feat(achievements): dashboard card, library badge, 100 % hint and profile stats

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lobo committed 2026-09-25 10:13:31 +02:00
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import {Link} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {Trophy} from 'lucide-react';
import {Card} from '@/components/ui/card';
import GameCover from './GameCover.jsx';
/**
* @param summary the answer of GET /api/library/achievements/summary
*/
export default function AchievementsCard({summary}) {
const {t, i18n} = useTranslation();
const closest = summary.closest ?? [];
const started = summary.startedGames ?? 0;
const pending = summary.pendingGames ?? 0;
const hidden = summary.hiddenGames ?? 0;
// A private profile keeps games pending; the privacy hint explains that better than the pending count.
const steamHidesAll = hidden > 0 && started === 0;
const stats = [
[(summary.unlocked ?? 0).toLocaleString(i18n.language), t('DASHBOARD.ACHIEVEMENTS.UNLOCKED')],
[(summary.perfectGames ?? 0).toLocaleString(i18n.language), t('DASHBOARD.ACHIEVEMENTS.PERFECT')],
[summary.averageCompletion != null ? `${summary.averageCompletion.toLocaleString(i18n.language)} %` : '–',
t('DASHBOARD.ACHIEVEMENTS.AVERAGE')],
];
return (
<Card className="gap-5 p-5">
<h2 className="flex items-center gap-2 font-semibold">
<Trophy className="size-4 text-amber-500"/>
{t('DASHBOARD.ACHIEVEMENTS.TITLE')}
</h2>
<div className="grid grid-cols-3 gap-3">
{stats.map(([value, label]) => (
<div key={label} className="rounded-lg bg-muted/50 p-3 text-center">
<div className="text-xl md:text-2xl font-bold tabular-nums">{value}</div>
<div className="text-xs text-muted-foreground">{label}</div>
</div>
))}
</div>
{started === 0 && pending === 0 && hidden === 0 && (
<p className="text-sm text-muted-foreground">{t('DASHBOARD.ACHIEVEMENTS.NONE')}</p>
)}
{closest.length > 0 && (
<div className="space-y-2">
<h3 className="text-sm font-medium">{t('DASHBOARD.ACHIEVEMENTS.CLOSEST')}</h3>
<ul className="space-y-2">
{closest.map((game) => (
<li key={game.appid}>
<Link
to={`/library/${game.appid}`}
className="group flex items-center gap-3 rounded-lg p-1 transition-colors hover:bg-muted/50"
>
<GameCover appid={game.appid} className="w-16 shrink-0"/>
<div className="min-w-0 flex-1 space-y-1">
<div className="flex items-baseline justify-between gap-2">
<span className="truncate text-sm font-medium group-hover:text-primary transition-colors">
{game.name ?? `App ${game.appid}`}
</span>
<span className="shrink-0 text-xs text-muted-foreground tabular-nums">
{game.unlocked} / {game.total}
</span>
</div>
<div className="h-1.5 overflow-hidden rounded-full bg-muted">
<div className="h-full rounded-full bg-amber-500"
style={{width: `${(game.unlocked / game.total) * 100}%`}}/>
</div>
</div>
</Link>
</li>
))}
</ul>
</div>
)}
{pending > 0 && !steamHidesAll && (
<p className="text-xs text-muted-foreground">{t('DASHBOARD.ACHIEVEMENTS.PENDING', {count: pending})}</p>
)}
{steamHidesAll && (
<p className="text-xs text-muted-foreground">{t('DASHBOARD.ACHIEVEMENTS.HIDDEN')}</p>
)}
</Card>
);
}
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// @vitest-environment jsdom
import {afterEach, describe, expect, it, vi} from 'vitest';
import {cleanup, render, screen} from '@testing-library/react';
import {MemoryRouter} from 'react-router-dom';
import AchievementsCard from './AchievementsCard.jsx';
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
const summary = (extra = {}) => ({
unlocked: 24, startedGames: 4, perfectGames: 2, averageCompletion: 71.3, pendingGames: 0, hiddenGames: 0,
closest: [{appid: 20, name: 'Portal 2', unlocked: 3, total: 4}], ...extra,
});
const renderCard = (data) => render(<MemoryRouter><AchievementsCard summary={data}/></MemoryRouter>);
describe('AchievementsCard', () => {
afterEach(() => {
cleanup();
});
it('shows the totals and links the games closest to 100 %', () => {
renderCard(summary());
expect(screen.getByText('24')).toBeTruthy();
expect(screen.getByText('2')).toBeTruthy();
expect(screen.getByText('71,3 %')).toBeTruthy();
expect(screen.getByRole('link', {name: /Portal 2/}).getAttribute('href')).toBe('/library/20');
expect(screen.getByText('3 / 4')).toBeTruthy();
expect(screen.queryByText(/DASHBOARD.ACHIEVEMENTS.PENDING/)).toBeNull();
});
it('says how many games are still syncing', () => {
renderCard(summary({pendingGames: 7}));
expect(screen.getByText('DASHBOARD.ACHIEVEMENTS.PENDING:7')).toBeTruthy();
});
it('explains hidden achievements when nothing is visible', () => {
renderCard(summary({unlocked: 0, startedGames: 0, perfectGames: 0, averageCompletion: null, hiddenGames: 5,
pendingGames: 200, closest: []}));
expect(screen.getByText('DASHBOARD.ACHIEVEMENTS.HIDDEN')).toBeTruthy();
expect(screen.queryByText(/DASHBOARD.ACHIEVEMENTS.PENDING/)).toBeNull();
expect(screen.getByText('–')).toBeTruthy();
});
it('says so when nothing is unlocked yet', () => {
renderCard(summary({unlocked: 0, startedGames: 0, perfectGames: 0, averageCompletion: null, closest: []}));
expect(screen.getByText('DASHBOARD.ACHIEVEMENTS.NONE')).toBeTruthy();
});
});
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import {useState} from 'react';
import {useTranslation} from 'react-i18next';
import {toast} from 'sonner';
import {Loader2, Trophy} from 'lucide-react';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {saveGameStatus} from '../utils/backlog.js';
/**
* Shown for a game with every achievement unlocked that is not marked as 100 % yet.
