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feat(appearance): accent color, corners, wide layout and game art background
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@@ -3,6 +3,7 @@ import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter, Route, Routes} from 'react-router-dom';
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import GameDetail from './GameDetail.jsx';
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import {PreferencesProvider} from '../context/PreferencesContext.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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@@ -13,9 +14,9 @@ const game = {
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};
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const renderDetail = () => render(
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<MemoryRouter initialEntries={['/library/220']}>
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<MemoryRouter initialEntries={['/library/220']}><PreferencesProvider>
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<Routes><Route path="/library/:appid" element={<GameDetail/>}/></Routes>
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</MemoryRouter>,
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</PreferencesProvider></MemoryRouter>,
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);
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beforeEach(() => {
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@@ -41,4 +42,18 @@ describe('GameDetail', () => {
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await waitFor(() => expect(screen.queryByRole('button', {name: 'GAME_DETAIL.SET_PLAYING'})).toBeNull());
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expect(screen.getByLabelText('BACKLOG.NOTES_LABEL').value).toBe('my draft');
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});
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it('uses the game as background and can remove it again', async () => {
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renderDetail();
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fireEvent.click(await screen.findByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'}));
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const remove = await screen.findByRole('button', {name: 'GAME_DETAIL.REMOVE_BACKGROUND'});
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const [url, init] = fetch.mock.calls.find(([, call]) => call?.method === 'PUT');
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expect(url).toContain('/api/users/settings/appearance');
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expect(JSON.parse(init.body).backgroundAppid).toBe(220);
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fireEvent.click(remove);
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expect(await screen.findByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'})).toBeTruthy();
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});
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});
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