Public Access
feat(import): add the import page, multi-select add and the favorite platform
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@@ -34,7 +34,17 @@ To Be Played is split into three repositories:
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- **Library**: status filters, "short games" filter (up to 10 h), search, sorting by playtime, recently seen, newest
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in library, rating or priority, paging. Each row shows the unlocked achievements.
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- **Add a game by name** for games outside Steam (PlayStation, Switch, Xbox, physical): search IGDB, pick a hit,
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a platform and optional hours. Works without a Steam ID. Games already in ToBePlayed come first.
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a platform and optional hours. Works without a Steam ID. Games already in ToBePlayed come first. Check several
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hits to add them at once through the import review.
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- **Import** (`/import`): a list (one title per line) or a CSV (title, platform, hours or minutes, status). Core
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matches the lines with IGDB and saves them in the background; the page shows the steps (queued with the imports
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before yours, searching on IGDB, your review, adding to the library, time to beat and moods, done) with the
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progress, and "Try again" for an import that stopped. The review shows the best match, other candidates and
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"search again", with the platform and status per line. Only sure matches are checked. Earlier imports can be
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undone.
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- **Platform everywhere**: each game shows its platform ("Steam" for Steam games). The favorite platform from the
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settings is preselected when a game is on it; otherwise a game on one platform gets that one, and a game on
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several waits for the user's pick.
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- **Game detail**: status, priority, 1–5 star rating, notes, achievements, time to beat (story / extras / 100 %),
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a link to the game's speedrun.com page when it has verified runs, a hint when Steam shows recent playtime for a
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game still in the backlog, and one to set the status to 100 % when
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+84
-2
@@ -125,7 +125,10 @@
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"TOO_MANY": "Zu viele falsche Passwörter. Bitte in {{minutes}} Minuten erneut versuchen.",
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"ERROR": "Das Konto konnte nicht gelöscht werden. Bitte später erneut versuchen."
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},
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"PROFILE_TILES_HINT": "Wähle, was dein Profil zeigt und wo: öffne dein Profil und klicke auf \"Anpassen\"."
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"PROFILE_TILES_HINT": "Wähle, was dein Profil zeigt und wo: öffne dein Profil und klicke auf \"Anpassen\".",
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"FAVORITE_PLATFORM": "Lieblingsplattform",
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"FAVORITE_PLATFORM_HINT": "Wird zuerst gewählt, wenn du ein Spiel für mehrere Plattformen hinzufügst.",
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"FAVORITE_PLATFORM_NONE": "Keine"
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},
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"VALIDATION": {
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"EMAIL_REQUIRED": "Email ist erforderlich.",
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@@ -403,7 +406,10 @@
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"REMOVE_YES": "Ja, entfernen",
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"REMOVE_NO": "Abbrechen",
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"REMOVED": "Spiel entfernt.",
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"NO_ACHIEVEMENTS": "Erfolge gibt es nur für Steam-Spiele."
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"NO_ACHIEVEMENTS": "Erfolge gibt es nur für Steam-Spiele.",
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"SELECT": "{{name}} auswählen",
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"SELECTED": "{{count}} ausgewählt",
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"ADD_SELECTED": "Prüfen und hinzufügen"
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},
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"STATS": {
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"TITLE": "Deine Statistik",
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@@ -621,5 +627,81 @@
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"SIZE_L": "Groß",
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"SUMMARY": "Summen",
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"STATUS": "Statusleiste"
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},
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"IMPORT": {
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"OPEN": "Importieren",
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"TITLE": "Spiele importieren",
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"BACK": "Bibliothek",
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"HINT": "Füge viele Spiele auf einmal hinzu, z. B. aus einer Liste oder Tabelle. Wir suchen jede Zeile bei IGDB; du prüfst die Treffer, bevor etwas gespeichert wird.",
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"SOURCE": "Eingabe",
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"SOURCE_TEXT": "Liste",
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"SOURCE_CSV": "CSV-Datei",
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"SOURCE_SEARCH": "Suche",
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"TEXT_LABEL": "Spieltitel",
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"TEXT_PLACEHOLDER": "Ein Spiel pro Zeile",
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"CSV_LABEL": "CSV-Datei",
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"CSV_HINT": "Erste Zeile mit Spaltennamen: title (oder name), platform, hours (oder minutes), status.",
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"CSV_NO_TITLE": "Die Datei hat keine Spalte title oder name.",
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"LINES": "{{count}} Zeilen",
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"TOO_MANY": "{{count}} Zeilen: höchstens {{max}} pro Import.",
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"START": "Spiele suchen",
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"START_FAILED": "Der Import konnte nicht starten.",
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"RUNNING": "Ein anderer Import wird noch gesucht. Warte, bis er fertig ist.",
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"LOAD_FAILED": "Der Import konnte nicht geladen werden.",
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"MATCHING": "Spiele werden gesucht: {{matched}} / {{total}}",
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"MATCHING_HINT": "Du kannst die Seite verlassen und später wiederkommen.",
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"REVIEW_HINT": "Hake die Spiele an, die du hinzufügen willst. Nur sichere Treffer sind schon angehakt.",
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"SAVE": "{{count}} Spiele hinzufügen",
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"SAVE_FAILED": "Der Import konnte nicht gespeichert werden.",
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"NEW": "Neuer Import",
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"LINE": "Zeile {{line}}",
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"SEARCH_FAILED": "Suche fehlgeschlagen",
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"SEARCH_AGAIN": "Neu suchen",
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"NO_MATCH": "Kein Spiel gefunden. Suche neu, um eins zu wählen.",
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"MATCH": "Spiel für Zeile {{line}}",
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"PLATFORM": "Plattform für Zeile {{line}}",
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"PICK_PLATFORM": "Plattform wählen",
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"STATUS_LABEL": "Status für Zeile {{line}}",
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"HOURS": "Stunden für Zeile {{line}}",
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"HISTORY": "Frühere Importe",
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"OPEN_IMPORT": "Öffnen",
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"UNDO": "Rückgängig",
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"UNDO_CONFIRM": "Die {{count}} Spiele dieses Imports entfernen? {{changed}} davon hast du seitdem geändert.",
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"UNDO_YES": "Ja, entfernen",
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"UNDONE": "{{count}} Spiele entfernt.",
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"UNDO_FAILED": "Der Import konnte nicht rückgängig gemacht werden.",
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"STATUS": {
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"MATCHING": "Wird gesucht",
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"READY": "Zu prüfen",
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"SAVED": "Gespeichert",
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"UNDONE": "Rückgängig gemacht",
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"QUEUED": "Wartet",
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"SAVING": "Wird gespeichert",
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"FAILED": "Fehlgeschlagen"
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},
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"LINES_one": "{{count}} Zeile",
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"SAVE_one": "{{count}} Spiel hinzufügen",
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"UNDONE_one": "{{count}} Spiel entfernt.",
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"UNDO_CONFIRM_one": "Das {{count}} Spiel dieses Imports entfernen? {{changed}} seitdem geändert.",
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"STEPS": "Schritte des Imports",
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"STEP": {
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"QUEUED": "In der Warteschlange",
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"MATCHING": "Suche bei IGDB",
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"REVIEW": "Deine Prüfung",
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"SAVING": "In die Bibliothek",
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"DETAILS": "Spielzeit und Stimmungen",
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"DONE": "Fertig"
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},
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"WAITING_one": "Wartet: {{count}} Import vor deinem.",
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"WAITING": "Wartet: {{count}} Importe vor deinem.",
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"WAITING_NEXT": "Startet gleich.",
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"SAVING": "Wird in deine Bibliothek übernommen: {{saved}} / {{chosen}}",
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"DETAILS": "Spielzeit und Stimmungen werden geladen.",
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"DONE": "Fertig: {{added}} Spiele hinzugefügt, {{skipped}} übersprungen.",
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"FAILED_one": "Der Import ist nach {{count}} Versuch stehen geblieben.",
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"FAILED": "Der Import ist nach {{count}} Versuchen stehen geblieben.",
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"RETRY": "Nochmal versuchen",
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"RETRY_FAILED": "Der Import konnte nicht neu gestartet werden.",
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"ATTEMPT": "Versuch {{attempt}}: der letzte Versuch kam nicht weiter."
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}
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}
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+84
-2
@@ -125,7 +125,10 @@
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"TOO_MANY": "Too many wrong passwords. Please try again in {{minutes}} minutes.",
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"ERROR": "The account could not be deleted. Please try again later."
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},
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"PROFILE_TILES_HINT": "Choose what your profile shows, and where: open your profile and click \"Customize\"."
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"PROFILE_TILES_HINT": "Choose what your profile shows, and where: open your profile and click \"Customize\".",
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"FAVORITE_PLATFORM": "Favorite platform",
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"FAVORITE_PLATFORM_HINT": "Selected first when you add a game on more than one platform.",
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"FAVORITE_PLATFORM_NONE": "None"
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},
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"VALIDATION": {
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"EMAIL_REQUIRED": "Email is required.",
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@@ -403,7 +406,10 @@
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"REMOVE_YES": "Yes, remove",
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"REMOVE_NO": "Cancel",
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"REMOVED": "Game removed.",
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"NO_ACHIEVEMENTS": "Achievements exist only for Steam games."
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"NO_ACHIEVEMENTS": "Achievements exist only for Steam games.",
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"SELECT": "Select {{name}}",
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"SELECTED": "{{count}} selected",
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"ADD_SELECTED": "Check and add"
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},
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"STATS": {
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"TITLE": "Your stats",
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@@ -621,5 +627,81 @@
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"SIZE_L": "Large",
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"SUMMARY": "Totals",
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"STATUS": "Status bar"
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},
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"IMPORT": {
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"OPEN": "Import",
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"TITLE": "Import games",
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"BACK": "Library",
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"HINT": "Add many games at once, e.g. from a list or a spreadsheet. We search each line on IGDB; you check the matches before anything is saved.",
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"SOURCE": "Input",
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"SOURCE_TEXT": "List",
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"SOURCE_CSV": "CSV file",
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"SOURCE_SEARCH": "Search",
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"TEXT_LABEL": "Game titles",
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"TEXT_PLACEHOLDER": "One game per line",
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"CSV_LABEL": "CSV file",
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"CSV_HINT": "First row with column names: title (or name), platform, hours (or minutes), status.",
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"CSV_NO_TITLE": "The file has no title or name column.",
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"LINES": "{{count}} lines",
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"TOO_MANY": "{{count}} lines: at most {{max}} per import.",
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"START": "Search games",
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"START_FAILED": "Could not start the import.",
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"RUNNING": "Another import is still being matched. Wait until it is done.",
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"LOAD_FAILED": "Could not load the import.",
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"MATCHING": "Searching games: {{matched}} / {{total}}",
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"MATCHING_HINT": "You can leave this page and come back later.",
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"REVIEW_HINT": "Check the games to add. Only sure matches are checked already.",
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"SAVE": "Add {{count}} games",
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"SAVE_FAILED": "Could not save the import.",
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"NEW": "New import",
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"LINE": "Line {{line}}",
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"SEARCH_FAILED": "Search failed",
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"SEARCH_AGAIN": "Search again",
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"NO_MATCH": "No game found. Search again to pick one.",
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"MATCH": "Game for line {{line}}",
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"PLATFORM": "Platform for line {{line}}",
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"PICK_PLATFORM": "Pick a platform",
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"STATUS_LABEL": "Status for line {{line}}",
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"HOURS": "Hours for line {{line}}",
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"HISTORY": "Earlier imports",
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"OPEN_IMPORT": "Open",
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"UNDO": "Undo",
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"UNDO_CONFIRM": "Remove the {{count}} games of this import? {{changed}} of them you changed since.",
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"UNDO_YES": "Yes, remove",
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"UNDONE": "{{count}} games removed.",
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"UNDO_FAILED": "Could not undo the import.",
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"STATUS": {
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"MATCHING": "Searching",
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"READY": "To check",
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"SAVED": "Saved",
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"UNDONE": "Undone",
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"QUEUED": "Queued",
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"SAVING": "Saving",
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"FAILED": "Failed"
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},
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"LINES_one": "{{count}} line",
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"SAVE_one": "Add {{count}} game",
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"UNDONE_one": "{{count}} game removed.",
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"UNDO_CONFIRM_one": "Remove the {{count}} game of this import? {{changed}} changed since.",
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"STEPS": "Import steps",
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"STEP": {
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"QUEUED": "Queued",
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"MATCHING": "Searching on IGDB",
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"REVIEW": "Your review",
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"SAVING": "Adding to library",
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"DETAILS": "Time to beat and moods",
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"DONE": "Done"
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},
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"WAITING_one": "Waiting: {{count}} import before yours.",
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"WAITING": "Waiting: {{count}} imports before yours.",
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"WAITING_NEXT": "Starts in a moment.",
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"SAVING": "Adding to your library: {{saved}} / {{chosen}}",
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"DETAILS": "Loading time to beat and moods.",
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"DONE": "Done: {{added}} games added, {{skipped}} skipped.",
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"FAILED_one": "The import stopped after {{count}} try.",
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"FAILED": "The import stopped after {{count}} tries.",
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"RETRY": "Try again",
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"RETRY_FAILED": "Could not start the import again.",
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"ATTEMPT": "Try {{attempt}}: the last try made no progress."
