Public Access
feat(play-next): page that picks the next backlog game
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@@ -11,6 +11,7 @@ import SettingsPage from './pages/SettingsPage.jsx';
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import GameLibrary from './pages/GameLibrary.jsx';
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import GameDetail from './pages/GameDetail.jsx';
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import WishlistPage from './pages/WishlistPage.jsx';
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import PlayNextPage from './pages/PlayNextPage.jsx';
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import PublicProfilePage from './pages/PublicProfilePage.jsx';
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import AppHeader from './components/AppHeader.jsx';
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import {Toaster} from '@/components/ui/sonner';
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@@ -61,6 +62,7 @@ function App() {
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<Route path="/library" element={<GameLibrary/>}/>
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<Route path="/library/:appid" element={<GameDetail/>}/>
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<Route path="/wishlist" element={<WishlistPage/>}/>
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<Route path="/play-next" element={<PlayNextPage/>}/>
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<Route path="/u/:name" element={<PublicProfilePage/>}/>
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<Route path="/settings" element={<SettingsPage/>}/>
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<Route path="/impressum" element={<ImprintPage/>}/>
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@@ -1,6 +1,6 @@
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import {Link, NavLink, useLocation} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {Gamepad2, Languages, LayoutDashboard, Library, LogOut, Moon, Settings, Sun} from 'lucide-react';
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import {Dices, Gamepad2, Languages, LayoutDashboard, Library, LogOut, Moon, Settings, Sun} from 'lucide-react';
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import {Button} from '@/components/ui/button';
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import {
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@@ -20,6 +20,7 @@ const NAV_ITEMS = [
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{to: '/dashboard', labelKey: 'NAV.DASHBOARD', Icon: LayoutDashboard},
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// The wishlist is a tab of the library.
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{to: '/library', labelKey: 'NAV.LIBRARY', Icon: Library, alsoActiveOn: ['/wishlist']},
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{to: '/play-next', labelKey: 'NAV.PLAY_NEXT', Icon: Dices},
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];
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const navLinkClass = (isActive) => cn(
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@@ -1,6 +1,6 @@
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import {Link} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {Inbox, Shuffle} from 'lucide-react';
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import {Dices, Inbox, Shuffle} from 'lucide-react';
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import {Button} from '@/components/ui/button';
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import {Card} from '@/components/ui/card';
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@@ -86,6 +86,9 @@ export default function PileOfShameCard({summary, syncing, onShuffle, shuffling}
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{suggestion.name ?? `App ${suggestion.appid}`}
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</span>
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</Link>
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<Button asChild variant="outline" size="sm" className="w-full">
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<Link to="/play-next"><Dices/>{t('DASHBOARD.OPEN_PICKER')}</Link>
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</Button>
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</div>
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) : (
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<p className="text-sm text-muted-foreground">{t('DASHBOARD.BACKLOG_EMPTY')}</p>
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@@ -0,0 +1,223 @@
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import {useCallback, useEffect, useRef, useState} from 'react';
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import {Link, useNavigate} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {toast} from 'sonner';
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import {Check, Loader2, Play, Shuffle, Timer} from 'lucide-react';
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import {Badge} from '@/components/ui/badge';
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import {Button} from '@/components/ui/button';
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import {Card} from '@/components/ui/card';
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import {Skeleton} from '@/components/ui/skeleton';
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import GameCover from '../components/GameCover.jsx';
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import PageContainer from '../components/PageContainer.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {saveGameStatus} from '../utils/backlog.js';
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import {formatPlaytime} from '../utils/games.js';
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// maxMinutes is IGDB's normal time to beat; a limit leaves out games without IGDB data.
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const BUDGETS = [
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{key: 'SHORT', maxMinutes: 300},
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{key: 'MEDIUM', maxMinutes: 900},
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{key: 'LONG', maxMinutes: 2400},
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{key: 'ANY', maxMinutes: null},
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];
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const PICK_COUNT = 3;
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// The backend reads only this many excludes. With a bigger backlog the oldest seen games can come back.