*
* @param onChanged gets the saved backlog entry
*/
export default function CompletedHint({game, onChanged}) {
const {t} = useTranslation();
const expireSession = useSessionExpired();
const [busy, setBusy] = useState(false);
const allUnlocked = game.hasAchievements && game.statsVisible && game.achievementsTotal > 0
&& game.achievementsUnlocked >= game.achievementsTotal;
if (!allUnlocked || game.status === 'COMPLETED') return null;
const setCompleted = async () => {
setBusy(true);
try {
const response = await saveGameStatus(game.appid, 'COMPLETED');
if (response.status === 401) {
expireSession();
return;
}
if (!response.ok) {
toast.error(t('BACKLOG.SAVE_FAILED'));
return;
}
onChanged(await response.json());
toast.success(t('BACKLOG.SAVED'));
} catch (err) {
console.error('set completed error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
}
};
return (
<Card className="gap-3 border-amber-500/40 bg-amber-500/5 p-4 sm:flex-row sm:items-center sm:gap-4">
<div className="flex flex-1 items-start gap-3 sm:items-center">
<Trophy className="size-5 shrink-0 text-amber-500"/>
<p className="text-sm">{t('GAME_DETAIL.ALL_UNLOCKED')}</p>
</div>
<Button size="sm" className="self-end sm:self-auto" onClick={setCompleted} disabled={busy}>
{busy && <Loader2 className="animate-spin"/>}
{t('GAME_DETAIL.SET_COMPLETED')}
</Button>
</Card>
);
}
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// @vitest-environment jsdom
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
import {MemoryRouter} from 'react-router-dom';
import CompletedHint from './CompletedHint.jsx';
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
const game = {appid: 220, status: 'FINISHED', hasAchievements: true, statsVisible: true, achievementsTotal: 10, achievementsUnlocked: 10};
const renderHint = (props) => render(<MemoryRouter><CompletedHint game={game} onChanged={() => {}} {...props}/></MemoryRouter>);
describe('CompletedHint', () => {
beforeEach(() => {
localStorage.setItem('tbp_jwt', 'token');
globalThis.fetch = vi.fn(async (url, init) => ({
ok: true, status: 200, json: async () => ({...JSON.parse(init.body), rating: 5, notes: 'keep', priority: null}),
}));
});
afterEach(() => {
cleanup();
localStorage.clear();
});
it.each([
['a game already at 100 %', {...game, status: 'COMPLETED'}],
['a game with achievements left', {...game, achievementsUnlocked: 9}],
['a game without achievements', {...game, hasAchievements: false, achievementsTotal: 0, achievementsUnlocked: 0}],
['a game whose achievements Steam hides', {...game, statsVisible: false}],
])('is hidden for %s', (_, other) => {
renderHint({game: other});
expect(screen.queryByRole('button')).toBeNull();
});
it('sets only the status to COMPLETED', async () => {
const onChanged = vi.fn();
renderHint({onChanged});
fireEvent.click(screen.getByRole('button', {name: 'GAME_DETAIL.SET_COMPLETED'}));
await waitFor(() => expect(onChanged).toHaveBeenCalledWith({status: 'COMPLETED', rating: 5, notes: 'keep', priority: null}));
const [url, init] = fetch.mock.calls[0];
expect(url).toMatch(/\/api\/library\/games\/220\/status$/);
expect(JSON.parse(init.body)).toEqual({status: 'COMPLETED'});
});
});