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}
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}
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@@ -15,6 +15,7 @@ import GameDetail from './pages/GameDetail.jsx';
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import WishlistPage from './pages/WishlistPage.jsx';
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import PlayNextPage from './pages/PlayNextPage.jsx';
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import StatsPage from './pages/StatsPage.jsx';
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import ImportPage from './pages/ImportPage.jsx';
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import PublicProfilePage from './pages/PublicProfilePage.jsx';
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import AppHeader from './components/AppHeader.jsx';
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import {Toaster} from '@/components/ui/sonner';
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@@ -72,6 +73,7 @@ function App() {
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<Route path="/wishlist" element={<WishlistPage/>}/>
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<Route path="/play-next" element={<PlayNextPage/>}/>
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<Route path="/stats" element={<StatsPage/>}/>
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<Route path="/import" element={<ImportPage/>}/>
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<Route path="/u/:name" element={<PublicProfilePage/>}/>
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<Route path="/settings" element={<SettingsPage/>}/>
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<Route path="/admin/users" element={<AdminUsersPage/>}/>
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@@ -1,4 +1,4 @@
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import {useState} from 'react';
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import {useEffect, useState} from 'react';
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import {useNavigate} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {toast} from 'sonner';
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@@ -12,11 +12,14 @@ import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/c
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import GameCover from './GameCover.jsx';
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import GameSearch from './GameSearch.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import useStartImport from '../hooks/useStartImport.js';
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import {GAME_STATUSES} from '../utils/backlog.js';
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import {addGame, hoursToMinutes} from '../utils/manualGames.js';
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import {loadFavoritePlatform, preselectPlatform} from '../utils/platforms.js';
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/**
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* Search IGDB and add a game the user owns outside Steam, e.g. on PlayStation or Switch.
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* Search IGDB and add a game the user owns outside Steam, e.g. on PlayStation or Switch; or check several and review
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* them on the import page.
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*/
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export default function AddGamePanel({onClose}) {
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const {t} = useTranslation();
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@@ -24,6 +27,29 @@ export default function AddGamePanel({onClose}) {
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const expireSession = useSessionExpired();
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const [query, setQuery] = useState('');
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const [picked, setPicked] = useState(null);
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// igdbId -> hit, over several searches.
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const [selected, setSelected] = useState(() => new Map());
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const [busy, setBusy] = useState(false);
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const [favorite, setFavorite] = useState(null);
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useEffect(() => {
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loadFavoritePlatform().then(setFavorite);
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}, []);
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const startImport = useStartImport();
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const toggle = (hit) => {
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const next = new Map(selected);
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if (!next.delete(hit.igdbId)) next.set(hit.igdbId, hit);
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setSelected(next);
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};
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// Several games go through a SEARCH import: its review picks the platforms, and it can be undone.
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const reviewSelected = async () => {
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setBusy(true);
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const id = await startImport('SEARCH', [...selected.values()]
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.map((hit) => ({igdbId: hit.igdbId, title: hit.name.slice(0, 100)})));
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setBusy(false);
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if (id) navigate(`/import?id=${id}`);
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};
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return (
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<Card className="p-5 gap-4">
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@@ -38,20 +64,34 @@ export default function AddGamePanel({onClose}) {
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</div>
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{picked ? (
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<AddForm hit={picked} onBack={() => setPicked(null)} navigate={navigate} expireSession={expireSession}/>
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<AddForm hit={picked} favorite={favorite} onBack={() => setPicked(null)} navigate={navigate}
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expireSession={expireSession}/>
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) : (
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<>
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<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.ADD_HINT')}</p>
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<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked} blockInLibrary/>
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<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked} blockInLibrary
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selected={selected} onToggle={toggle}/>
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{selected.size > 0 && (
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<div className="flex flex-wrap items-center justify-between gap-3">
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<span className="text-sm text-muted-foreground">{t('MANUAL_GAME.SELECTED', {count: selected.size})}</span>
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<Button onClick={reviewSelected} disabled={busy}>
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{busy ? <Loader2 className="animate-spin"/> : <Plus/>}{t('MANUAL_GAME.ADD_SELECTED')}
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</Button>
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</div>
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)}
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</>
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)}
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</Card>
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);
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}
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function AddForm({hit, onBack, navigate, expireSession}) {
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function AddForm({hit, favorite, onBack, navigate, expireSession}) {
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const {t} = useTranslation();
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const [platform, setPlatform] = useState(hit.platforms[0] ?? '');
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const [platform, setPlatform] = useState(() => preselectPlatform(null, hit.platforms, favorite));
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// The favorite can arrive after the pick; it fills only a platform the user has not picked yet.
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useEffect(() => {
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setPlatform((current) => current || preselectPlatform(null, hit.platforms, favorite));
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}, [favorite, hit.platforms]);
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const [status, setStatus] = useState('BACKLOG');
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const [hours, setHours] = useState('');
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const [busy, setBusy] = useState(false);
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@@ -97,7 +137,9 @@ function AddForm({hit, onBack, navigate, expireSession}) {
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<Label htmlFor="add-platform">{t('MANUAL_GAME.PLATFORM')}</Label>
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{hit.platforms.length > 0 ? (
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<Select value={platform} onValueChange={setPlatform}>
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<SelectTrigger id="add-platform" className="w-full"><SelectValue/></SelectTrigger>
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<SelectTrigger id="add-platform" className="w-full">
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<SelectValue placeholder={t('IMPORT.PICK_PLATFORM')}/>
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</SelectTrigger>
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<SelectContent>
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{hit.platforms.map((p) => <SelectItem key={p} value={p}>{p}</SelectItem>)}
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</SelectContent>
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@@ -16,20 +16,24 @@ const portal = {...zelda, appid: 400, igdbId: 71, name: 'Portal', inLibrary: tru
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||||
const json = (status, body) => ({ok: status < 400, status, json: async () => body});
|
||||
|
||||
function renderPanel(post = json(201, {appid: -1025})) {
|
||||
globalThis.fetch = vi.fn(async (url, init) => init?.method === 'POST'
|
||||
? post
|
||||
: json(200, {available: true, results: [zelda, portal]}));
|
||||
function renderPanel(post = json(201, {appid: -1025}), favoritePlatform = 'Nintendo Switch') {
|
||||
globalThis.fetch = vi.fn(async (url, init) => {
|
||||
if (url.includes('/api/users/me')) return json(200, {role: 'USER', settings: {favoritePlatform}});
|
||||
return init?.method === 'POST' ? post : json(200, {available: true, results: [zelda, portal]});
|
||||
});
|
||||
render(
|
||||
<MemoryRouter initialEntries={['/library']}>
|
||||
<Routes>
|
||||
<Route path="/library" element={<AddGamePanel onClose={() => {}}/>}/>
|
||||
<Route path="/library/:appid" element={<p>detail page</p>}/>
|
||||
<Route path="/import" element={<p>import page</p>}/>
|
||||
</Routes>
|
||||
</MemoryRouter>,
|
||||
);
|
||||
}
|
||||
|
||||
const searchCalls = () => fetch.mock.calls.filter(([url]) => url.includes('game-search'));
|
||||
|
||||
const search = (value) => fireEvent.change(screen.getByRole('searchbox'), {target: {value}});
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -48,7 +52,7 @@ describe('AddGamePanel', () => {
|
||||
search('z');
|
||||
|
||||
await new Promise((resolve) => setTimeout(resolve, 600));
|
||||
expect(fetch).not.toHaveBeenCalled();
