feat(library): search IGDB and add games by hand
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lobo committed 2026-09-25 14:37:21 +02:00
1 parent d9a39dda22
commit 444b03acee
17 files changed
+699 -35

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@@ -7,7 +7,7 @@ import useForceSync from '../hooks/useForceSync.js';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {formatPlaytime} from '../utils/games.js';
import {GAME_STATUSES, libraryQuery, parseStatus} from '../utils/backlog.js';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Library, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
import {Button} from '@/components/ui/button';
@@ -15,6 +15,7 @@ import {Card} from '@/components/ui/card';
import {Input} from '@/components/ui/input';
import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
import {Skeleton} from '@/components/ui/skeleton';
import AddGamePanel from '../components/AddGamePanel.jsx';
import GameCover from '../components/GameCover.jsx';
import LibraryTabs from '../components/LibraryTabs.jsx';
import GameStatusBadge from '../components/GameStatusBadge.jsx';
@@ -54,6 +55,9 @@ export default function GameLibrary() {
const filtered = Boolean(status || q.trim() || shortOnly);
const librarySearch = searchParams.toString();
const [search, setSearch] = useState(q);
const [adding, setAdding] = useState(false);
// Starts true until /games-count answers, so a Steam user does not see the sync controls vanish and come back.
const [hasSteamId, setHasSteamId] = useState(true);
const [data, setData] = useState({content: [], page: 0, size, totalElements: 0, totalPages: 0});
const [isLoading, setIsLoading] = useState(true);
@@ -98,9 +102,23 @@ export default function GameLibrary() {
load();
}, [load]);
useEffect(() => {
if (!hasSession()) return undefined;
let cancelled = false;
apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games-count`)
.then((response) => (response.ok ? response.json() : null))
.then((json) => {
if (!cancelled && json) setHasSteamId(json.hasSteamId);
})
.catch(() => {});
return () => {
cancelled = true;
};
}, []);
const expectInitialSync = !isLoading && !error && !filtered && data.totalElements === 0;
const sync = useLibrarySync({
enabled: true,
enabled: hasSteamId,
expectInitialSync,
onComplete: load,
onUnauthorized: expireSession,
@@ -153,14 +171,21 @@ export default function GameLibrary() {
<LibraryTabs/>
<h1 className="text-3xl font-bold tracking-tight">{t('LIBRARY.TITLE')}</h1>
<div className="flex flex-wrap items-center gap-3">
<SyncStatusBadge
status={sync.status}
lastSyncedAt={sync.lastSyncedAt}
isRunning={sync.isRunning}
/>
<Button variant="outline" size="sm" onClick={triggerSync} disabled={syncing}>
<RefreshCw className={syncing ? 'animate-spin' : ''}/>
{t('LIBRARY.RESYNC')}
{hasSteamId && (
<>
<SyncStatusBadge
status={sync.status}
lastSyncedAt={sync.lastSyncedAt}
isRunning={sync.isRunning}
/>
<Button variant="outline" size="sm" onClick={triggerSync} disabled={syncing}>
<RefreshCw className={syncing ? 'animate-spin' : ''}/>
{t('LIBRARY.RESYNC')}
</Button>
</>
)}
<Button variant="outline" size="sm" onClick={() => setAdding(true)} disabled={adding}>
<Plus/>{t('MANUAL_GAME.ADD_BUTTON')}
</Button>
</div>
</div>
@@ -189,6 +214,8 @@ export default function GameLibrary() {
</div>
</div>
{adding && <AddGamePanel onClose={() => setAdding(false)}/>}
<div className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between">
<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
{[null, ...GAME_STATUSES].map((s) => (
@@ -261,10 +288,15 @@ export default function GameLibrary() {
state={{librarySearch}}
className="group flex items-center gap-3 sm:gap-4 px-4 sm:px-5 py-3 transition-colors hover:bg-muted/50"
>
<GameCover appid={g.appid} className="w-16 sm:w-24 shrink-0"/>
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-16 sm:w-24 shrink-0"/>
<span className="min-w-0 flex-1 truncate font-medium group-hover:text-primary transition-colors">
{g.name ?? `App ${g.appid}`}
</span>
{g.platform && (
<Badge variant="outline" className="hidden sm:inline-flex" title={g.platform}>
<Gamepad2 className="size-3"/>{g.platform}
</Badge>
)}
<GameStatusBadge status={g.status} compact/>
{g.achievementsTotal > 0 && g.achievementsUnlocked != null && (
<Badge variant="secondary" className="hidden sm:inline-flex tabular-nums"