# To Be Played (TBP) - Core Service This is the Core Service for the "To Be Played" project. It acts as the central modulith, handling all business logic in vertical micro-service ready slices. ## ๐Ÿš€ Tech Stack * **Language:** Java 25 * **Framework:** Spring Boot 4.1.x * **Security:** Spring Security & JSON Web Tokens (JWT) * **Database:** PostgreSQL 17 * **Migrations:** Flyway * **Observability:** Spring Boot Actuator & Micrometer (Prometheus) * **Build Tool:** Maven Wrapper (`mvnw`) * **CI/CD:** Gitea Actions (Forgejo) ## ๐Ÿ—๏ธ Architecture (Clean Architecture) The project strictly follows a Domain-Driven / Clean Architecture (Ports & Adapters) approach to ensure high maintainability and testability. The codebase is divided into three main layers to prevent framework lock-in and keep business logic isolated. ### Layer Breakdown 1. **API / Web Layer (`api`)** * Contains REST endpoints, DTOs (`Request`/`Response` records), and Global Exception Handlers. * Uses `ApiMapper` to map between DTOs and Domain Models. * **Rule:** This layer delegates to the Service layer and never accesses persistence directly. 2. **Business / Core Layer (`model`, `service`, `exception`)** * The heart of the application. Contains pure Java classes (Models) and Business Logic (Services). * Throws specific business exceptions (e.g., `InvalidCredentialsException`). * **Rule:** This layer has **no dependencies** on the API or Persistence layer. It defines interfaces that the persistence layer must implement. 3. **Persistence Layer (`persistence`)** * Handles database operations. Contains JPA Entities (`UserEntity`), Spring Data Repositories, and the `EntityMapper`. * Implements the interfaces defined in the Domain layer. * **Rule:** Entities never leak into the API layer. Architectural boundaries are enforced via ArchUnit (`src/test/java/core_service/architecture/ArchitectureTest.java`), which runs as part of the standard `./mvnw test` quality gate. Abstract test bases live under `core_service.shared.test` (`AbstractUnitTest`, `AbstractIntegrationTest`, `AbstractPersistenceTest`, `AbstractWebMvcTest`, `AbstractArchitectureTest`). > **Core-specific structure note.** Unlike `auth-service`, Core keeps JPA `@Entity` classes in `..domain..` (rather than a separate `..persistence.entities..` package) and repository interfaces in `..repo..`. The ArchUnit rules are adapted to this layout. See "Roadmap / Open Topics" below for the planned tightening. ## โš™๏ธ Local Development Running the application locally is fully automated via Spring Boot's Docker Compose Support. ### Prerequisites * Java 25 installed * Docker & Docker Compose running ### How to start 1. Simply run the application from your IDE (e.g., IntelliJ) via the `CoreServiceApplication.java` main class. 2. Spring Boot will automatically detect the `compose.yaml` and spin up a local PostgreSQL container (`tbp_db_local`) on port `5432`. 3. **Flyway** will automatically apply all database migrations located in `src/main/resources/db/migration`. 4. The application will be available at `http://localhost:8090`. To stop the environment and clean the database volume (if needed): ```bash docker compose down -v ``` ## ๐Ÿ” API Versioning All API endpoints utilize Query Parameter Versioning to keep URLs clean and manageable. Example: GET /api/users/me?v=1 ## ๐Ÿณ CI/CD Pipeline The project uses Gitea Actions for Continuous Integration and Deployment. Quality Gate: Runs ./mvnw clean verify to ensure tests and builds pass. Docker Build: Packages the application using a multi-stage Dockerfile. Registry: Pushes the lightweight Alpine-based image to the private Gitea container registry (git.andreas-dahm.eu/lobo_corp/tbp-core-service:latest). ## ๐Ÿ“ˆ Observability Metrics and health checks are exposed out-of-the-box via Spring Boot Actuator: Health: http://localhost:8090/actuator/health Prometheus Metrics: http://localhost:8090/actuator/prometheus ## ๐Ÿ—บ๏ธ Roadmap / Open Topics Tracking known work that is not yet implemented. Each item is independently actionable. ### Architecture / ArchUnit follow-ups Currently active rules cover: cycles, controllerโ†’repository direction, repository naming, controller/service annotations, shared/configuration isolation, and a relaxed slice rule. The following rules are intentionally **not** yet enforced because they would fail today; addressing them is a separate refactor. - **Strict module independence.** `library` currently imports from `steam_adapter` (e.g. `SteamApiService`, response DTOs). The ArchUnit rule exempts that edge via `ignoreDependency(library.., steam_adapter..)`. Long-term: either move `steam_adapter` out of `modules` (into `core_service.adapters.steam` or `core_service.shared.steam`) to make its role as a shared outbound port explicit, then enable strict `notDependOnEachOther()` without exemptions. - **"DTOs only in `..api..`" rule.** Steam adapter response records currently live in `..api.dto..` and are consumed by `library` services. Move them to `core_service.modules.steam_adapter.model` (or `.port`) so they read as domain types, not API DTOs, then re-enable the strict rule. - **"Entities only in `..persistence..`" rule.** Skipped because Core mixes entities with the domain package. Decide whether to (a) accept that pattern and keep the rule off, or (b) split entities into `..repo.entity..