feat(achievements): dashboard card, library badge, 100 % hint and profile stats

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lobo committed 2026-09-25 10:13:31 +02:00
1 parent 2efdf64675
commit 085fcf15a4
14 files changed
+369 -19

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@@ -7,7 +7,7 @@ import useForceSync from '../hooks/useForceSync.js';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {formatPlaytime} from '../utils/games.js';
import {GAME_STATUSES, libraryQuery, parseStatus} from '../utils/backlog.js';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Library, RefreshCw, Search, SearchX, Timer} from 'lucide-react';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Library, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
import {Button} from '@/components/ui/button';
@@ -266,6 +266,13 @@ export default function GameLibrary() {
{g.name ?? `App ${g.appid}`}
</span>
<GameStatusBadge status={g.status} compact/>
{g.achievementsTotal > 0 && g.achievementsUnlocked != null && (
<Badge variant="secondary" className="hidden sm:inline-flex tabular-nums"
title={t('LIBRARY.ACHIEVEMENTS', {unlocked: g.achievementsUnlocked, total: g.achievementsTotal})}>
<Trophy className="size-3"/>
{g.achievementsUnlocked}/{g.achievementsTotal}
</Badge>
)}
<Badge variant="secondary" className="tabular-nums">
<Clock className="size-3"/>
{formatPlaytime(g.playtimeMinutes)}