|
||||
expect(searchCalls()).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('searches once after typing stops and blocks games already in the library', async () => {
|
||||
@@ -57,13 +61,13 @@ describe('AddGamePanel', () => {
|
||||
search('zel');
|
||||
|
||||
const hit = await screen.findByRole('button', {name: /Zelda \(2017\)/});
|
||||
expect(fetch).toHaveBeenCalledTimes(1);
|
||||
expect(fetch.mock.calls[0][0]).toContain('/api/library/game-search?q=zel');
|
||||
expect(searchCalls()).toHaveLength(1);
|
||||
expect(searchCalls()[0][0]).toContain('/api/library/game-search?q=zel');
|
||||
expect(hit.disabled).toBe(false);
|
||||
expect(screen.getByRole('button', {name: /Portal/}).disabled).toBe(true);
|
||||
});
|
||||
|
||||
it('adds the picked game with the first platform and the hours, then opens its page', async () => {
|
||||
it('adds the picked game with the favorite platform and the hours, then opens its page', async () => {
|
||||
renderPanel();
|
||||
search('zelda');
|
||||
fireEvent.click(await screen.findByRole('button', {name: /Zelda/}));
|
||||
@@ -79,6 +83,29 @@ describe('AddGamePanel', () => {
|
||||
});
|
||||
});
|
||||
|
||||
it('preselects no platform without a favorite among several, so Add waits for a pick', async () => {
|
||||
renderPanel(undefined, null);
|
||||
search('zelda');
|
||||
fireEvent.click(await screen.findByRole('button', {name: /Zelda/}));
|
||||
|
||||
expect(screen.getByRole('button', {name: 'MANUAL_GAME.ADD'}).disabled).toBe(true);
|
||||
});
|
||||
|
||||
it('sends several checked games to a search import and opens its review', async () => {
|
||||
renderPanel(json(202, {id: 7}));
|
||||
search('zelda');
|
||||
const [zeldaBox, portalBox] = await screen.findAllByRole('checkbox', {name: 'MANUAL_GAME.SELECT'});
|
||||
expect(portalBox.disabled).toBe(true);
|
||||
fireEvent.click(zeldaBox);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'MANUAL_GAME.ADD_SELECTED'}));
|
||||
|
||||
expect(await screen.findByText('import page')).toBeTruthy();
|
||||
const [url, init] = fetch.mock.calls.find(([, call]) => call?.method === 'POST');
|
||||
expect(url).toContain('/api/library/imports');
|
||||
expect(JSON.parse(init.body)).toEqual({source: 'SEARCH', rows: [{igdbId: 1025, title: 'Zelda'}]});
|
||||
});
|
||||
|
||||
it('says so when the game is already in the library', async () => {
|
||||
renderPanel(json(409, {code: 'ALREADY_IN_LIBRARY'}));
|
||||
search('zelda');
|
||||
@@ -92,7 +119,8 @@ describe('AddGamePanel', () => {
|
||||
|
||||
it('shows that adding is off when Core has no IGDB app', async () => {
|
||||
renderPanel();
|
||||
fetch.mockImplementation(async () => json(200, {available: false, results: []}));
|
||||
fetch.mockImplementation(async (url) => (url.includes('/api/users/me')
|
||||
? json(200, {settings: {}}) : json(200, {available: false, results: []})));
|
||||
search('zelda');
|
||||
|
||||
expect(await screen.findByText('MANUAL_GAME.UNAVAILABLE')).toBeTruthy();
|
||||
|
||||
@@ -17,8 +17,10 @@ const MIN_QUERY = 2;
|
||||
*
|
||||
* @param hide hits not offered at all
|
||||
* @param blockInLibrary hits already in the own library are shown, but cannot be picked
|
||||
* @param selected with onToggle: igdb ids checked for a pick of several games; each hit gets a checkbox
|
||||
*/
|
||||
export default function GameSearch({query, onQueryChange, onPick, hide = () => false, blockInLibrary = false}) {
|
||||
export default function GameSearch({query, onQueryChange, onPick, hide = () => false, blockInLibrary = false,
|
||||
selected, onToggle}) {
|
||||
const {t} = useTranslation();
|
||||
const {searchState, results} = useGameSearch(query);
|
||||
const hits = results.filter((hit) => !hide(hit));
|
||||
@@ -45,9 +47,17 @@ export default function GameSearch({query, onQueryChange, onPick, hide = () => f
|
||||
)}
|
||||
{searchState === 'done' && hits.length > 0 && (
|
||||
<ul className="divide-y rounded-md border">
|
||||
{hits.map((hit) => (
|
||||
<li key={hit.appid}>
|
||||
<button type="button" disabled={blockInLibrary && hit.inLibrary} onClick={() => onPick(hit)}
|
||||
{hits.map((hit) => {
|
||||
const blocked = blockInLibrary && hit.inLibrary;
|
||||
return (
|
||||
<li key={hit.appid} className="flex items-center">
|
||||
{onToggle && (
|
||||
<input type="checkbox" className="ml-3 size-4 shrink-0 accent-primary"
|
||||
aria-label={t('MANUAL_GAME.SELECT', {name: hit.name})}
|
||||
checked={selected.has(hit.igdbId)} disabled={!hit.igdbId || blocked}
|
||||
onChange={() => onToggle(hit)}/>
|
||||
)}
|
||||
<button type="button" disabled={blocked} onClick={() => onPick(hit)}
|
||||
className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
|
||||
<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
|
||||
<span className="min-w-0 flex-1">
|
||||
@@ -58,10 +68,11 @@ export default function GameSearch({query, onQueryChange, onPick, hide = () => f
|
||||
{hit.platforms.join(' · ')}
|
||||
</span>
|
||||
</span>
|
||||
{blockInLibrary && hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
|
||||
{blocked && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
|
||||
</button>
|
||||
</li>
|
||||
))}
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
)}
|
||||
</>
|
||||
|
||||
@@ -9,10 +9,7 @@ import {Card} from '@/components/ui/card';
|
||||
import {Input} from '@/components/ui/input';
|
||||
import {Label} from '@/components/ui/label';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import {hoursToMinutes, removeGame, updateManualGame} from '../utils/manualGames.js';
|
||||
|
||||
// Two decimals: then hoursToMinutes gives back the same minute, so an unchanged form is not dirty.
|
||||
const toHours = (minutes) => (minutes > 0 ? String(Math.round((minutes / 60) * 100) / 100) : '');
|
||||
import {hoursToMinutes, removeGame, toHours, updateManualGame} from '../utils/manualGames.js';
|
||||
|
||||
/**
|
||||
* Platform and hours of a game added by hand, and removing it. Steam games get both from the sync.
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
import {useCallback} from 'react';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {toast} from 'sonner';
|
||||
import useSessionExpired from './useSessionExpired.js';
|
||||
import {createImport} from '../utils/imports.js';
|
||||
|
||||
/**
|
||||
* Returns `start(source, rows)`: it creates an import in Core and resolves to its id, or shows why not (or ends the
|
||||
* session on a 401) and resolves to null.
|
||||
*/
|
||||
export default function useStartImport() {
|
||||
const {t} = useTranslation();
|
||||
const expireSession = useSessionExpired();
|
||||
|
||||
return useCallback(async (source, rows) => {
|
||||
try {
|
||||
const response = await createImport(source, rows);
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
} else if (response.status === 409) {
|
||||
toast.error(t('IMPORT.RUNNING'));
|
||||
} else if (response.status === 503) {
|
||||
toast.error(t('MANUAL_GAME.UNAVAILABLE'));
|
||||
} else if (!response.ok) {
|
||||
toast.error(t('IMPORT.START_FAILED'));
|
||||
} else {
|
||||
return (await response.json()).id;
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Import start error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
}
|
||||
return null;
|
||||
}, [expireSession, t]);
|
||||
}
|
||||
@@ -34,6 +34,7 @@ import {celebrationFor, celebrationLevel} from '../utils/confetti.js';
|
||||
import {setGameHidden} from '../utils/hiddenGames.js';
|
||||
import {hasSession} from '../utils/auth.js';
|
||||
import {isSteamKey} from '../utils/manualGames.js';
|
||||
import {platformLabel} from '../utils/platforms.js';
|
||||
|
||||
const SPEEDRUN_PREFIX = 'https://www.speedrun.com/';
|
||||
|
||||
@@ -221,8 +222,8 @@ export default function GameDetail() {
|
||||
{t('GAME_DETAIL.PLAYTIME', {time: formatPlaytime(data.playtimeMinutes)})}
|
||||
</Badge>
|
||||
<GameStatusBadge status={data.status}/>
|
||||
{data.platform && (
|
||||
<Badge variant="outline"><Gamepad2 className="size-3"/>{data.platform}</Badge>
|
||||
{platformLabel(data) && (
|
||||
<Badge variant="outline"><Gamepad2 className="size-3"/>{platformLabel(data)}</Badge>
|
||||
)}
|
||||
</div>
|
||||
<div className="mt-3">
|
||||
|
||||
@@ -7,7 +7,7 @@ import useForceSync from '../hooks/useForceSync.js';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import {formatPlaytime} from '../utils/games.js';
|
||||
import {GAME_STATUSES, libraryQuery, parseStatus} from '../utils/backlog.js';
|
||||
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
|
||||
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
|
||||
|
||||
import {Badge} from '@/components/ui/badge';
|
||||
import {Button} from '@/components/ui/button';
|
||||
@@ -22,6 +22,7 @@ import GameStatusBadge from '../components/GameStatusBadge.jsx';
|
||||
import PageContainer from '../components/PageContainer.jsx';
|
||||
import {apiFetch} from '../utils/api.js';
|
||||
import {hasSession} from '../utils/auth.js';
|
||||
import {platformLabel} from '../utils/platforms.js';
|
||||
|
||||
const PAGE_SIZES = [20, 40, 80];
|
||||
const DEFAULT_SIZE = 20;
|
||||
@@ -195,6 +196,9 @@ export default function GameLibrary() {
|
||||
<Button variant="outline" size="sm" onClick={() => setAdding(true)} disabled={adding}>
|
||||
<Plus/>{t('MANUAL_GAME.ADD_BUTTON')}
|
||||
</Button>
|
||||
<Button variant="outline" size="sm" asChild>
|
||||
<Link to="/import"><Upload/>{t('IMPORT.OPEN')}</Link>
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex flex-wrap items-center gap-3">
|
||||
@@ -309,9 +313,9 @@ export default function GameLibrary() {
|
||||
<span className="min-w-0 flex-1 truncate font-medium group-hover:text-primary transition-colors">
|
||||
{g.name ?? `App ${g.appid}`}
|
||||
</span>
|
||||
{g.platform && (
|
||||
<Badge variant="outline" className="hidden sm:inline-flex" title={g.platform}>
|
||||
<Gamepad2 className="size-3"/>{g.platform}
|
||||
{platformLabel(g) && (
|
||||
<Badge variant="outline" className="hidden sm:inline-flex" title={platformLabel(g)}>
|
||||
<Gamepad2 className="size-3"/>{platformLabel(g)}
|
||||
</Badge>
|
||||
)}
|
||||
<GameStatusBadge status={g.status} compact/>
|
||||
|
||||
@@ -184,6 +184,15 @@ describe('GameLibrary with games added by hand', () => {
|
||||
expect(document.querySelector('img[src="https://images.igdb.com/z.jpg"]')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('shows Steam as the platform of a Steam game, and links the import', async () => {
|
||||
globalThis.fetch = answer([{appid: 220, name: 'Half-Life 2', playtimeMinutes: 0, status: 'BACKLOG', source: 'STEAM',
|
||||
platform: null}], true);
|
||||
renderLibrary();
|
||||
|
||||
expect(await screen.findByText('Steam')).toBeTruthy();
|
||||
expect(screen.getByRole('link', {name: 'IMPORT.OPEN'}).getAttribute('href')).toBe('/import');
|
||||
});
|
||||
|
||||
it('hides the Steam sync for a user without a Steam ID but still offers adding a game', async () => {
|
||||
globalThis.fetch = answer([zelda], false);
|
||||
renderLibrary();
|
||||
|
||||
@@ -0,0 +1,554 @@
|
||||
import {memo, useCallback, useEffect, useRef, useState} from 'react';
|
||||
import {Link, useNavigate, useSearchParams} from 'react-router-dom';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {toast} from 'sonner';
|
||||
import {ArrowLeft, CheckCircle2, Circle, Loader2, RotateCcw, Search, Upload, XCircle} from 'lucide-react';
|
||||
|
||||
import {Badge} from '@/components/ui/badge';
|
||||
import {Button} from '@/components/ui/button';
|
||||
import {Card} from '@/components/ui/card';
|
||||
import {Input} from '@/components/ui/input';
|
||||
import {Textarea} from '@/components/ui/textarea';
|
||||
import {cn} from '@/lib/utils';
|
||||
import GameSearch from '../components/GameSearch.jsx';
|
||||
import PageContainer from '../components/PageContainer.jsx';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import useStartImport from '../hooks/useStartImport.js';
|
||||
import {hasSession} from '../utils/auth.js';
|
||||
import {GAME_STATUSES} from '../utils/backlog.js';
|
||||
import {
|
||||
checkUndo, getImport, listImports, MAX_IMPORT_ROWS, parseCsv, parseTextList, retryImport, saveImport, undoImport,
|
||||
} from '../utils/imports.js';
|
||||
import {hoursToMinutes, MAX_PLATFORM_LENGTH, toHours} from '../utils/manualGames.js';
|
||||
import {loadFavoritePlatform, preselectPlatform} from '../utils/platforms.js';
|
||||
|
||||
const POLL_MS = 2000;
|
||||
// Statuses a worker still has: the page polls while it shows one.