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const MAX_EXCLUDES = 100;
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const pickerQuery = (maxMinutes, exclude) => {
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const params = new URLSearchParams({count: String(PICK_COUNT)});
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if (maxMinutes) params.set('maxMinutes', String(maxMinutes));
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exclude.forEach((appid) => params.append('exclude', String(appid)));
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return params.toString();
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};
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export default function PlayNextPage() {
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const {t} = useTranslation();
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const navigate = useNavigate();
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const expireSession = useSessionExpired();
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const [budget, setBudget] = useState(BUDGETS[3]);
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const [games, setGames] = useState(null);
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const [seen, setSeen] = useState([]);
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const [error, setError] = useState(null);
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const [loading, setLoading] = useState(false);
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// A slow answer for an older budget must not replace the newer one.
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const latestRequest = useRef(0);
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const load = useCallback(async (maxMinutes, exclude) => {
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const token = localStorage.getItem('tbp_jwt');
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if (!token) {
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navigate('/login');
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return;
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}
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const request = ++latestRequest.current;
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setLoading(true);
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setError(null);
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try {
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const response = await fetch(
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`${import.meta.env.VITE_CORE_API_URL}/api/library/picker?${pickerQuery(maxMinutes, exclude)}`,
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{headers: {'Authorization': `Bearer ${token}`}});
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if (request !== latestRequest.current) return;
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (!response.ok) {
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setError('PLAY_NEXT.ERROR_LOAD');
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return;
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}
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const picked = (await response.json()).games ?? [];
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if (request !== latestRequest.current) return;
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setGames(picked);
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setSeen([...exclude, ...picked.map((g) => g.appid)].slice(-MAX_EXCLUDES));
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} catch (err) {
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console.error('Picker load error:', err);
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if (request === latestRequest.current) setError('INFO.ERROR.NETWORK_FAILURE');
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} finally {
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if (request === latestRequest.current) setLoading(false);
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}
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// No `t` here: a language change gives a new `t`, and a reload would replace the random picks.
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}, [navigate, expireSession]);
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useEffect(() => {
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load(budget.maxMinutes, []);
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}, [budget, load]);
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const chooseBudget = (next) => {
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if (next.key === budget.key) return;
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setGames(null);
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setSeen([]);
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setBudget(next);
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};
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const allShown = games?.length === 0 && seen.length > 0;
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return (
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<PageContainer className="p-4 md:p-8 space-y-6">
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<div className="space-y-2">
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<h1 className="text-3xl font-bold tracking-tight">{t('PLAY_NEXT.TITLE')}</h1>
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<p className="text-muted-foreground">{t('PLAY_NEXT.SUBTITLE')}</p>
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</div>
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<div className="space-y-2">
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<div className="flex flex-wrap gap-2" role="group" aria-label={t('PLAY_NEXT.BUDGET_LABEL')}>
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{BUDGETS.map((b) => (
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<Button
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key={b.key}
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size="sm"
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variant={budget.key === b.key ? 'default' : 'outline'}
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aria-pressed={budget.key === b.key}
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onClick={() => chooseBudget(b)}
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>
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{t(`PLAY_NEXT.BUDGET.${b.key}`)}
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</Button>
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))}
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</div>
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{budget.maxMinutes && (
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<p className="text-xs text-muted-foreground">{t('PLAY_NEXT.BUDGET_HINT')}</p>
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)}
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</div>
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{error && <p className="text-sm text-destructive">{t(error)}</p>}
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{games === null && !error && (
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<div className="grid gap-4 sm:grid-cols-3">
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{Array.from({length: PICK_COUNT}, (_, i) => <Skeleton key={i} className="h-56 rounded-xl"/>)}
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</div>
