Public Access
feat(library): search IGDB and add games by hand
This commit is contained in:
1 parent
d9a39dda22
commit
444b03acee
17 files changed
+699
-35
No files matched your search
+28
-1
@@ -150,7 +150,7 @@
|
||||
"LIBRARY": {
|
||||
"TITLE": "Spielebibliothek",
|
||||
"LOADING": "Lade Spiele …",
|
||||
"EMPTY": "Noch keine Spiele. Synchronisiere deine Steam-Bibliothek.",
|
||||
"EMPTY": "Noch keine Spiele. Synchronisiere deine Steam-Bibliothek oder füge ein Spiel hinzu.",
|
||||
"ERROR_LOAD": "Spiele konnten nicht geladen werden.",
|
||||
"PER_PAGE": "Pro Seite:",
|
||||
"SORT_BY": "Sortieren:",
|
||||
@@ -305,5 +305,32 @@
|
||||
"EMPTY": "Dein Backlog ist leer. Stark!",
|
||||
"EMPTY_BUDGET": "Kein Backlog-Spiel passt zu dieser Dauer. Versuch eine längere.",
|
||||
"ERROR_LOAD": "Die Vorschläge konnten nicht geladen werden."
|
||||
},
|
||||
"MANUAL_GAME": {
|
||||
"ADD_BUTTON": "Spiel hinzufügen",
|
||||
"ADD_TITLE": "Spiel hinzufügen",
|
||||
"ADD_HINT": "Für Spiele, die du außerhalb von Steam besitzt, z. B. auf PlayStation, Switch oder Xbox.",
|
||||
"SEARCH_PLACEHOLDER": "Spiel nach Namen suchen",
|
||||
"SEARCHING": "Suche…",
|
||||
"NO_HITS": "Kein Spiel gefunden.",
|
||||
"UNAVAILABLE": "Spiele hinzufügen ist auf diesem Server aus.",
|
||||
"SEARCH_FAILED": "Die Spielesuche antwortet nicht. Versuche es später noch einmal.",
|
||||
"IN_LIBRARY": "In der Bibliothek",
|
||||
"BACK_TO_SEARCH": "Zurück zur Suche",
|
||||
"ADD": "Hinzufügen",
|
||||
"ADDED": "{{name}} ist jetzt in deiner Bibliothek.",
|
||||
"ADD_FAILED": "Das Spiel konnte nicht hinzugefügt werden.",
|
||||
"ALREADY_IN_LIBRARY": "Dieses Spiel ist schon in deiner Bibliothek.",
|
||||
"CLOSE": "Schließen",
|
||||
"TITLE": "Selbst hinzugefügt",
|
||||
"HINT": "Du hast dieses Spiel selbst hinzugefügt. Steam erfasst es nicht, trage die Stunden hier ein.",
|
||||
"PLATFORM": "Plattform",
|
||||
"HOURS": "Gespielte Stunden",
|
||||
"REMOVE": "Aus der Bibliothek entfernen",
|
||||
"REMOVE_CONFIRM": "Dieses Spiel mit Status, Bewertung und Notizen entfernen?",
|
||||
"REMOVE_YES": "Ja, entfernen",
|
||||
"REMOVE_NO": "Abbrechen",
|
||||
"REMOVED": "Spiel entfernt.",
|
||||
"NO_ACHIEVEMENTS": "Erfolge gibt es nur für Steam-Spiele."
|
||||
}
|
||||
}
|
||||
+28
-1
@@ -150,7 +150,7 @@
|
||||
"LIBRARY": {
|
||||
"TITLE": "Game Library",
|
||||
"LOADING": "Loading games …",
|
||||
"EMPTY": "No games yet. Try syncing your Steam library.",
|
||||
"EMPTY": "No games yet. Sync your Steam library or add a game.",
|
||||
"ERROR_LOAD": "Could not load your games.",
|
||||
"PER_PAGE": "Per page:",
|
||||
"SORT_BY": "Sort by:",
|
||||
@@ -305,5 +305,32 @@
|
||||
"EMPTY": "Your backlog is empty. Nice!",
|
||||
"EMPTY_BUDGET": "No backlog game fits this length. Try a longer one.",
|
||||
"ERROR_LOAD": "Could not load the picks."
