feat(library): add not the same game button to editions

Part of Gitea #34 slice 1 of 3: one entry per game across platforms.
Status, rating and notes are shared, so the detail page reloads after a save.
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lobo committed 2026-10-09 10:57:23 +02:00
1 parent e136a7abc1
commit 25cc5ff2d8
7 files changed
+107 -14

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@@ -1,37 +1,38 @@
import {useState} from 'react';
import {Link} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {Layers, Link2Off} from 'lucide-react';
import {Layers, Link2Off, Unlink} from 'lucide-react';
import {toast} from 'sonner';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import GameStatusBadge from './GameStatusBadge.jsx';
import FitText from './FitText.jsx';
import {unlinkGame} from '../utils/links.js';
import {splitGame, unlinkGame} from '../utils/links.js';
import {platformLabel} from '../utils/platforms.js';
/**
* The other editions of this game in the own library, and the buttons to ask for a link (everyone) or to unlink
* (auditor). Shown on every game: a request must be possible from any game.
* The other editions of this game in the own library, and the buttons to ask for a link (everyone), to split the game
* off its set (everyone, for the own library) or to unlink (auditor). Shown on every game: a request must be possible
* from any game.
*/
export default function EditionsCard({game, auditor, onRequest, onChanged}) {
const {t} = useTranslation();
const [busy, setBusy] = useState(false);
const unlink = async () => {
const run = async (call, doneKey) => {
setBusy(true);
try {
const response = await unlinkGame(game.appid);
const response = await call(game.appid);
if (response.status === 401) return;
if (response.ok) {
toast.success(t('LINKS.UNLINKED'));
toast.success(t(doneKey));
onChanged();
} else {
toast.error(t('LINKS.ERROR'));
}
} catch (err) {
console.error('Unlink error:', err);
console.error('Edition change error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
@@ -56,14 +57,22 @@ export default function EditionsCard({game, auditor, onRequest, onChanged}) {
</li>
))}
</ul>
<p className="text-muted-foreground">{t('LINKS.SHARED_STATUS')}</p>
</div>
)}
<div className="flex flex-wrap gap-2">
<Button type="button" variant="outline" size="sm" onClick={onRequest}>
<Layers/>{t(auditor ? 'LINKS.LINK_WITH' : 'LINKS.SAME_AS')}
</Button>
{game.editions?.length > 0 && (
<Button type="button" variant="outline" size="sm" disabled={busy}
onClick={() => run(splitGame, 'LINKS.SPLIT_DONE')}>
<Unlink/>{t('LINKS.SPLIT')}
</Button>
)}
{auditor && game.linked && (
<Button type="button" variant="outline" size="sm" disabled={busy} onClick={unlink}>
<Button type="button" variant="outline" size="sm" disabled={busy}
onClick={() => run(unlinkGame, 'LINKS.UNLINKED')}>
<Link2Off/>{t('LINKS.UNLINK')}
</Button>
)}