feat(library): add platform badges, remove hide duplicates

Gitea #34 slice 2 of 3. Core lists each set once now.
The hide duplicates toggle and its param are not needed.
PlatformIcons shows a badge per platform (platforms[]).
This commit is contained in:
lobo committed 2026-10-09 11:31:11 +02:00
1 parent 25cc5ff2d8
commit 16651a1f56
13 files changed
+120 -48

No files matched your search

+11 -18
View File
@@ -23,6 +23,7 @@ import LibraryTabs from '../components/LibraryTabs.jsx';
import ComingBadge from '../components/ComingBadge.jsx';
import GameStatusBadge from '../components/GameStatusBadge.jsx';
import PageContainer from '../components/PageContainer.jsx';
import PlatformIcons from '../components/PlatformIcons.jsx';
import {usePreferences} from '../context/PreferencesContext.jsx';
import {coverEffect} from '../utils/rewards.js';
import {apiFetch, request} from '../utils/api.js';
@@ -58,15 +59,13 @@ export default function GameLibrary() {
const q = searchParams.get('q') ?? '';
const shortOnly = searchParams.get('maxMinutes') === String(SHORT_GAME_MINUTES);
const hiddenOnly = searchParams.get('hidden') === 'true';
const hideDuplicates = searchParams.get('hideDuplicates') === 'true';
// The hidden list stands alone, also for a hand-made URL: its status and short filters are ignored.
const listStatus = hiddenOnly ? null : status;
const listShortOnly = !hiddenOnly && shortOnly;
const listHideDuplicates = !hiddenOnly && hideDuplicates;
const sources = parseSources(searchParams.get('source'));
const listSources = hiddenOnly ? [] : sources;
const sourceKey = listSources.join(',');
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates || sourceKey);
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || sourceKey);
const [search, setSearch] = useState(q);
const [adding, setAdding] = useState(false);
// A Steam ID or a PlayStation link. Starts true until /games-count answers, so the sync controls do not vanish
@@ -83,7 +82,7 @@ export default function GameLibrary() {
const signal = nextSignal();
setIsLoading(true);
setError(null);
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates, source: sourceKey})}`;
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, source: sourceKey})}`;
const {ok, status, data: json} = await request(url, {signal});
if (signal.aborted) return;
setIsLoading(false);
@@ -93,7 +92,7 @@ export default function GameLibrary() {
return;
}
setData(json);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates, sourceKey]);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, sourceKey]);
useEffect(() => {
load();
@@ -158,7 +157,7 @@ export default function GameLibrary() {
};
const onHiddenChange = () => {
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, source: null, page: 0});
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, source: null, page: 0});
};
const onSizeChange = (value) => {
@@ -261,15 +260,6 @@ export default function GameLibrary() {
>
<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
</Button>
<Button
size="sm"
variant={listHideDuplicates ? 'default' : 'outline'}
aria-pressed={listHideDuplicates}
className="h-7 rounded-full px-3 text-xs"
onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
>
<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
</Button>
<Button
size="sm"
variant={hiddenOnly ? 'default' : 'outline'}
@@ -346,10 +336,13 @@ export default function GameLibrary() {
>
<GameCover appid={g.appid} imageUrl={g.imageUrl} fx={coverEffect(equipped, g.status)}
className="w-16 sm:w-24 shrink-0"/>
<span className="@container min-w-0 flex-1 font-medium group-hover:text-primary transition-colors">
<FitText text={g.name ?? `App ${g.appid}`}/>
<span className="@container min-w-0 flex-1">
<span className="block font-medium group-hover:text-primary transition-colors">
<FitText text={g.name ?? `App ${g.appid}`}/>
</span>
<PlatformIcons platforms={g.platforms}/>
</span>
{platformLabel(g) && (
{!g.platforms?.length && platformLabel(g) && (
<Badge variant="outline" className="hidden sm:inline-flex" title={platformLabel(g)}>
<Gamepad2 className="size-3"/>{platformLabel(g)}
</Badge>