|
||||
},
|
||||
"MANUAL_GAME": {
|
||||
"ADD_BUTTON": "Add game",
|
||||
"ADD_TITLE": "Add a game",
|
||||
"ADD_HINT": "For games you own outside Steam, e.g. on PlayStation, Switch or Xbox.",
|
||||
"SEARCH_PLACEHOLDER": "Search a game by name",
|
||||
"SEARCHING": "Searching…",
|
||||
"NO_HITS": "No game found.",
|
||||
"UNAVAILABLE": "Adding games is off on this server.",
|
||||
"SEARCH_FAILED": "The game search did not answer. Try again later.",
|
||||
"IN_LIBRARY": "In library",
|
||||
"BACK_TO_SEARCH": "Back to search",
|
||||
"ADD": "Add",
|
||||
"ADDED": "{{name}} added to your library.",
|
||||
"ADD_FAILED": "Could not add the game.",
|
||||
"ALREADY_IN_LIBRARY": "This game is already in your library.",
|
||||
"CLOSE": "Close",
|
||||
"TITLE": "Added by hand",
|
||||
"HINT": "You added this game yourself. Steam does not track it, so set the hours here.",
|
||||
"PLATFORM": "Platform",
|
||||
"HOURS": "Hours played",
|
||||
"REMOVE": "Remove from library",
|
||||
"REMOVE_CONFIRM": "Remove this game with its status, rating and notes?",
|
||||
"REMOVE_YES": "Yes, remove",
|
||||
"REMOVE_NO": "Cancel",
|
||||
"REMOVED": "Game removed.",
|
||||
"NO_ACHIEVEMENTS": "Achievements exist only for Steam games."
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,212 @@
|
||||
import {useEffect, useState} from 'react';
|
||||
import {useNavigate} from 'react-router-dom';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {toast} from 'sonner';
|
||||
import {ArrowLeft, Loader2, Plus, Search, X} from 'lucide-react';
|
||||
|
||||
import {Badge} from '@/components/ui/badge';
|
||||
import {Button} from '@/components/ui/button';
|
||||
import {Card} from '@/components/ui/card';
|
||||
import {Input} from '@/components/ui/input';
|
||||
import {Label} from '@/components/ui/label';
|
||||
import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
|
||||
import GameCover from './GameCover.jsx';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import {GAME_STATUSES} from '../utils/backlog.js';
|
||||
import {addGame, hoursToMinutes, searchGames} from '../utils/manualGames.js';
|
||||
|
||||
const SEARCH_DEBOUNCE_MS = 400;
|
||||
const MIN_QUERY = 2;
|
||||
|
||||
/**
|
||||
* Search IGDB and add a game the user owns outside Steam, e.g. on PlayStation or Switch.
|
||||
*/
|
||||
export default function AddGamePanel({onClose}) {
|
||||
const {t} = useTranslation();
|
||||
const navigate = useNavigate();
|
||||
const expireSession = useSessionExpired();
|
||||
const [query, setQuery] = useState('');
|
||||
// idle | loading | done | unavailable | failed
|
||||
const [searchState, setSearchState] = useState('idle');
|
||||
const [results, setResults] = useState([]);
|
||||
const [picked, setPicked] = useState(null);
|
||||
|
||||
useEffect(() => {
|
||||
const trimmed = query.trim();
|
||||
if (trimmed.length < MIN_QUERY) {
|
||||
setSearchState('idle');
|
||||
setResults([]);
|
||||
return undefined;
|
||||
}
|
||||
const controller = new AbortController();
|
||||
const timer = setTimeout(async () => {
|
||||
setSearchState('loading');
|
||||
try {
|
||||
const response = await searchGames(trimmed, controller.signal);
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
setSearchState('failed');
|
||||
return;
|
||||
}
|
||||
const data = await response.json();
|
||||
setResults(data.results ?? []);
|
||||
setSearchState(data.available ? 'done' : 'unavailable');
|
||||
} catch (err) {
|
||||
if (err.name !== 'AbortError') setSearchState('failed');
|
||||
}
|
||||
}, SEARCH_DEBOUNCE_MS);
|
||||
return () => {
|
||||
clearTimeout(timer);
|
||||
controller.abort();
|
||||
};
|
||||
}, [query, expireSession]);
|
||||
|
||||
return (
|
||||
<Card className="p-5 gap-4">
|
||||
<div className="flex items-center justify-between gap-3">
|
||||
<h2 className="flex items-center gap-2 font-semibold">
|
||||
<Plus className="size-4 text-primary"/>
|
||||
{t('MANUAL_GAME.ADD_TITLE')}
|
||||
</h2>
|
||||
<Button variant="ghost" size="icon" onClick={onClose} aria-label={t('MANUAL_GAME.CLOSE')}>
|
||||
<X/>
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{picked ? (
|
||||
<AddForm hit={picked} onBack={() => setPicked(null)} navigate={navigate} expireSession={expireSession}/>
|
||||
) : (
|
||||
<>
|
||||
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.ADD_HINT')}</p>
|
||||
<div className="relative">
|
||||
<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
|
||||
<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
|
||||
placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
|
||||
aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
|
||||
onChange={(e) => setQuery(e.target.value)}/>