|
||||
const RUNNING = ['QUEUED', 'MATCHING', 'SAVING'];
|
||||
// The steps an import goes through, as shown to the user.
|
||||
const STEPS = ['QUEUED', 'MATCHING', 'REVIEW', 'SAVING', 'DETAILS', 'DONE'];
|
||||
|
||||
/**
|
||||
* The step an import is in; a FAILED one is in the step it stopped in.
|
||||
*/
|
||||
export const stepOf = (data) => {
|
||||
switch (data.status) {
|
||||
case 'QUEUED': return 'QUEUED';
|
||||
case 'MATCHING': return 'MATCHING';
|
||||
case 'READY': return 'REVIEW';
|
||||
case 'SAVING': return data.step === 'DETAILS' ? 'DETAILS' : 'SAVING';
|
||||
case 'FAILED': return data.chosen > 0 ? 'SAVING' : 'MATCHING';
|
||||
default: return 'DONE';
|
||||
}
|
||||
};
|
||||
// The native select: a review of 1000 lines would mount 3000 Radix selects.
|
||||
const SELECT_CLASS = 'h-9 w-full min-w-0 rounded-md border border-input bg-transparent px-2 text-sm dark:bg-input/30';
|
||||
|
||||
/**
|
||||
* Many games at once: a list or a CSV goes to Core, which matches it with IGDB in the background; the user checks
|
||||
* the matches and saves them. ?id= opens one import; the history below can undo a saved import.
|
||||
*/
|
||||
export default function ImportPage() {
|
||||
const {t} = useTranslation();
|
||||
const navigate = useNavigate();
|
||||
const expireSession = useSessionExpired();
|
||||
const [searchParams, setSearchParams] = useSearchParams();
|
||||
const [imports, setImports] = useState(null);
|
||||
const id = searchParams.get('id');
|
||||
|
||||
const loadImports = useCallback(async () => {
|
||||
try {
|
||||
const response = await listImports();
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
setImports(response.ok ? (await response.json()).imports : []);
|
||||
} catch (err) {
|
||||
console.error('Import list error:', err);
|
||||
setImports([]);
|
||||
}
|
||||
}, [expireSession]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!hasSession()) {
|
||||
navigate('/login');
|
||||
return;
|
||||
}
|
||||
loadImports();
|
||||
}, [navigate, loadImports]);
|
||||
|
||||
// Without ?id=, an import a worker still has is shown first; one to review or failed is in the history.
|
||||
const open = imports?.find((entry) => RUNNING.includes(entry.status));
|
||||
const show = useCallback((next) => setSearchParams(next ? {id: String(next)} : {}, {replace: !id}),
|
||||
[setSearchParams, id]);
|
||||
// Into the URL, so the import stays shown when it leaves the worker (review, done).
|
||||
useEffect(() => {
|
||||
if (!id && open) show(open.id);
|
||||
}, [id, open, show]);
|
||||
const shownId = id ?? (open ? String(open.id) : null);
|
||||
const done = () => {
|
||||
show(null);
|
||||
loadImports();
|
||||
};
|
||||
|
||||
return (
|
||||
<PageContainer className="space-y-6">
|
||||
<div className="flex flex-wrap items-center justify-between gap-3">
|
||||
<h1 className="flex items-center gap-2 text-2xl font-bold"><Upload className="size-5 text-primary"/>{t('IMPORT.TITLE')}</h1>
|
||||
<Button variant="ghost" size="sm" asChild>
|
||||
<Link to="/library"><ArrowLeft/>{t('IMPORT.BACK')}</Link>
|
||||
</Button>
|
||||
</div>
|
||||
{imports === null ? (
|
||||
<Loader2 className="animate-spin text-muted-foreground"/>
|
||||
) : shownId ? (
|
||||
<ImportView key={shownId} id={shownId} onDone={done} onChanged={loadImports} expireSession={expireSession}/>
|
||||
) : (
|
||||
<ImportInput onCreated={(created) => {
|
||||
show(created);
|
||||
loadImports();
|
||||
}}/>
|
||||
)}
|
||||
{imports?.length > 0 && <History imports={imports} onOpen={show} onChanged={loadImports} expireSession={expireSession}/>}
|
||||
</PageContainer>
|
||||
);
|
||||
}
|
||||
|
||||
function ImportInput({onCreated}) {
|
||||
const {t} = useTranslation();
|
||||
const [source, setSource] = useState('TEXT');
|
||||
const [text, setText] = useState('');
|
||||
const [csv, setCsv] = useState(null);
|
||||
const [busy, setBusy] = useState(false);
|
||||
const rows = source === 'TEXT' ? parseTextList(text) : csv?.rows ?? [];
|
||||
const tooMany = rows.length > MAX_IMPORT_ROWS;
|
||||
|
||||
const readFile = async (file) => setCsv(file ? parseCsv(await file.text()) : null);
|
||||
|
||||
const startImport = useStartImport();
|
||||
const start = async () => {
|
||||
setBusy(true);
|
||||
const id = await startImport(source, rows);
|
||||
setBusy(false);
|
||||
if (id) onCreated(id);
|
||||
};
|
||||
|
||||
return (
|
||||
<Card className="gap-4 p-5">
|
||||
<p className="text-sm text-muted-foreground">{t('IMPORT.HINT')}</p>
|
||||
<div role="group" aria-label={t('IMPORT.SOURCE')} className="flex gap-2">
|
||||
{['TEXT', 'CSV'].map((value) => (
|
||||
<Button key={value} size="sm" variant={source === value ? 'default' : 'outline'} aria-pressed={source === value}
|
||||
onClick={() => setSource(value)}>{t(`IMPORT.SOURCE_${value}`)}</Button>
|
||||
))}
|
||||
</div>
|
||||
{source === 'TEXT' ? (
|
||||
<Textarea rows={10} value={text} aria-label={t('IMPORT.TEXT_LABEL')} placeholder={t('IMPORT.TEXT_PLACEHOLDER')}
|
||||
onChange={(e) => setText(e.target.value)}/>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
<Input type="file" accept=".csv,text/csv" aria-label={t('IMPORT.CSV_LABEL')}
|
||||
onChange={(e) => readFile(e.target.files?.[0])}/>
|
||||
<p className="text-xs text-muted-foreground">{t('IMPORT.CSV_HINT')}</p>
|
||||
{csv?.error && <p className="text-sm text-destructive">{t(csv.error)}</p>}
|
||||
{csv?.rows?.length > 0 && (
|
||||
<ul className="text-sm text-muted-foreground">
|
||||
{csv.rows.slice(0, 5).map((row, index) => (
|
||||
<li key={index} className="truncate">
|
||||
{[row.title, row.platform, row.status].filter(Boolean).join(' · ')}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
<div className="flex flex-wrap items-center justify-between gap-3">
|
||||
<span className={tooMany ? 'text-sm text-destructive' : 'text-sm text-muted-foreground'}>
|
||||
{t(tooMany ? 'IMPORT.TOO_MANY' : 'IMPORT.LINES', {count: rows.length, max: MAX_IMPORT_ROWS})}
|
||||
</span>
|
||||
<Button onClick={start} disabled={busy || rows.length === 0 || tooMany}>
|
||||
{busy ? <Loader2 className="animate-spin"/> : <Search/>}{t('IMPORT.START')}
|
||||
</Button>
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
// Polls while a worker has the import.
|
||||
function ImportView({id, onDone, onChanged, expireSession}) {
|
||||
const {t} = useTranslation();
|
||||
const [data, setData] = useState(null);
|
||||
const [failed, setFailed] = useState(false);
|
||||
// Grows after a save or a retry: the import is back with a worker, so polling starts again.
|
||||
const [version, setVersion] = useState(0);
|
||||
const reload = () => setVersion((current) => current + 1);
|
||||
const lastStatus = useRef(null);
|
||||
// undefined while loading: the review preselects with it, so it waits.
|
||||
const [favorite, setFavorite] = useState(undefined);
|
||||
|
||||
useEffect(() => {
|
||||
loadFavoritePlatform().then(setFavorite);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
let timer;
|
||||
let cancelled = false;
|
||||
const load = async () => {
|
||||
try {
|
||||
const response = await getImport(id);
|
||||
if (cancelled) return;
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
// A 4xx ends the polling; a 5xx while Core restarts is asked again.
|
||||
if (response.status >= 400 && response.status < 500) {
|
||||
setFailed(true);
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
timer = setTimeout(load, POLL_MS);
|
||||
return;
|
||||
}
|
||||
const next = await response.json();
|
||||
if (cancelled) return;
|
||||
// A new status also shows in the history.
|
||||
if (lastStatus.current && lastStatus.current !== next.status) onChanged();
|
||||
lastStatus.current = next.status;
|
||||
setData(next);
|
||||
if (RUNNING.includes(next.status)) timer = setTimeout(load, POLL_MS);
|
||||
} catch (err) {
|
||||
console.error('Import load error:', err);
|
||||
if (!cancelled) timer = setTimeout(load, POLL_MS);
|
||||
}
|
||||
};
|
||||
load();
|
||||
return () => {
|
||||
cancelled = true;
|
||||
clearTimeout(timer);
|
||||
};
|
||||
}, [id, expireSession, version, onChanged]);
|
||||
|
||||
if (failed) return <p className="text-sm text-destructive">{t('IMPORT.LOAD_FAILED')}</p>;
|
||||
if (!data || favorite === undefined) return <Loader2 className="animate-spin text-muted-foreground"/>;
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
<ImportSteps data={data}/>
|
||||
{data.status === 'READY' ? (
|
||||
<Review data={data} favorite={favorite} onSaved={reload} onDone={onDone} expireSession={expireSession}/>
|
||||
) : (
|
||||
<ImportProgress data={data} onRetried={reload} onDone={onDone} expireSession={expireSession}/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// The steps in a row: done ones checked, the current one marked (red when the import failed there).
|
||||
function ImportSteps({data}) {
|
||||
const {t} = useTranslation();
|
||||
const current = STEPS.indexOf(stepOf(data));
|
||||
const failedHere = data.status === 'FAILED';
|
||||
return (
|
||||
<ol className="flex flex-wrap gap-x-4 gap-y-2 text-sm" aria-label={t('IMPORT.STEPS')}>
|
||||
{STEPS.map((step, index) => {
|
||||
const done = index < current || (index === current && step === 'DONE');
|
||||
const now = index === current && !done;
|
||||
return (
|
||||
<li key={step} aria-current={now ? 'step' : undefined}
|
||||
className={cn('flex items-center gap-1.5', done && 'text-muted-foreground',
|
||||
now && (failedHere ? 'font-medium text-destructive' : 'font-medium text-primary'),
|
||||
!done && !now && 'text-muted-foreground/60')}>
|
||||
{done ? <CheckCircle2 className="size-4"/> : now && failedHere ? <XCircle className="size-4"/>
|
||||
: now && RUNNING.includes(data.status) ? <Loader2 className="size-4 animate-spin"/>
|
||||
: <Circle className="size-4"/>}
|
||||
{t(`IMPORT.STEP.${step}`)}
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ol>
|
||||
);
|
||||
}
|
||||
|
||||
// What the current step does, with its numbers; Retry for a FAILED import.