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)}
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{games?.length > 0 && (
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<div className="grid gap-4 sm:grid-cols-3">
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{games.map((game) => <PickCard key={game.appid} game={game} expireSession={expireSession}/>)}
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</div>
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)}
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{(games?.length > 0 || error) && (
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<Button variant="outline" onClick={() => load(budget.maxMinutes, seen)} disabled={loading}>
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{loading ? <Loader2 className="animate-spin"/> : <Shuffle/>}
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{t('PLAY_NEXT.REROLL')}
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</Button>
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)}
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{allShown && (
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<div className="space-y-3">
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<p className="text-muted-foreground">{t('PLAY_NEXT.ALL_SHOWN')}</p>
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<Button variant="outline" onClick={() => load(budget.maxMinutes, [])} disabled={loading}>
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<Shuffle/>{t('PLAY_NEXT.START_OVER')}
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</Button>
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</div>
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)}
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{games?.length === 0 && seen.length === 0 && (
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<p className="text-muted-foreground">
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{t(budget.maxMinutes ? 'PLAY_NEXT.EMPTY_BUDGET' : 'PLAY_NEXT.EMPTY')}
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</p>
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)}
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</PageContainer>
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);
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}
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function PickCard({game, expireSession}) {
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const {t} = useTranslation();
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const [busy, setBusy] = useState(false);
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const [started, setStarted] = useState(false);
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const startPlaying = async () => {
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setBusy(true);
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try {
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const response = await saveGameStatus(game.appid, 'PLAYING');
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (!response.ok) {
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toast.error(t('BACKLOG.SAVE_FAILED'));
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return;
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}
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setStarted(true);
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toast.success(t('BACKLOG.SAVED'));
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} catch (err) {
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console.error('Start playing error:', err);
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toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
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} finally {
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setBusy(false);
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}
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};
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return (
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<Card className="gap-3 overflow-hidden p-0">
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<Link to={`/library/${game.appid}`} className="block">
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<GameCover appid={game.appid} className="w-full"/>
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</Link>
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<div className="flex flex-1 flex-col gap-3 px-4 pb-4">
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<Link to={`/library/${game.appid}`} className="font-semibold hover:text-primary transition-colors">
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{game.name ?? `App ${game.appid}`}
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</Link>
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<div className="flex flex-wrap items-center gap-2 text-sm text-muted-foreground">
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{game.timeToBeatMinutes > 0 && (
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<span className="flex items-center gap-1">
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<Timer className="size-4"/>{formatPlaytime(game.timeToBeatMinutes)}
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</span>
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)}
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{game.priority && (
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<Badge variant="secondary">
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{t('BACKLOG.PRIORITY_LABEL')}: {t(`BACKLOG.PRIORITY.${game.priority}`)}
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</Badge>
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)}
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</div>
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<div className="mt-auto">
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{started ? (
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<p className="flex items-center gap-1.5 text-sm font-medium text-primary">
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<Check className="size-4"/>{t('PLAY_NEXT.STARTED')}
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</p>
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) : (
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<Button size="sm" className="w-full" onClick={startPlaying} disabled={busy}>
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{busy ? <Loader2 className="animate-spin"/> : <Play/>}
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{t('PLAY_NEXT.START_PLAYING')}
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</Button>
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)}
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</div>
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</div>
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</Card>
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);
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}
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@@ -0,0 +1,42 @@
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter} from 'react-router-dom';
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import PlayNextPage from './PlayNextPage.jsx';
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import {PreferencesProvider} from '../context/PreferencesContext.jsx';
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// react-i18next hands out a new `t` on every language change; this mock does the same on demand.