|
||||
</div>
|
||||
|
||||
{searchState === 'loading' && (
|
||||
<p className="flex items-center gap-2 text-sm text-muted-foreground">
|
||||
<Loader2 className="size-4 animate-spin"/>{t('MANUAL_GAME.SEARCHING')}
|
||||
</p>
|
||||
)}
|
||||
{searchState === 'unavailable' && <p className="text-sm text-muted-foreground">{t('MANUAL_GAME.UNAVAILABLE')}</p>}
|
||||
{searchState === 'failed' && <p className="text-sm text-destructive">{t('MANUAL_GAME.SEARCH_FAILED')}</p>}
|
||||
{searchState === 'done' && results.length === 0 && (
|
||||
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.NO_HITS')}</p>
|
||||
)}
|
||||
{searchState === 'done' && results.length > 0 && (
|
||||
<ul className="divide-y rounded-md border">
|
||||
{results.map((hit) => (
|
||||
<li key={hit.igdbId}>
|
||||
<button type="button" disabled={hit.inLibrary} onClick={() => setPicked(hit)}
|
||||
className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
|
||||
<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
|
||||
<span className="min-w-0 flex-1">
|
||||
<span className="block truncate font-medium">
|
||||
{hit.name}{hit.year ? ` (${hit.year})` : ''}
|
||||
</span>
|
||||
<span className="block truncate text-xs text-muted-foreground">
|
||||
{hit.platforms.join(' · ')}
|
||||
</span>
|
||||
</span>
|
||||
{hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
|
||||
</button>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
function AddForm({hit, onBack, navigate, expireSession}) {
|
||||
const {t} = useTranslation();
|
||||
const [platform, setPlatform] = useState(hit.platforms[0] ?? '');
|
||||
const [status, setStatus] = useState('BACKLOG');
|
||||
const [hours, setHours] = useState('');
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const submit = async (e) => {
|
||||
e.preventDefault();
|
||||
setBusy(true);
|
||||
try {
|
||||
const response = await addGame({
|
||||
igdbId: hit.igdbId, platform: platform.trim(), status, playtimeMinutes: hoursToMinutes(hours),
|
||||
});
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
if (response.status === 409) {
|
||||
toast.error(t('MANUAL_GAME.ALREADY_IN_LIBRARY'));
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
toast.error(t('MANUAL_GAME.ADD_FAILED'));
|
||||
return;
|
||||
}
|
||||
const {appid} = await response.json();
|
||||
toast.success(t('MANUAL_GAME.ADDED', {name: hit.name}));
|
||||
navigate(`/library/${appid}`);
|
||||
} catch (err) {
|
||||
console.error('add game error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form onSubmit={submit} className="space-y-4">
|
||||
<div className="flex items-center gap-3">
|
||||
<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-24 shrink-0"/>
|
||||
<div className="min-w-0 font-medium">{hit.name}{hit.year ? ` (${hit.year})` : ''}</div>
|
||||
</div>
|
||||
<div className="grid gap-4 sm:grid-cols-3">
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="add-platform">{t('MANUAL_GAME.PLATFORM')}</Label>
|
||||
{hit.platforms.length > 0 ? (
|
||||
<Select value={platform} onValueChange={setPlatform}>
|
||||
<SelectTrigger id="add-platform" className="w-full"><SelectValue/></SelectTrigger>
|
||||
<SelectContent>
|
||||
{hit.platforms.map((p) => <SelectItem key={p} value={p}>{p}</SelectItem>)}
|
||||
</SelectContent>
|
||||
</Select>
|
||||
) : (
|
||||
<Input id="add-platform" value={platform} maxLength={32} onChange={(e) => setPlatform(e.target.value)}/>
|
||||
)}
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="add-status">{t('BACKLOG.STATUS_LABEL')}</Label>
|
||||
<Select value={status} onValueChange={setStatus}>
|
||||
<SelectTrigger id="add-status" className="w-full"><SelectValue/></SelectTrigger>
|
||||
<SelectContent>
|
||||
{GAME_STATUSES.map((s) => <SelectItem key={s} value={s}>{t(`BACKLOG.STATUS.${s}`)}</SelectItem>)}
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="add-hours">{t('MANUAL_GAME.HOURS')}</Label>
|
||||
<Input id="add-hours" type="number" min="0" step="0.5" inputMode="decimal" value={hours}
|
||||
onChange={(e) => setHours(e.target.value)}/>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex justify-between gap-3">
|
||||
<Button type="button" variant="ghost" onClick={onBack} disabled={busy}>
|
||||
<ArrowLeft/>{t('MANUAL_GAME.BACK_TO_SEARCH')}
|
||||
</Button>
|
||||
<Button type="submit" disabled={busy || !platform.trim()}>
|
||||
{busy && <Loader2 className="animate-spin"/>}
|
||||
<Plus/>{t('MANUAL_GAME.ADD')}
|
||||
</Button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
// @vitest-environment jsdom
|
||||
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
|
||||
import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
|
||||