|
||||
function ImportProgress({data, onRetried, onDone, expireSession}) {
|
||||
const {t} = useTranslation();
|
||||
const [busy, setBusy] = useState(false);
|
||||
const step = stepOf(data);
|
||||
const waiting = data.ahead != null;
|
||||
|
||||
const retry = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const response = await retryImport(data.id);
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
} else if (response.status === 409) {
|
||||
toast.error(t('IMPORT.RUNNING'));
|
||||
} else if (!response.ok) {
|
||||
toast.error(t('IMPORT.RETRY_FAILED'));
|
||||
} else {
|
||||
onRetried();
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Import retry error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
let text;
|
||||
let progress = null;
|
||||
if (data.status === 'FAILED') {
|
||||
text = t('IMPORT.FAILED', {count: data.attempts});
|
||||
} else if (waiting) {
|
||||
text = data.ahead > 0 ? t('IMPORT.WAITING', {count: data.ahead}) : t('IMPORT.WAITING_NEXT');
|
||||
} else if (step === 'MATCHING') {
|
||||
text = t('IMPORT.MATCHING', {matched: data.matched, total: data.total});
|
||||
progress = [data.matched, data.total];
|
||||
} else if (step === 'SAVING') {
|
||||
text = t('IMPORT.SAVING', {saved: data.saved, chosen: data.chosen});
|
||||
progress = [data.saved, data.chosen];
|
||||
} else if (step === 'DETAILS') {
|
||||
text = t('IMPORT.DETAILS');
|
||||
} else {
|
||||
text = t(data.status === 'UNDONE' ? 'IMPORT.STATUS.UNDONE' : 'IMPORT.DONE',
|
||||
{added: data.added, skipped: data.saved - data.added});
|
||||
}
|
||||
|
||||
return (
|
||||
<Card className="gap-3 p-5">
|
||||
<p className={cn('font-medium', data.status === 'FAILED' && 'text-destructive')}>{text}</p>
|
||||
{progress && <progress className="w-full accent-primary" value={progress[0]} max={progress[1]}/>}
|
||||
{data.attempts > 0 && RUNNING.includes(data.status) && (
|
||||
<p className="text-sm text-muted-foreground">{t('IMPORT.ATTEMPT', {attempt: data.attempts + 1})}</p>
|
||||
)}
|
||||
{RUNNING.includes(data.status) && <p className="text-sm text-muted-foreground">{t('IMPORT.MATCHING_HINT')}</p>}
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{data.status === 'FAILED' && (
|
||||
<Button onClick={retry} disabled={busy}>
|
||||
{busy ? <Loader2 className="animate-spin"/> : <RotateCcw/>}{t('IMPORT.RETRY')}
|
||||
</Button>
|
||||
)}
|
||||
{!RUNNING.includes(data.status) && (
|
||||
<Button variant="outline" onClick={onDone}>{t('IMPORT.NEW')}</Button>
|
||||
)}
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* The first choice of a line: its best candidate with the preselected platform; checked only for a sure match (the
|
||||
* same name, not in the library yet, a platform found).
|
||||
*/
|
||||
export const initialChoice = (row, favorite) => {
|
||||
const candidate = row.candidates[0];
|
||||
const platform = candidate ? preselectPlatform(row.platform, candidate.platforms, favorite) : '';
|
||||
return {
|
||||
candidates: row.candidates,
|
||||
igdbId: candidate?.igdbId ?? null,
|
||||
platform,
|
||||
status: row.status ?? 'BACKLOG',
|
||||
hours: toHours(row.playtimeMinutes),
|
||||
checked: row.exact && !!candidate && !candidate.inLibrary && platform !== '',
|
||||
};
|
||||
};
|
||||
|
||||
function Review({data, favorite, onSaved, onDone, expireSession}) {
|
||||
const {t} = useTranslation();
|
||||
const [choices, setChoices] = useState(() => data.rows.map((row) => initialChoice(row, favorite)));
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
// Stable, so a change in one line re-renders only that line (up to 1000 lines).
|
||||
const change = useCallback((index, changes) => setChoices((current) =>
|
||||
current.map((choice, i) => (i === index ? {...choice, ...changes} : choice))), []);
|
||||
const pick = useCallback((index, candidate) => setChoices((current) => current.map((choice, i) => {
|
||||
if (i !== index) return choice;
|
||||
const candidates = choice.candidates.some((known) => known.igdbId === candidate.igdbId)
|
||||
? choice.candidates : [...choice.candidates, candidate];
|
||||
return {...choice, candidates, igdbId: candidate.igdbId,
|
||||
platform: preselectPlatform(data.rows[index].platform, candidate.platforms, favorite)};
|
||||
})), [data.rows, favorite]);
|
||||
const chosen = choices.map((choice, index) => ({choice, row: data.rows[index]}))
|
||||
.filter(({choice}) => choice.checked && choice.igdbId && choice.platform.trim());
|
||||
|
||||
const save = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const response = await saveImport(data.id, chosen.map(({choice, row}) => ({
|
||||
lineNo: row.lineNo, igdbId: choice.igdbId, platform: choice.platform.trim(), status: choice.status,
|
||||
playtimeMinutes: hoursToMinutes(choice.hours),
|
||||
})));
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
toast.error(t('IMPORT.SAVE_FAILED'));
|
||||
return;
|
||||
}
|
||||
onSaved();
|
||||
} catch (err) {
|
||||
console.error('Import save error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Card className="gap-0 overflow-hidden p-0">
|
||||
<div className="flex flex-wrap items-center justify-between gap-3 border-b px-5 py-4">
|
||||
<p className="text-sm text-muted-foreground">{t('IMPORT.REVIEW_HINT')}</p>
|
||||
<div className="flex gap-2">
|
||||
<Button variant="ghost" onClick={onDone} disabled={busy}>{t('IMPORT.NEW')}</Button>
|
||||
<Button onClick={save} disabled={busy || chosen.length === 0}>
|
||||
{busy && <Loader2 className="animate-spin"/>}{t('IMPORT.SAVE', {count: chosen.length})}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
<ul className="divide-y">
|
||||
{choices.map((choice, index) => (
|
||||
<ReviewRow key={data.rows[index].lineNo} index={index} row={data.rows[index]} choice={choice}
|
||||
onChange={change} onPick={pick}/>
|
||||
))}
|
||||
</ul>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
const ReviewRow = memo(function ReviewRow({index, row, choice, onChange: changeLine, onPick: pickLine}) {
|
||||
const {t} = useTranslation();
|
||||
const onChange = (changes) => changeLine(index, changes);
|
||||
const onPick = (candidate) => pickLine(index, candidate);
|
||||
const [searching, setSearching] = useState(false);
|
||||
const [query, setQuery] = useState(row.title ?? '');
|
||||
const candidate = choice.candidates.find((known) => known.igdbId === choice.igdbId);
|
||||
const label = `${t('IMPORT.LINE', {line: row.lineNo})}: ${row.title ?? ''}`;
|
||||
|
||||
return (
|
||||
<li className="space-y-2 px-5 py-3" data-line={row.lineNo}>
|
||||
<div className="flex items-center gap-2">
|
||||
<input type="checkbox" className="size-4 accent-primary" aria-label={label} checked={choice.checked}
|
||||
disabled={!candidate} onChange={(e) => onChange({checked: e.target.checked})}/>
|
||||
<span className="min-w-0 flex-1 truncate text-sm">{label}</span>
|
||||
{candidate?.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
|
||||
{row.searchFailed && <Badge variant="destructive">{t('IMPORT.SEARCH_FAILED')}</Badge>}
|
||||
<Button variant="ghost" size="sm" onClick={() => setSearching(!searching)}>
|
||||
<Search/>{t('IMPORT.SEARCH_AGAIN')}
|
||||
</Button>
|
||||
</div>
|
||||
{searching && (
|
||||
<GameSearch query={query} onQueryChange={setQuery} hide={(hit) => !hit.igdbId} onPick={(hit) => {
|
||||
onPick(hit);
|
||||
setSearching(false);
|
||||
}}/>
|
||||
)}
|
||||
{choice.candidates.length === 0 ? (
|
||||
<p className="text-sm text-muted-foreground">{t('IMPORT.NO_MATCH')}</p>
|
||||
) : (
|
||||
<div className="grid gap-2 sm:grid-cols-[2fr_1fr_1fr_6rem]">
|
||||
<select className={SELECT_CLASS} aria-label={t('IMPORT.MATCH', {line: row.lineNo})} value={choice.igdbId ?? ''}
|
||||
onChange={(e) => onPick(choice.candidates.find((known) => String(known.igdbId) === e.target.value))}>
|
||||
{choice.candidates.map((known) => (
|
||||
<option key={known.igdbId} value={known.igdbId}>
|
||||
{known.name}{known.year ? ` (${known.year})` : ''}{known.inLibrary ? ` · ${t('MANUAL_GAME.IN_LIBRARY')}` : ''}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
{candidate?.platforms.length > 0 ? (
|
||||
<select className={SELECT_CLASS} aria-label={t('IMPORT.PLATFORM', {line: row.lineNo})} value={choice.platform}
|
||||
onChange={(e) => onChange({platform: e.target.value})}>
|
||||
<option value="">{t('IMPORT.PICK_PLATFORM')}</option>
|
||||
{!candidate.platforms.includes(choice.platform) && choice.platform && (
|
||||
<option value={choice.platform}>{choice.platform}</option>
|
||||
)}
|
||||
{candidate.platforms.map((platform) => <option key={platform} value={platform}>{platform}</option>)}
|
||||
</select>
|
||||
) : (
|
||||
<Input value={choice.platform} maxLength={MAX_PLATFORM_LENGTH} aria-label={t('IMPORT.PLATFORM', {line: row.lineNo})}
|
||||
onChange={(e) => onChange({platform: e.target.value})}/>
|
||||
)}
|
||||
<select className={SELECT_CLASS} aria-label={t('IMPORT.STATUS_LABEL', {line: row.lineNo})} value={choice.status}
|
||||
onChange={(e) => onChange({status: e.target.value})}>
|
||||
{GAME_STATUSES.map((status) => <option key={status} value={status}>{t(`BACKLOG.STATUS.${status}`)}</option>)}
|
||||
</select>
|
||||
<Input type="number" min="0" step="0.5" inputMode="decimal" value={choice.hours}
|
||||
aria-label={t('IMPORT.HOURS', {line: row.lineNo})} onChange={(e) => onChange({hours: e.target.value})}/>
|
||||
</div>
|
||||
)}
|
||||
</li>
|
||||
);
|
||||
});
|
||||
|
||||
function History({imports, onOpen, onChanged, expireSession}) {
|
||||
const {t, i18n} = useTranslation();
|
||||
const [confirm, setConfirm] = useState(null);
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const run = async (call, onOk) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const response = await call();
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
toast.error(t('IMPORT.UNDO_FAILED'));
|
||||
return;
|
||||
}
|
||||
await onOk(response);
|
||||
} catch (err) {
|
||||
console.error('Import undo error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
const askUndo = (id) => run(() => checkUndo(id), async (response) => setConfirm({id, ...await response.json()}));
