_id, so a new or failed account never turns its
whole playtime into one day. A nightly sync at 23:55 runs the recently used
accounts one after the other. GET /api/library/activity returns minutes per
day and the games of Steam's last two weeks.
New games start as BACKLOG, or PLAYING when they have playtime. The sync
never changes a status later. PUT /api/library/games/{appid}/backlog sets
all four fields; /api/library/games filters by status and name (q).
/api/steam/test/{steamId} let anyone query any Steam profile with our API key. /internal/** had no controller but was open for any future one. Actuator now exposes only health, without details. The management block was also indented under endpoints, so show-details never applied.
Introduce SteamOwnedGamesResponse and SteamProfileAndGamesResponse DTOs and extend SteamApiService with getOwnedGames(...) and getFullPlayerProfile(...) to fetch and combine player summary and owned games. Update SteamTestController to return the combined profile/games response. Remove redundant Steam service URL entries from application.yml. Add SteamApiServiceTest to cover player summary, owned games (including null fields), and the combined profile flow; service falls back to empty lists on errors.
Introduce Steam integration: add SteamClientConfig (RestClient bean), SteamApiService (calls GetPlayerSummaries and returns a Player DTO), SteamPlayerSummaryResponse DTO, and SteamTestController (/api/steam/test/{steamId}) for quick testing. Update SecurityConfig to permit the test endpoint and adjust the SecurityFilterChain bean signature. Add Steam API settings: base-url in application.yml and a dev API key in application-dev.yml. Includes basic error logging and optional response handling when no player is found.
Add project bootstrap for build, CI/CD, and local development. Introduces Maven Wrapper (mvnw, mvnw.cmd, .mvn/wrapper), multi-stage Dockerfile, docker-compose files (compose.yaml, docker-compose.dev.yml), .env, banner and README. Adds Gitea Actions workflow to build, test and push container images. Update application.yml (port -> 8090, virtual threads, API versioning, management/actuator/prometheus settings, Steam API config) and add application-dev.yml for local overrides. Extend pom.xml with caching, observability (actuator, micrometer/prometheus), testing/dev dependencies (testcontainers, devtools, additional spring test modules) to support CI and local testing.