import {MemoryRouter, Route, Routes} from 'react-router-dom';
|
||||
import {toast} from 'sonner';
|
||||
import AddGamePanel from './AddGamePanel.jsx';
|
||||
|
||||
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
|
||||
vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
|
||||
|
||||
const zelda = {
|
||||
appid: -1025, igdbId: 1025, name: 'Zelda', year: 2017, imageUrl: 'https://images.igdb.com/z.jpg',
|
||||
platforms: ['Nintendo Switch', 'Wii U'], inLibrary: false,
|
||||
};
|
||||
const portal = {...zelda, appid: 400, igdbId: 71, name: 'Portal', inLibrary: true};
|
||||
|
||||
const json = (status, body) => ({ok: status < 400, status, json: async () => body});
|
||||
|
||||
function renderPanel(post = json(201, {appid: -1025})) {
|
||||
globalThis.fetch = vi.fn(async (url, init) => init?.method === 'POST'
|
||||
? post
|
||||
: json(200, {available: true, results: [zelda, portal]}));
|
||||
render(
|
||||
<MemoryRouter initialEntries={['/library']}>
|
||||
<Routes>
|
||||
<Route path="/library" element={<AddGamePanel onClose={() => {}}/>}/>
|
||||
<Route path="/library/:appid" element={<p>detail page</p>}/>
|
||||
</Routes>
|
||||
</MemoryRouter>,
|
||||
);
|
||||
}
|
||||
|
||||
const search = (value) => fireEvent.change(screen.getByRole('searchbox'), {target: {value}});
|
||||
|
||||
beforeEach(() => {
|
||||
localStorage.setItem('tbp_session', '1');
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
localStorage.clear();
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe('AddGamePanel', () => {
|
||||
it('does not search below two characters', async () => {
|
||||
renderPanel();
|
||||
search('z');
|
||||
|
||||
await new Promise((resolve) => setTimeout(resolve, 600));
|
||||
expect(fetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('searches once after typing stops and blocks games already in the library', async () => {
|
||||
renderPanel();
|
||||
search('ze');
|
||||
search('zel');
|
||||
|
||||
const hit = await screen.findByRole('button', {name: /Zelda \(2017\)/});
|
||||
expect(fetch).toHaveBeenCalledTimes(1);
|
||||
expect(fetch.mock.calls[0][0]).toContain('/api/library/game-search?q=zel');
|
||||
expect(hit.disabled).toBe(false);
|
||||
expect(screen.getByRole('button', {name: /Portal/}).disabled).toBe(true);
|
||||
});
|
||||
|
||||
it('adds the picked game with the first platform and the hours, then opens its page', async () => {
|
||||
renderPanel();
|
||||
search('zelda');
|
||||
fireEvent.click(await screen.findByRole('button', {name: /Zelda/}));
|
||||
fireEvent.change(screen.getByLabelText('MANUAL_GAME.HOURS'), {target: {value: '1.5'}});
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'MANUAL_GAME.ADD'}));
|
||||
|
||||
expect(await screen.findByText('detail page')).toBeTruthy();
|
||||
const [url, init] = fetch.mock.calls.find(([, call]) => call?.method === 'POST');
|
||||
expect(url).toContain('/api/library/games');
|
||||
expect(JSON.parse(init.body)).toEqual({
|
||||
igdbId: 1025, platform: 'Nintendo Switch', status: 'BACKLOG', playtimeMinutes: 90,
|
||||
});
|
||||
});
|
||||
|
||||
it('says so when the game is already in the library', async () => {
|
||||
renderPanel(json(409, {code: 'ALREADY_IN_LIBRARY'}));
|
||||
search('zelda');
|
||||
fireEvent.click(await screen.findByRole('button', {name: /Zelda/}));
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'MANUAL_GAME.ADD'}));
|
||||
|
||||
await waitFor(() => expect(toast.error).toHaveBeenCalledWith('MANUAL_GAME.ALREADY_IN_LIBRARY'));
|
||||
expect(screen.queryByText('detail page')).toBeNull();
|
||||
});
|
||||
|
||||
it('shows that adding is off when Core has no IGDB app', async () => {
|
||||
renderPanel();
|
||||
fetch.mockImplementation(async () => json(200, {available: false, results: []}));
|
||||
search('zelda');
|
||||
|
||||
expect(await screen.findByText('MANUAL_GAME.UNAVAILABLE')).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -30,7 +30,7 @@ export default function CurrentlyPlayingCard({games, syncing}) {
|
||||
{games.map((g) => (
|
||||
<li key={g.appid}>
|
||||
<Link to={`/library/${g.appid}`} className="group block space-y-1.5">
|
||||
<GameCover appid={g.appid} className="w-full transition-opacity group-hover:opacity-80"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-full transition-opacity group-hover:opacity-80"/>
|
||||
<div className="truncate text-sm font-medium group-hover:text-primary transition-colors">
|
||||
{g.name ?? `App ${g.appid}`}
|
||||
</div>
|
||||
|
||||
@@ -6,8 +6,10 @@ import {coverUrl} from '@/utils/games.js';
|
||||
|
||||
/**
|
||||
* Steam store header (460x215). Falls back to a neutral tile when the app has no header image.