|
||||
const undo = () => run(() => undoImport(confirm.id), () => {
|
||||
toast.success(t('IMPORT.UNDONE', {count: confirm.games}));
|
||||
setConfirm(null);
|
||||
onChanged();
|
||||
});
|
||||
|
||||
return (
|
||||
<Card className="gap-0 p-0">
|
||||
<h2 className="border-b px-5 py-3 font-semibold">{t('IMPORT.HISTORY')}</h2>
|
||||
<ul className="divide-y">
|
||||
{imports.map((entry) => (
|
||||
<li key={entry.id} className="flex flex-wrap items-center gap-3 px-5 py-3 text-sm">
|
||||
<span className="tabular-nums text-muted-foreground">
|
||||
{new Date(entry.createdAt).toLocaleDateString(i18n.language)}
|
||||
</span>
|
||||
<span className="flex-1">
|
||||
{t(`IMPORT.SOURCE_${entry.source}`)} · {t('IMPORT.LINES', {count: entry.total})}
|
||||
</span>
|
||||
<Badge variant={entry.status === 'FAILED' ? 'destructive' : 'outline'}>{t(`IMPORT.STATUS.${entry.status}`)}</Badge>
|
||||
{entry.status !== 'SAVED' && entry.status !== 'UNDONE' && (
|
||||
<Button variant="outline" size="sm" onClick={() => onOpen(entry.id)}>{t('IMPORT.OPEN_IMPORT')}</Button>
|
||||
)}
|
||||
{(entry.status === 'SAVED' || (entry.status === 'FAILED' && entry.added > 0))
|
||||
&& confirm?.id !== entry.id && (
|
||||
<Button variant="outline" size="sm" disabled={busy} onClick={() => askUndo(entry.id)}>
|
||||
<RotateCcw/>{t('IMPORT.UNDO')}
|
||||
</Button>
|
||||
)}
|
||||
{confirm?.id === entry.id && (
|
||||
<div className="flex w-full flex-wrap items-center gap-2">
|
||||
<span>{t('IMPORT.UNDO_CONFIRM', {count: confirm.games, changed: confirm.changed})}</span>
|
||||
<Button variant="destructive" size="sm" disabled={busy} onClick={undo}>{t('IMPORT.UNDO_YES')}</Button>
|
||||
<Button variant="ghost" size="sm" disabled={busy} onClick={() => setConfirm(null)}>
|
||||
{t('MANUAL_GAME.REMOVE_NO')}
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
// @vitest-environment jsdom
|
||||
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
|
||||
import {cleanup, fireEvent, render, screen, waitFor, within} from '@testing-library/react';
|
||||
import {MemoryRouter, Route, Routes} from 'react-router-dom';
|
||||
import {toast} from 'sonner';
|
||||
import ImportPage, {initialChoice, stepOf} from './ImportPage.jsx';
|
||||
import {PreferencesProvider} from '../context/PreferencesContext.jsx';
|
||||
|
||||
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
|
||||
vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
|
||||
|
||||
const json = (status, body) => ({ok: status < 400, status, json: async () => body});
|
||||
|
||||
const hades = {igdbId: 1, name: 'Hades', year: 2020, imageUrl: null, platforms: ['PC', 'Switch'], inLibrary: false};
|
||||
const hades2 = {igdbId: 2, name: 'Hades II', year: 2025, imageUrl: null, platforms: ['PC'], inLibrary: false};
|
||||
const celeste = {igdbId: 3, name: 'Celeste', year: 2018, imageUrl: null, platforms: ['PC', 'PS4'], inLibrary: true};
|
||||
const row = (lineNo, title, candidates, extra = {}) => ({
|
||||
lineNo, title, platform: null, playtimeMinutes: null, status: null, searchFailed: false, exact: true, candidates, ...extra,
|
||||
});
|
||||
const ready = {
|
||||
id: 5, source: 'TEXT', status: 'READY', total: 3, matched: 3, rows: [
|
||||
row(1, 'Hades', [hades, hades2]),
|
||||
row(2, 'Celeste', [celeste]),
|
||||
row(3, 'Hade', [hades2, hades], {exact: false, playtimeMinutes: 90}),
|
||||
],
|
||||
};
|
||||
|
||||
// routes: 'METHOD path after /imports' -> response or (init) => response; any other URL (Auth) answers the favorite
|
||||
function renderPage(routes, entry = '/import') {
|
||||
globalThis.fetch = vi.fn(async (url, init) => {
|
||||
if (!url.includes('/api/library/imports')) return json(200, {settings: {favoritePlatform: 'Switch'}});
|
||||
const path = new URL(url, 'http://x').pathname.replace(/.*\/api\/library\/imports/, '');
|
||||
const answer = routes[`${init?.method ?? 'GET'} ${path}`];
|
||||
if (!answer) throw new Error(`no route ${init?.method ?? 'GET'} ${path}`);
|
||||
return typeof answer === 'function' ? answer(init) : answer;
|
||||
});
|
||||
render(
|
||||
<MemoryRouter initialEntries={[entry]}>
|
||||
<Routes>
|
||||
<Route path="/import" element={<PreferencesProvider><ImportPage/></PreferencesProvider>}/>
|
||||
<Route path="/login" element={<p>login</p>}/>
|
||||
</Routes>
|
||||
</MemoryRouter>,
|
||||
);
|
||||
}
|
||||
|
||||
const posted = (method, path) => fetch.mock.calls.find(([url, init]) => init?.method === method && url.endsWith(path));
|
||||
|
||||
beforeEach(() => {
|
||||
localStorage.setItem('tbp_session', '1');
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
localStorage.clear();
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe('initialChoice', () => {
|
||||
it('checks only a sure match with a platform', () => {
|
||||
expect(initialChoice(ready.rows[0], 'Switch')).toMatchObject({igdbId: 1, platform: 'Switch', checked: true});
|
||||
expect(initialChoice(ready.rows[0], null)).toMatchObject({platform: '', checked: false});
|
||||
expect(initialChoice(ready.rows[1], 'PC')).toMatchObject({platform: 'PC', checked: false});
|
||||
expect(initialChoice(ready.rows[2], 'PC')).toMatchObject({platform: 'PC', checked: false, hours: '1.5'});
|
||||
expect(initialChoice(row(4, 'x', []), 'PC')).toMatchObject({igdbId: null, checked: false});
|
||||
});
|
||||
});
|
||||
|
||||
describe('stepOf', () => {
|
||||
it('maps the status to the step, and a failed import to the step it stopped in', () => {
|
||||
expect(stepOf({status: 'QUEUED'})).toBe('QUEUED');
|
||||
expect(stepOf({status: 'READY'})).toBe('REVIEW');
|
||||
expect(stepOf({status: 'SAVING', step: null})).toBe('SAVING');
|
||||
expect(stepOf({status: 'SAVING', step: 'DETAILS'})).toBe('DETAILS');
|
||||
expect(stepOf({status: 'FAILED', chosen: 0})).toBe('MATCHING');
|
||||
expect(stepOf({status: 'FAILED', chosen: 3})).toBe('SAVING');
|
||||
expect(stepOf({status: 'UNDONE'})).toBe('DONE');
|
||||
});
|
||||
});
|
||||
|
||||
describe('ImportPage', () => {
|
||||
it('shows a queued import with the imports before it', async () => {
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: []}),
|
||||
'GET /8': json(200, {id: 8, source: 'CSV', status: 'QUEUED', total: 40, matched: 0, chosen: 0, saved: 0,
|
||||
added: 0, ahead: 2, attempts: 0}),
|
||||
}, '/import?id=8');
|
||||
|
||||
expect(await screen.findByText('IMPORT.WAITING:2')).toBeTruthy();
|
||||
expect(screen.getByText('IMPORT.STEP.QUEUED').closest('li').getAttribute('aria-current')).toBe('step');
|
||||
});
|
||||
|
||||
it('tries a failed import again and polls it', async () => {
|
||||
let retried = false;
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: []}),
|
||||
'GET /6': () => json(200, {id: 6, source: 'TEXT', total: 10, matched: retried ? 4 : 2, chosen: 0, saved: 0,
|
||||
added: 0, ahead: null, attempts: retried ? 0 : 3, status: retried ? 'MATCHING' : 'FAILED'}),
|
||||
'POST /6/retry': () => {
|
||||
retried = true;
|
||||
return json(202, null);
|
||||
},
|
||||
}, '/import?id=6');
|
||||
|
||||
expect(await screen.findByText('IMPORT.FAILED:3')).toBeTruthy();
|
||||
fireEvent.click(screen.getByRole('button', {name: 'IMPORT.RETRY'}));
|
||||
|
||||
expect(await screen.findByText('IMPORT.MATCHING')).toBeTruthy();
|
||||
expect(posted('POST', '/6/retry')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('starts an import from the list and shows the progress', async () => {
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: []}),
|
||||
'POST ': json(202, {id: 9}),
|
||||
'GET /9': json(200, {id: 9, source: 'TEXT', status: 'MATCHING', total: 2, matched: 1}),
|
||||
});
|
||||
fireEvent.change(await screen.findByLabelText('IMPORT.TEXT_LABEL'), {target: {value: 'Hades\n\n Celeste \n'}});
|
||||
expect(screen.getByText('IMPORT.LINES:2')).toBeTruthy();
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'IMPORT.START'}));
|
||||
|
||||
expect(await screen.findByText('IMPORT.MATCHING')).toBeTruthy();
|
||||
expect(JSON.parse(posted('POST', '/imports')[1].body)).toEqual({
|
||||
source: 'TEXT', rows: [{title: 'Hades'}, {title: 'Celeste'}],
|
||||
});
|
||||
});
|
||||
|
||||
it('polls while matching and then shows the review', async () => {
|
||||
let calls = 0;
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: [{...ready, status: 'MATCHING', rows: null}]}),
|
||||
'GET /5': () => (++calls === 1 ? json(200, {...ready, status: 'MATCHING', matched: 1, rows: null}) : json(200, ready)),
|
||||
});
|
||||
|
||||
expect(await screen.findByText('IMPORT.MATCHING')).toBeTruthy();
|
||||
expect(await screen.findByText('IMPORT.LINE: Hades', {}, {timeout: 3000})).toBeTruthy();
|
||||
});
|
||||
|
||||
it('preselects the favorite, checks only sure matches, and saves the checked lines', async () => {
|
||||
let saved = false;
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: []}),
|
||||
'GET /5': () => json(200, saved ? {...ready, status: 'SAVED', chosen: 2, saved: 2, added: 1, rows: null} : ready),
|
||||
'POST /5/save': () => {
|
||||
saved = true;
|
||||
return json(202, null);
|
||||
},
|
||||
}, '/import?id=5');
|
||||
|
||||
const first = await screen.findByLabelText('IMPORT.LINE: Hades');
|
||||
await waitFor(() => expect(within(first.closest('li')).getByLabelText('IMPORT.PLATFORM').value).toBe('Switch'));
|
||||
expect(first.checked).toBe(true);
|
||||
// In the library already, and not the same name.
|
||||
expect(screen.getByLabelText('IMPORT.LINE: Celeste').checked).toBe(false);
|
||||
const third = screen.getByLabelText('IMPORT.LINE: Hade');
|
||||
expect(third.checked).toBe(false);
|
||||
|
||||
const line3 = third.closest('li');
|
||||
fireEvent.change(within(line3).getByLabelText('IMPORT.MATCH'), {target: {value: '1'}});
|
||||
expect(within(line3).getByLabelText('IMPORT.PLATFORM').value).toBe('Switch');
|
||||
fireEvent.change(within(line3).getByLabelText('IMPORT.STATUS_LABEL'), {target: {value: 'PLAYING'}});
|
||||
fireEvent.click(third);
|
||||
fireEvent.click(screen.getByRole('button', {name: 'IMPORT.SAVE:2'}));
|
||||
|
||||
// The save runs in the background; the page polls until it is done.