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const i18n = {language: 'de', t: (key) => key};
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vi.mock('react-i18next', () => ({useTranslation: () => ({t: i18n.t, i18n})}));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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const game = (appid) => ({appid, name: `Game ${appid}`, playtimeMinutes: 0, status: 'BACKLOG', rating: null,
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priority: null, timeToBeatMinutes: 600});
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const pickerCalls = () => globalThis.fetch.mock.calls.filter(([url]) => url.includes('/api/library/picker')).length;
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describe('PlayNextPage on a language change', () => {
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beforeEach(() => {
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localStorage.setItem('tbp_jwt', 'token');
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i18n.t = (key) => key;
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globalThis.fetch = vi.fn(async () => ({ok: true, status: 200, json: async () => ({games: [game(1)]})}));
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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});
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it('keeps the picks when the language changes', async () => {
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const {rerender} = render(<MemoryRouter><PreferencesProvider><PlayNextPage/></PreferencesProvider></MemoryRouter>);
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await screen.findByText('Game 1');
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expect(pickerCalls()).toBe(1);
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i18n.language = 'en';
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i18n.t = (key) => key;
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rerender(<MemoryRouter><PreferencesProvider><PlayNextPage/></PreferencesProvider></MemoryRouter>);
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await waitFor(() => expect(screen.getByText('Game 1')).toBeTruthy());
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expect(pickerCalls()).toBe(1);
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});
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});
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@@ -0,0 +1,168 @@
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter} from 'react-router-dom';
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import PlayNextPage from './PlayNextPage.jsx';
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import {PreferencesProvider} from '../context/PreferencesContext.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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const game = (appid, extra = {}) => ({
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appid, name: `Game ${appid}`, playtimeMinutes: 0, status: 'BACKLOG', rating: null, priority: null,
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timeToBeatMinutes: 600, ...extra,
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});
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const json = (body, status = 200) => ({ok: status < 400, status, json: async () => body});
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// Answers each picker call with the next list and records every request.
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function mockBackend(pickerAnswers, detail = null) {
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const answers = [...pickerAnswers];
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globalThis.fetch = vi.fn(async (url, options = {}) => {
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if (url.includes('/api/library/picker')) return json({games: answers.shift() ?? []});
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if (options.method === 'PUT') return json(JSON.parse(options.body));
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return json(detail);
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});
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}
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const pickerUrls = () => globalThis.fetch.mock.calls
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.map(([url]) => url)
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.filter((url) => url.includes('/api/library/picker'))
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.map((url) => new URL(url, 'http://x').searchParams);
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function renderPage() {
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render(<MemoryRouter><PreferencesProvider><PlayNextPage/></PreferencesProvider></MemoryRouter>);
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}
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describe('PlayNextPage', () => {
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beforeEach(() => {
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localStorage.setItem('tbp_jwt', 'token');
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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});
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it('shows three picks for any length by default', async () => {
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mockBackend([[game(1), game(2), game(3)]]);
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renderPage();
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expect(await screen.findByText('Game 1')).toBeTruthy();
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expect(screen.getByText('Game 3')).toBeTruthy();
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const params = pickerUrls()[0];
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expect(params.get('count')).toBe('3');
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expect(params.has('maxMinutes')).toBe(false);