|
||||
*
|
||||
* @param imageUrl picture for a game that has no Steam art (added by hand from IGDB); wins over the Steam header
|
||||
*/
|
||||
export default function GameCover({appid, className}) {
|
||||
export default function GameCover({appid, imageUrl, className}) {
|
||||
const [failed, setFailed] = useState(false);
|
||||
|
||||
return (
|
||||
@@ -18,7 +20,7 @@ export default function GameCover({appid, className}) {
|
||||
</div>
|
||||
) : (
|
||||
<img
|
||||
src={coverUrl(appid)}
|
||||
src={imageUrl ?? coverUrl(appid)}
|
||||
alt=""
|
||||
loading="lazy"
|
||||
className="size-full object-cover"
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
import {useState} from 'react';
|
||||
import {useNavigate} from 'react-router-dom';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {toast} from 'sonner';
|
||||
import {Hand, Loader2, Trash2} from 'lucide-react';
|
||||
|
||||
import {Button} from '@/components/ui/button';
|
||||
import {Card} from '@/components/ui/card';
|
||||
import {Input} from '@/components/ui/input';
|
||||
import {Label} from '@/components/ui/label';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import {hoursToMinutes, removeGame, updateManualGame} from '../utils/manualGames.js';
|
||||
|
||||
// Two decimals: then hoursToMinutes gives back the same minute, so an unchanged form is not dirty.
|
||||
const toHours = (minutes) => (minutes > 0 ? String(Math.round((minutes / 60) * 100) / 100) : '');
|
||||
|
||||
/**
|
||||
* Platform and hours of a game added by hand, and removing it. Steam games get both from the sync.
|
||||
*
|
||||
* @param onSaved gets the saved platform and playtimeMinutes
|
||||
*/
|
||||
export default function ManualGameCard({game, onSaved}) {
|
||||
const {t} = useTranslation();
|
||||
const navigate = useNavigate();
|
||||
const expireSession = useSessionExpired();
|
||||
const [platform, setPlatform] = useState(game.platform ?? '');
|
||||
const [hours, setHours] = useState(toHours(game.playtimeMinutes));
|
||||
const [busy, setBusy] = useState(false);
|
||||
const [confirmRemove, setConfirmRemove] = useState(false);
|
||||
|
||||
const playtimeMinutes = hoursToMinutes(hours);
|
||||
const dirty = platform.trim() !== (game.platform ?? '') || playtimeMinutes !== game.playtimeMinutes;
|
||||
|
||||
const run = async (request, onOk) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const response = await request();
|
||||
if (response.status === 401) {
|
||||
expireSession();
|
||||
return;
|
||||
}
|
||||
if (!response.ok) {
|
||||
toast.error(t('BACKLOG.SAVE_FAILED'));
|
||||
return;
|
||||
}
|
||||
onOk();
|
||||
} catch (err) {
|
||||
console.error('manual game error:', err);
|
||||
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const save = () => run(() => updateManualGame(game.appid, {platform: platform.trim(), playtimeMinutes}), () => {
|
||||
onSaved({platform: platform.trim(), playtimeMinutes});
|
||||
toast.success(t('BACKLOG.SAVED'));
|
||||
});
|
||||
|
||||
const remove = () => run(() => removeGame(game.appid), () => {
|
||||
toast.success(t('MANUAL_GAME.REMOVED'));
|
||||
navigate('/library', {replace: true});
|
||||
});
|
||||
|
||||
return (
|
||||
<Card className="p-6 gap-5">
|
||||
<h2 className="flex items-center gap-2 text-lg font-semibold">
|
||||
<Hand className="size-4 text-primary"/>
|
||||
{t('MANUAL_GAME.TITLE')}
|
||||
</h2>
|
||||
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.HINT')}</p>
|
||||
|
||||
<div className="grid gap-5 sm:grid-cols-2">
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="manual-platform">{t('MANUAL_GAME.PLATFORM')}</Label>
|
||||
<Input id="manual-platform" value={platform} maxLength={32}
|
||||
onChange={(e) => setPlatform(e.target.value)}/>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="manual-hours">{t('MANUAL_GAME.HOURS')}</Label>
|
||||
<Input id="manual-hours" type="number" min="0" step="0.5" inputMode="decimal" value={hours}
|
||||
onChange={(e) => setHours(e.target.value)}/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-wrap items-center justify-between gap-3">