|
||||
expect(await screen.findByText('IMPORT.DONE')).toBeTruthy();
|
||||
expect(JSON.parse(posted('POST', '/5/save')[1].body)).toEqual({rows: [
|
||||
{lineNo: 1, igdbId: 1, platform: 'Switch', status: 'BACKLOG', playtimeMinutes: 0},
|
||||
{lineNo: 3, igdbId: 1, platform: 'Switch', status: 'PLAYING', playtimeMinutes: 90},
|
||||
]});
|
||||
});
|
||||
|
||||
it('undoes a saved import after a confirm with the changed count', async () => {
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: [{id: 4, source: 'CSV', status: 'SAVED', total: 3, matched: 3, createdAt: '2026-09-29T10:00:00Z'}]}),
|
||||
'GET /4/undo-check': json(200, {games: 3, changed: 1}),
|
||||
'DELETE /4/games': json(204, null),
|
||||
});
|
||||
|
||||
fireEvent.click(await screen.findByRole('button', {name: 'IMPORT.UNDO'}));
|
||||
expect(await screen.findByText('IMPORT.UNDO_CONFIRM:3')).toBeTruthy();
|
||||
fireEvent.click(screen.getByRole('button', {name: 'IMPORT.UNDO_YES'}));
|
||||
|
||||
await waitFor(() => expect(toast.success).toHaveBeenCalledWith('IMPORT.UNDONE:3'));
|
||||
expect(posted('DELETE', '/4/games')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('says so when another import is still matching', async () => {
|
||||
renderPage({'GET ': json(200, {imports: []}), 'POST ': json(409, {code: 'IMPORT_RUNNING'})});
|
||||
fireEvent.change(await screen.findByLabelText('IMPORT.TEXT_LABEL'), {target: {value: 'Hades'}});
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'IMPORT.START'}));
|
||||
|
||||
await waitFor(() => expect(toast.error).toHaveBeenCalledWith('IMPORT.RUNNING'));
|
||||
});
|
||||
|
||||
it('stops polling on a 4xx and says so', async () => {
|
||||
renderPage({'GET ': json(200, {imports: []}), 'GET /abc': json(400, null)}, '/import?id=abc');
|
||||
|
||||
expect(await screen.findByText('IMPORT.LOAD_FAILED')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('keeps showing an import opened without an id when it leaves the worker', async () => {
|
||||
let polls = 0;
|
||||
const matching = {id: 5, source: 'TEXT', status: 'MATCHING', total: 3, matched: 1, chosen: 0, saved: 0, added: 0,
|
||||
ahead: null, attempts: 0, rows: null};
|
||||
renderPage({
|
||||
'GET ': () => json(200, {imports: [polls > 1 ? {...ready, rows: null} : matching]}),
|
||||
'GET /5': () => (++polls > 1 ? json(200, ready) : json(200, matching)),
|
||||
});
|
||||
|
||||
expect(await screen.findByText('IMPORT.LINE: Hades', {}, {timeout: 4000})).toBeTruthy();
|
||||
}, 10000);
|
||||
|
||||
it('keeps polling after a 502 while Core restarts', async () => {
|
||||
let calls = 0;
|
||||
renderPage({
|
||||
'GET ': json(200, {imports: []}),
|
||||
'GET /8': () => (++calls === 1 ? json(502, null) : json(200, {id: 8, source: 'TEXT', status: 'MATCHING',
|
||||
total: 4, matched: 1, chosen: 0, saved: 0, added: 0, ahead: null, attempts: 0})),
|
||||
}, '/import?id=8');
|
||||
|
||||
expect(await screen.findByText('IMPORT.MATCHING', {}, {timeout: 4000})).toBeTruthy();
|
||||
}, 10000);
|
||||
});
|
||||
@@ -26,9 +26,11 @@ import {AccentPicker, CornersPicker} from '../components/StylePickers.jsx';
|
||||
import ProfileStyleSettings from '../components/ProfileStyleSettings.jsx';
|
||||
import {normalizeProfileStyle} from '../utils/profileStyle.js';
|
||||
import useSaveProfileStyle from '../hooks/useSaveProfileStyle.js';
|
||||
import useSaveResponse from '../hooks/useSaveResponse.js';
|
||||
import {coverUrl} from '../utils/games.js';
|
||||
import {apiFetch, refreshSession} from '../utils/api.js';
|
||||
import {hasSession, markSession} from '../utils/auth.js';
|
||||
import {FAVORITE_PLATFORMS, saveFavoritePlatform} from '../utils/platforms.js';
|
||||
|
||||
const BACKEND_ERROR_KEY = {
|
||||
DISPLAY_NAME_ALREADY_IN_USE: 'SETTINGS.ERROR_DISPLAY_NAME_IN_USE',
|
||||
@@ -43,6 +45,8 @@ const STEAM_LINK_TOASTS = {
|
||||
};
|
||||
|
||||
const SUPPORTED_LANGUAGES = ['en', 'de'];
|
||||
// Radix Select has no empty value.
|
||||
const NO_FAVORITE = 'NONE';
|
||||
|
||||
const formatDate = (value, locale) => {
|
||||
if (!value) return '—';
|
||||
@@ -60,6 +64,7 @@ export default function SettingsPage() {
|
||||
const {isDarkMode, setDarkMode, setLanguage, appearance} = usePreferences();
|
||||
const saveAppearance = useSaveAppearance();
|
||||
const saveStyle = useSaveProfileStyle();
|
||||
const runSave = useSaveResponse();
|
||||
|
||||
const [profile, setProfile] = useState(null);
|
||||
const [isLoading, setIsLoading] = useState(true);
|
||||
@@ -195,6 +200,14 @@ export default function SettingsPage() {
|
||||
await persistSettings({...savedSettings(), language: next});
|
||||
};
|
||||
|
||||
const handleFavoritePlatformChange = async (value) => {
|
||||
const platform = value === NO_FAVORITE ? null : value;
|
||||
if (await runSave(() => saveFavoritePlatform(platform))) {
|
||||
setProfile((p) => ({...p, settings: {...p.settings, favoritePlatform: platform}}));
|
||||
toast.success(t('SETTINGS.SAVED'));
|
||||
}
|
||||
};
|
||||
|
||||
const handlePublicProfileToggle = async () => {
|
||||
const next = !profile?.settings?.publicProfile;
|
||||
const result = await persistSettings({...savedSettings(), publicProfile: next});
|
||||
@@ -308,6 +321,23 @@ export default function SettingsPage() {
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
<div className="flex items-center justify-between gap-4">
|
||||
<div className="space-y-1">
|
||||
<Label htmlFor="favoritePlatform">{t('SETTINGS.FAVORITE_PLATFORM')}</Label>
|
||||
<p className="text-xs text-muted-foreground">{t('SETTINGS.FAVORITE_PLATFORM_HINT')}</p>
|
||||
</div>
|
||||
<Select value={profile?.settings?.favoritePlatform ?? NO_FAVORITE} onValueChange={handleFavoritePlatformChange}>
|
||||
<SelectTrigger id="favoritePlatform" className="w-48">
|
||||
<SelectValue/>
|
||||
</SelectTrigger>
|
||||
<SelectContent>
|
||||
<SelectItem value={NO_FAVORITE}>{t('SETTINGS.FAVORITE_PLATFORM_NONE')}</SelectItem>
|
||||
{FAVORITE_PLATFORMS.map((platform) => (
|
||||
<SelectItem key={platform.value} value={platform.value}>{platform.label}</SelectItem>
|
||||
))}
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
|
||||
@@ -168,3 +168,33 @@ describe('SettingsPage appearance', () => {
|
||||
expect(appearancePuts()[1].showBanner).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('SettingsPage favorite platform', () => {
|
||||
beforeEach(() => {
|
||||
localStorage.setItem('tbp_session', '1');
|
||||
// Radix Select needs these in jsdom.
|
||||
Element.prototype.hasPointerCapture ??= () => false;
|
||||
Element.prototype.scrollIntoView ??= () => {};
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
localStorage.clear();
|
||||
});
|
||||
|
||||
it('shows the saved favorite and saves a new one, or none', async () => {
|
||||
renderPage(profile({settings: {useDarkTheme: true, language: 'de', publicProfile: true, favoritePlatform: 'PS5'}}));
|
||||
|
||||
const trigger = await screen.findByRole('combobox', {name: 'SETTINGS.FAVORITE_PLATFORM'});
|
||||
expect(trigger.textContent).toContain('PlayStation 5');
|
||||
|
||||
fireEvent.pointerDown(trigger, {button: 0, ctrlKey: false, pointerType: 'mouse'});
|
||||
fireEvent.click(await screen.findByRole('option', {name: 'Nintendo Switch 2'}));
|
||||
await waitFor(() => expect(puts()).toEqual([{platform: 'Switch 2'}]));
|
||||
expect(fetch.mock.calls.find(([, init]) => init?.method === 'PUT')[0]).toContain('/api/users/settings/favorite-platform');
|
||||
|
||||
fireEvent.pointerDown(trigger, {button: 0, ctrlKey: false, pointerType: 'mouse'});
|
||||
fireEvent.click(await screen.findByRole('option', {name: 'SETTINGS.FAVORITE_PLATFORM_NONE'}));
|
||||
await waitFor(() => expect(puts()).toEqual([{platform: 'Switch 2'}, {platform: null}]));
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,114 @@
|
||||
import {apiFetch} from './api.js';
|
||||
import {parseStatus} from './backlog.js';
|
||||
import {hoursToMinutes, MAX_PLATFORM_LENGTH} from './manualGames.js';
|
||||
|
||||
const IMPORTS_URL = () => `${import.meta.env.VITE_CORE_API_URL}/api/library/imports`;
|
||||
const JSON_HEADERS = {'Content-Type': 'application/json'};
|
||||
|
||||
// Core's limits: lines per import, title length of the game search, playtime.
|
||||
export const MAX_IMPORT_ROWS = 1000;
|
||||
const MAX_TITLE = 100;
|
||||
const MAX_MINUTES = 6_000_000;
|
||||
|
||||
// The calls return the raw response; the caller handles the status.
|
||||
export const createImport = (source, rows) =>
|
||||
apiFetch(IMPORTS_URL(), {method: 'POST', headers: JSON_HEADERS, body: JSON.stringify({source, rows})});
|
||||
|
||||
export const listImports = () => apiFetch(IMPORTS_URL());
|
||||
|
||||
export const getImport = (id) => apiFetch(`${IMPORTS_URL()}/${id}`);
|
||||
|
||||
export const saveImport = (id, rows) =>
|
||||
apiFetch(`${IMPORTS_URL()}/${id}/save`, {method: 'POST', headers: JSON_HEADERS, body: JSON.stringify({rows})});
|
||||
|
||||
export const retryImport = (id) => apiFetch(`${IMPORTS_URL()}/${id}/retry`, {method: 'POST'});
|
||||
|
||||
export const checkUndo = (id) => apiFetch(`${IMPORTS_URL()}/${id}/undo-check`);
|
||||
|
||||
export const undoImport = (id) => apiFetch(`${IMPORTS_URL()}/${id}/games`, {method: 'DELETE'});
|
||||
|
||||
/**
|
||||
* One title per line; empty lines are left out.
|
||||
*/
|
||||
export const parseTextList = (text) => text.split(/\r?\n/).map((line) => line.trim()).filter(Boolean)
|
||||
.map((line) => ({title: line.slice(0, MAX_TITLE)}));
|
||||
|
||||
// Header names, lower case, per field.