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expect(params.has('exclude')).toBe(false);
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});
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it('asks for games up to the chosen length', async () => {
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mockBackend([[game(1)], [game(2)]]);
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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expect(await screen.findByText('Game 2')).toBeTruthy();
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expect(pickerUrls()[1].get('maxMinutes')).toBe('300');
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expect(pickerUrls()[1].has('exclude')).toBe(false);
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});
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it('drops the old picks when a new budget fails to load', async () => {
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mockBackend([[game(1)]]);
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const pickerFetch = globalThis.fetch;
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globalThis.fetch = vi.fn(async (url, options) =>
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(url.includes('maxMinutes=300') ? json({}, 500) : pickerFetch(url, options)));
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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expect(await screen.findByText('PLAY_NEXT.ERROR_LOAD')).toBeTruthy();
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expect(screen.queryByText('Game 1')).toBeNull();
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});
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it('rerolls without the games already shown', async () => {
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mockBackend([[game(1), game(2)], [game(3)]]);
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.REROLL'}));
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expect(await screen.findByText('Game 3')).toBeTruthy();
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expect(pickerUrls()[1].getAll('exclude')).toEqual(['1', '2']);
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});
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it('offers to start over when every game was shown', async () => {
|
||||
mockBackend([[game(1)], [], [game(1)]]);
|
||||
renderPage();
|
||||
await screen.findByText('Game 1');
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.REROLL'}));
|
||||
fireEvent.click(await screen.findByRole('button', {name: 'PLAY_NEXT.START_OVER'}));
|
||||
|
||||
expect(await screen.findByText('Game 1')).toBeTruthy();
|
||||
expect(pickerUrls()[2].has('exclude')).toBe(false);
|
||||
});
|
||||
|
||||
it('says so when the backlog is empty', async () => {
|
||||
mockBackend([[]]);
|
||||
|
||||
renderPage();
|
||||
|
||||
expect(await screen.findByText('PLAY_NEXT.EMPTY')).toBeTruthy();
|
||||
expect(screen.queryByRole('button', {name: 'PLAY_NEXT.REROLL'})).toBeNull();
|
||||
});
|
||||
|
||||
it('starts playing with a status-only update', async () => {
|
||||
mockBackend([[game(7, {priority: 'HIGH'})]]);
|
||||
renderPage();
|
||||
await screen.findByText('Game 7');
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}));
|
||||
|
||||
expect(await screen.findByText('PLAY_NEXT.STARTED')).toBeTruthy();
|
||||
const puts = globalThis.fetch.mock.calls.filter(([, options]) => options?.method === 'PUT');
|
||||
expect(puts).toHaveLength(1);
|
||||
expect(puts[0][0]).toContain('/api/library/games/7/status');
|
||||
expect(JSON.parse(puts[0][1].body)).toEqual({status: 'PLAYING'});
|
||||
});
|
||||
|
||||
it('lets the user try again when saving fails', async () => {
|
||||
mockBackend([[game(7)]]);
|
||||
const pickerFetch = globalThis.fetch;
|
||||
globalThis.fetch = vi.fn(async (url, options) =>
|
||||
(options?.method === 'PUT' ? json({}, 500) : pickerFetch(url, options)));
|
||||
renderPage();
|
||||
await screen.findByText('Game 7');
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}));
|
||||
|
||||
await waitFor(() => expect(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}).disabled).toBe(false));
|
||||
expect(screen.queryByText('PLAY_NEXT.STARTED')).toBeNull();
|
||||
});
|
||||
|
||||
it('never sends more excludes than the backend reads', async () => {
|
||||
const answers = Array.from({length: 40}, (_, round) => [game(round * 3 + 1), game(round * 3 + 2), game(round * 3 + 3)]);
|
||||
mockBackend(answers);
|
||||
renderPage();
|
||||
await screen.findByText('Game 1');
|
||||
|
||||
for (let round = 1; round < 40; round++) {
|
||||
fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.REROLL'}));
|
||||
await screen.findByText(`Game ${round * 3 + 1}`);
|
||||
}
|
||||
|
||||
const largest = Math.max(...pickerUrls().map((params) => params.getAll('exclude').length));
|
||||
expect(largest).toBeLessThanOrEqual(100);
|
||||
});
|
||||
|
||||
it('offers a retry when the first load fails', async () => {
|
||||
globalThis.fetch = vi.fn(async () => { throw new TypeError('Failed to fetch'); });
|
||||
renderPage();
|
||||
await screen.findByText('INFO.ERROR.NETWORK_FAILURE');
|
||||
|
||||
expect(screen.queryByRole('button', {name: 'PLAY_NEXT.REROLL'})).not.toBeNull();
|
||||
});
|
||||
});
|
||||
@@ -25,6 +25,16 @@ export const saveBacklogEntry = (appid, entry) =>
|
||||
body: JSON.stringify(entry),
|
||||
});
|
||||
|
||||
/**
|
||||
* PUT /api/library/games/{appid}/status. The caller handles the response status.
|
||||
*/
|
||||
export const saveGameStatus = (appid, status) =>
|
||||
fetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games/${appid}/status`, {
|
||||
method: 'PUT',
|
||||
headers: {'Authorization': `Bearer ${localStorage.getItem('tbp_jwt')}`, 'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({status}),
|
||||
});
|
||||
|
||||
export const libraryQuery = ({page, size, sort, status, q, maxMinutes}) => {
|
||||
const params = new URLSearchParams({page: String(page), size: String(size), sort});
|
||||
if (status) params.set('status', status);
|
||||
|
||||
Reference in new issue
Block a user