` and re-enable the rule for consistency with `auth-service`. ### Security - ~~**Drop the shared `JWT_SECRET`.**~~ Done. Core now holds only `JWT_PUBLIC_KEY` and verifies with the Ed25519 public key via `Jwts.parser().verifyWith(publicKey).build()`. `JwtConfig.secret` removed. - ~~**Add a `JwtServiceTest`.**~~ Done. `src/test/java/core_service/configuration/security/JwtServiceTest.java` covers extract / valid / wrong-key paths with an Ed25519 fixture. - **Consume a JWKS endpoint** once Auth exposes one (`GET https://auth.tbp.andreas-dahm.eu/.well-known/jwks.json`). Cache keys at startup, refresh on `kid` miss. Avoids redeploying Core when keys rotate. With the `kid` header now present in issued tokens (`JWT_KID`), this is unblocked. ### Testing - **First Steam adapter integration test.** `SteamApiServiceTest` is a unit test; an integration test with WireMock (or Spring's `MockRestServiceServer`) would lock in the contract with the external Steam API and the Resilience4j retry/rate-limit configuration. - **Persistence-layer tests.** `library/repo/*Repository` has no `AbstractPersistenceTest`-based test today. Good first targets: `UserGameRepository`, `UserSteamSyncRepository`. - **Controller WebMvc tests.** `LibraryController`, `PublicStatsController`, `SteamController` have no `AbstractWebMvcTest`-based tests yet. The Auth project's `*ControllerTest` classes are the pattern to follow. ### CI - **Wire the ArchUnit + scaffolding into the existing Forgejo Actions quality gate.** `./mvnw verify` already runs them; confirm CI fails (not just warns) on architecture violations so drift is caught before merge. ## ๐ŸŽฏ Product Roadmap (Core-owned slices) The full cross-service product roadmap lives in `ToBePlayed-Deployment/README.md`. This section lists only the slices that land in Core, in suggested execution order. ### 1. Per-game tracking โ€” the namesake feature Today `user_game` mirrors Steam ownership and playtime, nothing else. Closing this gap turns the library from a Steam mirror into an actual backlog tracker. - Add a `status` column on `user_game` (`BACKLOG / PLAYING / COMPLETED / DROPPED / ON_HOLD / WISHLIST`) with a Flyway migration. Default at import: playtime > 0 โ†’ `PLAYING`, otherwise `BACKLOG`. - Add `rating` (smallint 1โ€“10, nullable), `completed_at` (timestamp, nullable), `notes` (text, markdown, server-side rendered or sanitised on read). - Endpoint: `PATCH /api/library/games/{appid}` for partial updates of these fields. Stick with query-parameter versioning (`?v=1`). - Endpoint: filter `GET /api/library/games?status=BACKLOG` (extend the existing pagination contract). - New module candidate or extend `library` โ€” keep it in `library` until tracking grows its own queries / reports, then split. ### 2. Picker / "what to play next" - Endpoint: `GET /api/library/picker?budget=&mood=&count=3`. Pure read, uses status + (eventually) HLTB hours + tags as filters. Randomised within filter set. - No new persistence yet; build it on top of (1). ### 3. HowLongToBeat integration - New module `core_service.modules.hltb` (or `library/hltb` if kept internal). External adapter pattern mirrors `steam_adapter`. - Schema: `game_completion_time(appid, main_hours, plus_sides_hours, completionist_hours, fetched_at)`. - Scheduled job to backfill + refresh (low cadence: monthly). - Risk: HLTB has no official API; community libs scrape. Cache aggressively, degrade gracefully when missing. ### 4. Achievement aggregation (data already in place) - `UserGameAchievement` + `GameAchievementSchema` are already synced. Add aggregate endpoints: - `GET /api/library/games/{appid}/achievements/summary` โ†’ `{ unlocked, total, percent }`. - `GET /api/library/me/achievements/summary` โ†’ library-wide unlocked / total / percent. - `GET /api/library/me/achievements/closest-to-completion?limit=10`. - Pure SQL views or projection DTOs; no new external calls. ### 5. Goals and digests - Schema: `user_goal(user_id, year, target_games_completed, ...)`. - Endpoint: `GET/PUT /api/library/me/goal?v=1`. - Scheduled weekly digest job: aggregate per-user "played hours, backlog delta, status changes" for last 7 days. Push to Auth (which owns email) or to a notification queue. ### 6. Wishlist + sale alerts - Extend `steam_adapter` with a wishlist endpoint. - New module / adapter for IsThereAnyDeal price polling. - Scheduled job; threshold per-user; trigger an email via Auth. ### 7. Library enrichment - Genre / tag filters: Steam store tags exist in some Steam API responses โ€” verify which calls return them and add to the cache. - DLC awareness: Steam's `GetAppDetails` returns DLC; persist a `game_dlc(appid_base, appid_dlc)` table and a `GET .../games/{appid}/dlc` endpoint. - Series / franchise grouping: needs IGDB integration (separate adapter, requires a free IGDB OAuth token). - **Multi-platform support**: bigger schema change. Decouple `Game` (platform-agnostic) from `SteamGame` (platform-specific). New `source` enum (`STEAM`, `GOG`, `EPIC`, `MANUAL`, ...). Defer until at least one non-Steam adapter is on the immediate horizon. ### 8. ~~Public profile data~~ Done - `GET /api/public/profiles/library` with header `X-Profile-Ticket` (issued by Auth for a public profile, valid 10 minutes, see the Auth readme) returns totals, status counts, up to 8 playing and 12 finished games with rating. Never notes, priority or the Steam ID. Core keeps no copy of the privacy flag; the ticket is the proof.