|
||||
const COLUMNS = {
|
||||
title: ['title', 'name', 'game'],
|
||||
platform: ['platform'],
|
||||
hours: ['hours', 'playtime', 'playtime (hours)'],
|
||||
minutes: ['minutes', 'playtime (minutes)'],
|
||||
status: ['status'],
|
||||
};
|
||||
|
||||
/**
|
||||
* A CSV with a header row; the delimiter (comma, semicolon or tab) is the one the header has most of. A field that
|
||||
* starts with a double quote may hold the delimiter, line breaks and "" for a quote.
|
||||
*
|
||||
* @return {rows} with title, platform, playtimeMinutes and status where the file has them, or {error} as an i18n key
|
||||
*/
|
||||
export const parseCsv = (text) => {
|
||||
const clean = text.replace(/^/, '');
|
||||
const firstLine = clean.split(/\r?\n/, 1)[0];
|
||||
const delimiter = [',', ';', '\t'].reduce((best, next) =>
|
||||
firstLine.split(next).length > firstLine.split(best).length ? next : best);
|
||||
const [header, ...records] = csvRecords(clean, delimiter);
|
||||
const names = (header ?? []).map((name) => name.trim().toLowerCase());
|
||||
const at = Object.fromEntries(Object.entries(COLUMNS)
|
||||
.map(([field, headers]) => [field, names.findIndex((name) => headers.includes(name))]));
|
||||
if (at.title < 0) return {error: 'IMPORT.CSV_NO_TITLE'};
|
||||
|
||||
const value = (record, field) => (at[field] >= 0 ? (record[at[field]] ?? '').trim() : '');
|
||||
const rows = records.filter((record) => value(record, 'title')).map((record) => {
|
||||
const platform = value(record, 'platform');
|
||||
const minutes = at.minutes >= 0 ? Math.round(Number(value(record, 'minutes'))) || 0
|
||||
: hoursToMinutes(value(record, 'hours'));
|
||||
return {
|
||||
title: value(record, 'title').slice(0, MAX_TITLE),
|
||||
platform: platform && platform.length <= MAX_PLATFORM_LENGTH ? platform : null,
|
||||
playtimeMinutes: minutes > 0 ? Math.min(minutes, MAX_MINUTES) : null,
|
||||
status: parseStatus(value(record, 'status').toUpperCase()),
|
||||
};
|
||||
});
|
||||
return {rows};
|
||||
};
|
||||
|
||||
function csvRecords(text, delimiter) {
|
||||
const records = [];
|
||||
let record = [];
|
||||
let field = '';
|
||||
let quoted = false;
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
const c = text[i];
|
||||
if (quoted) {
|
||||
if (c === '"' && text[i + 1] === '"') {
|
||||
field += '"';
|
||||
i++;
|
||||
} else if (c === '"') {
|
||||
quoted = false;
|
||||
} else {
|
||||
field += c;
|
||||
}
|
||||
} else if (c === '"' && field === '') {
|
||||
// Only at the start of a field; a quote inside one (12" Barbarian) is a character.
|
||||
quoted = true;
|
||||
} else if (c === delimiter) {
|
||||
record.push(field);
|
||||
field = '';
|
||||
} else if (c === '\n' || c === '\r') {
|
||||
if (c === '\r' && text[i + 1] === '\n') i++;
|
||||
record.push(field);
|
||||
records.push(record);
|
||||
record = [];
|
||||
field = '';
|
||||
} else {
|
||||
field += c;
|
||||
}
|
||||
}
|
||||
if (field || record.length) {
|
||||
record.push(field);
|
||||
records.push(record);
|
||||
}
|
||||
return records;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
import {describe, expect, it} from 'vitest';
|
||||
import {parseCsv, parseTextList} from './imports.js';
|
||||
|
||||
describe('parseTextList', () => {
|
||||
it('takes one title per line and skips empty lines', () => {
|
||||
expect(parseTextList(' Hades \r\n\nCeleste\n')).toEqual([{title: 'Hades'}, {title: 'Celeste'}]);
|
||||
expect(parseTextList('x'.repeat(150))[0].title).toHaveLength(100);
|
||||
});
|
||||
});
|
||||
|
||||
describe('parseCsv', () => {
|
||||
it('reads the known columns, quotes and hours', () => {
|
||||
const {rows} = parseCsv('Name,Platform,Hours,Status\n'
|
||||
+ '"Hades, the game",PS5,"1,5",playing\r\n'
|
||||
+ '"The ""Best"" Game",,,\n'
|
||||
+ ',PC,3,\n');
|
||||
|
||||
expect(rows).toEqual([
|
||||
{title: 'Hades, the game', platform: 'PS5', playtimeMinutes: 90, status: 'PLAYING'},
|
||||
{title: 'The "Best" Game', platform: null, playtimeMinutes: null, status: null},
|
||||
]);
|
||||
});
|
||||
|
||||
it('takes the delimiter the header has most of, and minutes', () => {
|
||||
const {rows} = parseCsv('title;minutes;status\nCeleste;125;unknown\n');
|
||||
|
||||
expect(rows).toEqual([{title: 'Celeste', platform: null, playtimeMinutes: 125, status: null}]);
|
||||
});
|
||||
|
||||
it('keeps a line break inside quotes', () => {
|
||||
expect(parseCsv('game\n"Two\nLines"\n').rows[0].title).toBe('Two\nLines');
|
||||
});
|
||||
|
||||
it('keeps a quote inside an unquoted field as a character', () => {
|
||||
expect(parseCsv('title,platform\n12" Barbarian,PC\nHades,PS5\n').rows.map((row) => row.title))
|
||||
.toEqual(['12" Barbarian', 'Hades']);
|
||||
});
|
||||
|
||||
it('needs a title column', () => {
|
||||
expect(parseCsv('platform,hours\nPC,1\n')).toEqual({error: 'IMPORT.CSV_NO_TITLE'});
|
||||
});
|
||||
});
|
||||
@@ -7,6 +7,12 @@ const JSON_HEADERS = {'Content-Type': 'application/json'};
|
||||
// positive keys; Auth also takes only those as background or banner.
|
||||
export const isSteamKey = (appid) => Number(appid) > 0;
|
||||
|
||||
// Core's limit of a game's platform (ManualGameUpdate.MAX_PLATFORM_LENGTH).
|
||||
export const MAX_PLATFORM_LENGTH = 32;
|
||||
|
||||
// Two decimals: then hoursToMinutes gives back the same minute.
|
||||
export const toHours = (minutes) => (minutes > 0 ? String(Math.round((minutes / 60) * 100) / 100) : '');
|
||||
|
||||
export const hoursToMinutes = (hours) => {
|
||||
const value = Number(String(hours).replace(',', '.'));
|
||||
return Number.isFinite(value) && value > 0 ? Math.round(value * 60) : 0;
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
import {apiFetch} from './api.js';
|
||||
|
||||
const AUTH_URL = () => import.meta.env.VITE_API_URL;
|
||||
|
||||
// IGDB platform abbreviations (/v4/platforms, checked 2026-09-29), the way Core stores a game's platform.
|
||||
export const FAVORITE_PLATFORMS = [
|
||||
{value: 'PC', label: 'PC (Windows)'},
|
||||
{value: 'PS5', label: 'PlayStation 5'},
|
||||
{value: 'PS4', label: 'PlayStation 4'},
|
||||
{value: 'Series X|S', label: 'Xbox Series X|S'},
|
||||
{value: 'XONE', label: 'Xbox One'},
|
||||
{value: 'Switch', label: 'Nintendo Switch'},
|
||||
{value: 'Switch 2', label: 'Nintendo Switch 2'},
|
||||
{value: 'Mac', label: 'Mac'},
|
||||
{value: 'Linux', label: 'Linux'},
|
||||
{value: 'iOS', label: 'iOS'},
|
||||
{value: 'Android', label: 'Android'},
|
||||
];
|
||||
|
||||
/**
|
||||
* The platform to preselect for a game: the line's own platform (in the game's spelling when it has it), else the
|
||||
* favorite when the game has it, else the only platform of the game, else '' and the user picks.
|
||||
*/
|
||||
export const preselectPlatform = (own, platforms, favorite) => {
|
||||
const find = (name) => name && platforms.find((platform) => platform.toLowerCase() === name.toLowerCase());
|
||||
if (own) return find(own) ?? own;
|
||||
return find(favorite) ?? (platforms.length === 1 ? platforms[0] : '');
|
||||
};
|
||||
|
||||
// A Steam game has no stored platform.
|
||||
export const platformLabel = (game) => (game.source === 'MANUAL' ? game.platform : 'Steam');
|
||||
|
||||
/**
|
||||
* The user's favorite platform from Auth; null when none is set or the load failed, so a caller can go on.
|
||||
*/
|
||||
export const loadFavoritePlatform = async () => {
|
||||
try {
|
||||
const response = await apiFetch(`${AUTH_URL()}/api/users/me?v=1`);
|
||||
return response.ok ? (await response.json()).settings?.favoritePlatform ?? null : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* PUT /api/users/settings/favorite-platform; null clears it. The caller handles the response status.
|
||||
*/
|
||||
export const saveFavoritePlatform = (platform) =>
|
||||
apiFetch(`${AUTH_URL()}/api/users/settings/favorite-platform`, {
|
||||
method: 'PUT',
|
||||
headers: {'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({platform}),
|
||||
});
|
||||
@@ -0,0 +1,30 @@
|
||||
import {describe, expect, it} from 'vitest';
|
||||
import {platformLabel, preselectPlatform} from './platforms.js';
|
||||
|
||||
describe('preselectPlatform', () => {
|
||||
it('takes the own platform first, in the game spelling', () => {
|
||||
expect(preselectPlatform('ps5', ['PC', 'PS5'], 'PC')).toBe('PS5');
|
||||
expect(preselectPlatform('Amiga', ['PC'], 'PC')).toBe('Amiga');
|
||||
});
|
||||
|
||||
it('then the favorite when the game has it, then the only platform', () => {
|
||||
expect(preselectPlatform(null, ['PC', 'Switch'], 'switch')).toBe('Switch');
|
||||
expect(preselectPlatform(null, ['PS4'], 'Switch')).toBe('PS4');
|
||||
expect(preselectPlatform(null, ['PC', 'PS4'], 'Switch')).toBe('');
|
||||
expect(preselectPlatform(null, ['PC', 'PS4'], null)).toBe('');
|
||||
expect(preselectPlatform(null, [], null)).toBe('');
|
||||
});
|
||||
|
||||
it('keeps Switch and Switch 2 apart', () => {
|
||||
expect(preselectPlatform(null, ['Switch', 'Switch 2'], 'Switch')).toBe('Switch');
|
||||
expect(preselectPlatform(null, ['Switch', 'Switch 2'], 'Switch 2')).toBe('Switch 2');
|
||||
expect(preselectPlatform(null, ['Switch', 'PC'], 'Switch 2')).toBe('');
|
||||
});
|
||||
});
|
||||
|
||||
describe('platformLabel', () => {
|
||||
it('shows Steam for a Steam game', () => {
|
||||
expect(platformLabel({source: 'STEAM', platform: null})).toBe('Steam');
|
||||
expect(platformLabel({source: 'MANUAL', platform: 'PS5'})).toBe('PS5');
|
||||
});
|
||||
});
|
||||
Reference in new issue
Block a user