|
||||
{confirmRemove ? (
|
||||
<div className="flex flex-wrap items-center gap-2">
|
||||
<span className="text-sm">{t('MANUAL_GAME.REMOVE_CONFIRM')}</span>
|
||||
<Button variant="destructive" size="sm" onClick={remove} disabled={busy}>
|
||||
<Trash2/>{t('MANUAL_GAME.REMOVE_YES')}
|
||||
</Button>
|
||||
<Button variant="ghost" size="sm" onClick={() => setConfirmRemove(false)} disabled={busy}>
|
||||
{t('MANUAL_GAME.REMOVE_NO')}
|
||||
</Button>
|
||||
</div>
|
||||
) : (
|
||||
<Button variant="outline" size="sm" onClick={() => setConfirmRemove(true)} disabled={busy}>
|
||||
<Trash2/>{t('MANUAL_GAME.REMOVE')}
|
||||
</Button>
|
||||
)}
|
||||
<Button onClick={save} disabled={busy || !dirty || !platform.trim()}>
|
||||
{busy && <Loader2 className="animate-spin"/>}
|
||||
{t('BACKLOG.SAVE')}
|
||||
</Button>
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -81,7 +81,7 @@ export default function PileOfShameCard({summary, syncing, onShuffle, shuffling}
|
||||
to={`/library/${suggestion.appid}`}
|
||||
className="group flex items-center gap-3 rounded-lg border p-2 transition-colors hover:bg-muted/50"
|
||||
>
|
||||
<GameCover appid={suggestion.appid} className="w-24 shrink-0"/>
|
||||
<GameCover appid={suggestion.appid} imageUrl={suggestion.imageUrl} className="w-24 shrink-0"/>
|
||||
<span className="min-w-0 truncate font-medium group-hover:text-primary transition-colors">
|
||||
{suggestion.name ?? `App ${suggestion.appid}`}
|
||||
</span>
|
||||
|
||||
@@ -187,9 +187,10 @@ const Dashboard = () => {
|
||||
const data = await profileResponse.json();
|
||||
setUserData(data);
|
||||
|
||||
if (data.steamId) {
|
||||
await Promise.all([fetchSteamCount(), fetchTopGames(), fetchPlaying(), fetchSummary(), fetchActivity(), fetchAchievements()]);
|
||||
}
|
||||
// Games added by hand need no Steam ID; history and achievements come only from Steam.
|
||||
await Promise.all(data.steamId
|
||||
? [fetchSteamCount(), fetchTopGames(), fetchPlaying(), fetchSummary(), fetchActivity(), fetchAchievements()]
|
||||
: [fetchSteamCount(), fetchTopGames(), fetchPlaying(), fetchSummary()]);
|
||||
} else if (profileResponse.status === 401) {
|
||||
expireSession();
|
||||
} else {
|
||||
@@ -207,6 +208,7 @@ const Dashboard = () => {
|
||||
}, [navigate, expireSession, t, fetchSteamCount, fetchTopGames, fetchPlaying, fetchSummary, fetchActivity, fetchAchievements]);
|
||||
|
||||
const hasSteamId = !!userData?.steamId;
|
||||
const showLibrary = hasSteamId || steamData.count > 0;
|
||||
const {appearance} = usePreferences();
|
||||
const steamProfile = useSteamProfile(hasSteamId);
|
||||
const bannerAppid = appearance.showBanner
|
||||
@@ -284,7 +286,7 @@ const Dashboard = () => {
|
||||
)}
|
||||
</Card>
|
||||
|
||||
{hasSteamId && (
|
||||
{showLibrary && (
|
||||
<div className="grid grid-cols-1 md:grid-cols-3 gap-6">
|
||||
<SteamGameCount targetCount={steamData.count}/>
|
||||
|
||||
@@ -314,7 +316,7 @@ const Dashboard = () => {
|
||||
<span className="w-4 text-right text-sm font-semibold text-muted-foreground tabular-nums">
|
||||
{index + 1}
|
||||
</span>
|
||||
<GameCover appid={g.appid} className="w-16 sm:w-24 shrink-0"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-16 sm:w-24 shrink-0"/>
|
||||
<div className="min-w-0 flex-1">
|
||||
<div className="truncate font-medium group-hover:text-primary transition-colors">
|
||||
{g.name ?? `App ${g.appid}`}
|
||||
@@ -338,7 +340,7 @@ const Dashboard = () => {
|
||||
</div>
|
||||
)}
|
||||
|
||||
{hasSteamId && (
|
||||
{showLibrary && (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-6">
|
||||
<CurrentlyPlayingCard games={playing} syncing={sync.isRunning}/>
|
||||
{summary && (
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import {useEffect, useMemo, useState} from 'react';
|
||||
import {Link, useNavigate, useParams} from 'react-router-dom';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {ArrowLeft, Clock, ExternalLink, Image as ImageIcon, ImageOff, PanelTop, RotateCcw, ShieldOff, Trophy} from 'lucide-react';
|
