feat(library): search IGDB and add games by hand
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lobo committed 2026-09-25 14:37:21 +02:00
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import {useState} from 'react';
import {useNavigate} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {toast} from 'sonner';
import {Hand, Loader2, Trash2} from 'lucide-react';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import {Input} from '@/components/ui/input';
import {Label} from '@/components/ui/label';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {hoursToMinutes, removeGame, updateManualGame} from '../utils/manualGames.js';
// Two decimals: then hoursToMinutes gives back the same minute, so an unchanged form is not dirty.
const toHours = (minutes) => (minutes > 0 ? String(Math.round((minutes / 60) * 100) / 100) : '');
/**
* Platform and hours of a game added by hand, and removing it. Steam games get both from the sync.
*
* @param onSaved gets the saved platform and playtimeMinutes
*/
export default function ManualGameCard({game, onSaved}) {
const {t} = useTranslation();
const navigate = useNavigate();
const expireSession = useSessionExpired();
const [platform, setPlatform] = useState(game.platform ?? '');
const [hours, setHours] = useState(toHours(game.playtimeMinutes));
const [busy, setBusy] = useState(false);
const [confirmRemove, setConfirmRemove] = useState(false);
const playtimeMinutes = hoursToMinutes(hours);
const dirty = platform.trim() !== (game.platform ?? '') || playtimeMinutes !== game.playtimeMinutes;
const run = async (request, onOk) => {
setBusy(true);
try {
const response = await request();
if (response.status === 401) {
expireSession();
return;
}
if (!response.ok) {
toast.error(t('BACKLOG.SAVE_FAILED'));
return;
}
onOk();
} catch (err) {
console.error('manual game error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
}
};
const save = () => run(() => updateManualGame(game.appid, {platform: platform.trim(), playtimeMinutes}), () => {
onSaved({platform: platform.trim(), playtimeMinutes});
toast.success(t('BACKLOG.SAVED'));
});
const remove = () => run(() => removeGame(game.appid), () => {
toast.success(t('MANUAL_GAME.REMOVED'));
navigate('/library', {replace: true});
});
return (
<Card className="p-6 gap-5">
<h2 className="flex items-center gap-2 text-lg font-semibold">
<Hand className="size-4 text-primary"/>
{t('MANUAL_GAME.TITLE')}
</h2>
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.HINT')}</p>
<div className="grid gap-5 sm:grid-cols-2">
<div className="space-y-2">
<Label htmlFor="manual-platform">{t('MANUAL_GAME.PLATFORM')}</Label>
<Input id="manual-platform" value={platform} maxLength={32}
onChange={(e) => setPlatform(e.target.value)}/>
</div>
<div className="space-y-2">
<Label htmlFor="manual-hours">{t('MANUAL_GAME.HOURS')}</Label>
<Input id="manual-hours" type="number" min="0" step="0.5" inputMode="decimal" value={hours}
onChange={(e) => setHours(e.target.value)}/>
</div>
</div>
<div className="flex flex-wrap items-center justify-between gap-3">
{confirmRemove ? (
<div className="flex flex-wrap items-center gap-2">
<span className="text-sm">{t('MANUAL_GAME.REMOVE_CONFIRM')}</span>
<Button variant="destructive" size="sm" onClick={remove} disabled={busy}>
<Trash2/>{t('MANUAL_GAME.REMOVE_YES')}
</Button>
<Button variant="ghost" size="sm" onClick={() => setConfirmRemove(false)} disabled={busy}>
{t('MANUAL_GAME.REMOVE_NO')}
</Button>
</div>
) : (
<Button variant="outline" size="sm" onClick={() => setConfirmRemove(true)} disabled={busy}>
<Trash2/>{t('MANUAL_GAME.REMOVE')}
</Button>
)}
<Button onClick={save} disabled={busy || !dirty || !platform.trim()}>
{busy && <Loader2 className="animate-spin"/>}
{t('BACKLOG.SAVE')}
</Button>
</div>
</Card>
);
}