Achievements were fetched only when a game detail page was opened, and a Steam error was stored as "no achievements" or "hidden". A background run after each library sync now fetches schemas and the unlocks of games with new playtime, one Steam call per second for all runs together, and never overwrites stored data on a Steam error. Adds GET /api/library/achievements/summary, achievement counts on GameDto and the public profile, and migration V7 (playtime_at_refresh).
5.6 KiB
To Be Played – Core Service
Business service of To Be Played, a Steam backlog tracker. It syncs the user's Steam library, stores the backlog (status, rating, notes, priority), tracks playtime per day, syncs the wishlist and adds time-to-beat data from IGDB.
To Be Played is split into three repositories:
| Repository | Role |
|---|---|
| ToBePlayed-Auth | Users, login, settings, signs JWTs |
| ToBePlayed-Core (this one) | Steam library, backlog, wishlist, stats; verifies JWTs |
| ToBePlayed-Frontend | React single-page app |
Features
- Steam sync: owned games, playtime and achievements through the Steam Web API. Manual sync plus a nightly sync. Resilience4j retries and rate-limits every Steam call; Caffeine caches game counts and player summaries.
- Backlog: status (
BACKLOG,PLAYING,FINISHED,COMPLETED= 100 %,DROPPED), rating 1–5, notes, priority, filters and sorting. "Pile of Shame" summary with a random suggestion of what to play. - Picker: up to 10 random backlog games for a time budget (IGDB normal time to beat), HIGH priority first, then MEDIUM, then the rest. Games already shown can be excluded for a reroll.
- Achievements: after every library sync a background job fetches the achievement schema of each owned game and the user's unlocks of each game whose playtime changed. One Steam call per second, so user requests keep half of the rate limit; it stops after 3 Steam errors in a row or when Steam hides the achievements. A Steam error never overwrites stored data. Summary: unlocked total, perfect games, average completion over started games, the 5 games closest to 100 %.
- Playtime history: one row per game and day, for the activity view and the "most played in the last two weeks" dashboard banner.
- Wishlist: synced from Steam with store price and discount.
- Time to beat: story, extras and completionist hours from the IGDB API. Optional: without credentials the feature is off and the rest works.
- Public profile data: totals, status counts, games in progress and finished games with rating, perfect games and average completion. Readable only with a profile ticket issued by Auth. Never returns notes, priority or the Steam ID.
Authentication
Core never issues tokens. It verifies Auth's EdDSA (Ed25519) JWTs with the public key only (JWT_PUBLIC_KEY) and
reads userId and steamId from the claims. A token with a typ claim (for example a profile ticket) is rejected
on normal endpoints; the profile ticket is accepted only by GET /api/public/profiles/library in the
X-Profile-Ticket header.
API
| Method | Path | Auth |
|---|---|---|
GET |
/api/library/games, /api/library/games/{appid} |
JWT |
PUT |
/api/library/games/{appid}/backlog |
JWT |
PUT |
/api/library/games/{appid}/status (status only, keeps rating, notes, priority) |
JWT |
POST |
/api/library/sync |
JWT |
GET |
/api/library/picker?maxMinutes=&count=&exclude= |
JWT |
GET |
/api/library/achievements/summary |
JWT |
GET |
/api/library/sync-status, /summary, /activity, /wishlist, /steam-profile, /games-count |
JWT |
GET |
/api/public/profiles/library |
profile ticket |
GET |
/api/stats/public |
public |
Tech stack
- Java 25, Spring Boot 4.1 (Web MVC, Security, Data JPA, Validation, Cache with Caffeine), virtual threads
- PostgreSQL 17, Flyway migrations
- Resilience4j: retry and rate limiter for Steam, rate limiter for IGDB
- JJWT with Ed25519 public key
- Spring Boot Actuator + Micrometer (Prometheus)
- Tests: JUnit 5, Testcontainers (PostgreSQL), ArchUnit
- CI: Forgejo Actions, multi-stage Docker image
Architecture
A modular monolith. Each module under core_service.modules is a vertical slice that could move to its own
service later:
| Module | Content |
|---|---|
library |
Sync, backlog, playtime history, wishlist, public profile data |
stats |
Public numbers for the landing page |
steam_adapter |
Steam Web API client |
igdb_adapter |
IGDB client (Twitch OAuth) |
Inside a module: api (controllers, DTOs), service (business logic), domain (JPA entities) and repo
(Spring Data repositories). ArchUnit enforces cycle freedom, controller-to-repository direction, naming and module
isolation in src/test/java/core_service/architecture/ArchitectureTest.java.
Run locally
Needs Java 25 and Docker.
./mvnw spring-boot:run -Dspring-boot.run.profiles=dev
Spring Boot's Docker Compose support starts PostgreSQL from compose.yaml, Flyway applies the migrations, and the
service listens on http://localhost:8090. Health: /actuator/health, metrics: /actuator/prometheus.
In the dev profile a request without an Authorization header gets a dummy user, so the API is usable without a
running Auth service.
Configuration comes from environment variables:
| Variable | Purpose |
|---|---|
JWT_PUBLIC_KEY |
Auth's Ed25519 public key, Base64 of the X.509 DER bytes |
STEAM_API_KEY |
Steam Web API key |
IGDB_CLIENT_ID, IGDB_CLIENT_SECRET |
Twitch app for IGDB (optional) |
DB_PASSWORD |
Local PostgreSQL password |
Tests
./mvnw clean verify
Runs unit, WebMvc, persistence and integration tests plus the ArchUnit rules. Needs Docker for Testcontainers.
Roadmap
- Mood filter for the picker (needs genres or themes from IGDB).
- Sale alerts for wishlist games.
- Move
steam_adapterDTOs out ofapi, then turn on strict module independence in ArchUnit. - Fetch the public key from a JWKS endpoint in Auth instead of an environment variable.
License
All rights reserved. The source is public for reading only.