||||
import {ArrowLeft, Clock, ExternalLink, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, RotateCcw, ShieldOff, Trophy} from 'lucide-react';
|
||||
|
||||
import {Badge} from '@/components/ui/badge';
|
||||
import {Button} from '@/components/ui/button';
|
||||
@@ -11,6 +11,7 @@ import {cn} from '@/lib/utils';
|
||||
import BacklogCard from '../components/BacklogCard.jsx';
|
||||
import GameCover from '../components/GameCover.jsx';
|
||||
import GameStatusBadge from '../components/GameStatusBadge.jsx';
|
||||
import ManualGameCard from '../components/ManualGameCard.jsx';
|
||||
import CompletedHint from '../components/CompletedHint.jsx';
|
||||
import PlayingHint from '../components/PlayingHint.jsx';
|
||||
import TimeToBeat from '../components/TimeToBeat.jsx';
|
||||
@@ -21,6 +22,7 @@ import {usePreferences} from '../context/PreferencesContext.jsx';
|
||||
import PageContainer from '../components/PageContainer.jsx';
|
||||
import {apiFetch} from '../utils/api.js';
|
||||
import {hasSession} from '../utils/auth.js';
|
||||
import {isSteamKey} from '../utils/manualGames.js';
|
||||
|
||||
const formatUnlockedAt = (instant, locale) => {
|
||||
if (!instant) return '';
|
||||
@@ -99,6 +101,8 @@ export default function GameDetail() {
|
||||
});
|
||||
}, [data]);
|
||||
|
||||
const manual = data?.source === 'MANUAL';
|
||||
const onSteam = !!data && isSteamKey(data.appid);
|
||||
const isBackground = !!data && appearance.backgroundAppid === data.appid;
|
||||
const isBanner = !!data && appearance.showBanner && appearance.bannerAppid === data.appid;
|
||||
|
||||
@@ -131,7 +135,7 @@ export default function GameDetail() {
|
||||
{!isLoading && !error && data && (
|
||||
<>
|
||||
<Card className="relative overflow-hidden p-0 gap-0 md:flex-row">
|
||||
<GameCover appid={data.appid} className="w-full rounded-none md:w-96 md:shrink-0"/>
|
||||
<GameCover appid={data.appid} imageUrl={data.imageUrl} className="w-full rounded-none md:w-96 md:shrink-0"/>
|
||||
<div className="flex flex-1 flex-col justify-between gap-4 p-6">
|
||||
<div>
|
||||
<h1 className="text-2xl md:text-3xl font-bold tracking-tight">
|
||||
@@ -143,12 +147,16 @@ export default function GameDetail() {
|
||||
{t('GAME_DETAIL.PLAYTIME', {time: formatPlaytime(data.playtimeMinutes)})}
|
||||
</Badge>
|
||||
<GameStatusBadge status={data.status}/>
|
||||
{data.platform && (
|
||||
<Badge variant="outline"><Gamepad2 className="size-3"/>{data.platform}</Badge>
|
||||
)}
|
||||
</div>
|
||||
<div className="mt-3">
|
||||
<TimeToBeat time={data.timeToBeat}/>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{/* Store page, background and banner need Steam art, so a game off Steam has none of them. */}
|
||||
{onSteam && <div className="flex flex-wrap gap-2">
|
||||
<Button asChild variant="outline" size="sm">
|
||||
<a href={`https://store.steampowered.com/app/${data.appid}`} target="_blank" rel="noopener noreferrer">
|
||||
{t('GAME_DETAIL.OPEN_IN_STEAM')}<ExternalLink/>
|
||||
@@ -173,7 +181,7 @@ export default function GameDetail() {
|
||||
<PanelTop/>{t('GAME_DETAIL.SET_BANNER')}
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>}
|
||||
</div>
|
||||
</Card>
|
||||
|
||||
@@ -183,10 +191,15 @@ export default function GameDetail() {
|
||||
<BacklogCard key={data.appid} game={data}
|
||||
onSaved={(entry) => setData((d) => ({...d, ...entry}))}/>
|
||||
|
||||
{manual && (
|
||||
<ManualGameCard key={`manual-${data.appid}`} game={data}
|
||||
onSaved={(changes) => setData((d) => ({...d, ...changes}))}/>
|
||||
)}
|
||||
|
||||
{!data.hasAchievements && (
|
||||
<Card className="items-center py-10 text-center text-sm text-muted-foreground">
|
||||
<Trophy className="size-8"/>
|
||||
{t('GAME_DETAIL.NO_ACHIEVEMENTS')}
|
||||
{t(manual ? 'MANUAL_GAME.NO_ACHIEVEMENTS' : 'GAME_DETAIL.NO_ACHIEVEMENTS')}
|
||||
</Card>
|
||||
)}
|
||||
|
||||
|
||||
@@ -13,9 +13,12 @@ const game = {
|
||||
rating: null, notes: null, priority: null, hasAchievements: false, statsVisible: false, achievements: [],
|
||||
};
|
||||
|
||||
const renderDetail = () => render(
|
||||
<MemoryRouter initialEntries={['/library/220']}><PreferencesProvider>
|
||||
<Routes><Route path="/library/:appid" element={<GameDetail/>}/></Routes>
|
||||
const renderDetail = (appid = 220) => render(
|
||||
<MemoryRouter initialEntries={[`/library/${appid}`]}><PreferencesProvider>
|
||||
<Routes>
|
||||
<Route path="/library/:appid" element={<GameDetail/>}/>
|
||||
<Route path="/library" element={<p>library page</p>}/>
|
||||
</Routes>
|
||||
</PreferencesProvider></MemoryRouter>,
|
||||
);
|
||||
|
||||
@@ -81,3 +84,71 @@ describe('GameDetail', () => {
|
||||
expect(JSON.parse(init.body)).toMatchObject({bannerAppid: 220, showBanner: true});
|
||||
});
|
||||
});
|
||||
|
||||
describe('GameDetail of a game added by hand', () => {
|
||||
const manualGame = {
|
||||
...game, appid: -1025, name: 'Zelda', source: 'MANUAL', platform: 'Nintendo Switch', playtimeMinutes: 90,
|
||||
playtime2Weeks: 0, imageUrl: 'https://images.igdb.com/z.jpg',
|
||||
};
|
||||
|
||||
beforeEach(() => {
|
||||
globalThis.fetch = vi.fn(async (url, init) => (init?.method === 'PUT' || init?.method === 'DELETE')
|
||||
? {ok: true, status: 204, json: async () => { throw new Error('204 has no body'); }}
|
||||
: {ok: true, status: 200, json: async () => manualGame});
|
||||
});
|
||||
|
||||
it('shows platform and IGDB picture, and offers no Steam actions', async () => {
|
||||
const {container} = renderDetail(-1025);
|
||||
|
||||
expect(await screen.findByLabelText('MANUAL_GAME.PLATFORM')).toBeTruthy();
|
||||
expect(screen.getAllByText('Nintendo Switch').length).toBeGreaterThan(0);
|
||||
expect(container.querySelector('img[src="https://images.igdb.com/z.jpg"]')).toBeTruthy();
|
||||
expect(screen.queryByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'})).toBeNull();
|
||||
expect(screen.queryByRole('button', {name: 'GAME_DETAIL.SET_BANNER'})).toBeNull();
|
||||
expect(screen.queryByText('GAME_DETAIL.OPEN_IN_STEAM')).toBeNull();
|
||||
expect(screen.getByText('MANUAL_GAME.NO_ACHIEVEMENTS')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('saves platform and hours', async () => {
|
||||
renderDetail(-1025);
|
||||
fireEvent.change(await screen.findByLabelText('MANUAL_GAME.HOURS'), {target: {value: '2.5'}});
|
||||
fireEvent.change(screen.getByLabelText('MANUAL_GAME.PLATFORM'), {target: {value: ' PS5 '}});
|
||||
|
||||
const saveButtons = screen.getAllByRole('button', {name: 'BACKLOG.SAVE'});
|
||||
fireEvent.click(saveButtons.at(-1));
|
||||
|
||||
await waitFor(() => expect(fetch.mock.calls.some(([, call]) => call?.method === 'PUT')).toBe(true));
|
||||
const [url, init] = fetch.mock.calls.find(([, call]) => call?.method === 'PUT');
|
||||
expect(url).toContain('/api/library/games/-1025/manual');
|
||||
expect(JSON.parse(init.body)).toEqual({platform: 'PS5', playtimeMinutes: 150});
|
||||
});
|
||||
|
||||
it('removes the game only after the confirm step and goes back to the library', async () => {
|
||||
renderDetail(-1025);
|
||||
fireEvent.click(await screen.findByRole('button', {name: 'MANUAL_GAME.REMOVE'}));
|
||||
expect(fetch.mock.calls.some(([, call]) => call?.method === 'DELETE')).toBe(false);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', {name: 'MANUAL_GAME.REMOVE_YES'}));
|
||||
|
||||
expect(await screen.findByText('library page')).toBeTruthy();
|
||||
const [url] = fetch.mock.calls.find(([, call]) => call?.method === 'DELETE');
|
||||
expect(url).toContain('/api/library/games/-1025');
|
||||
});
|
||||
|
||||
it('keeps Save off for an unchanged game with 75 minutes', async () => {
|
||||
globalThis.fetch = vi.fn(async () => ({ok: true, status: 200, json: async () => ({...manualGame, playtimeMinutes: 75})}));
|
||||
renderDetail(-1025);
|
||||
|
||||
await screen.findByLabelText('MANUAL_GAME.HOURS');
|
||||
|
||||
expect(screen.getAllByRole('button', {name: 'BACKLOG.SAVE'}).at(-1).disabled).toBe(true);
|
||||
});
|
||||
|
||||
it('shows no manual card for a Steam game', async () => {
|
||||
globalThis.fetch = vi.fn(async () => ({ok: true, status: 200, json: async () => ({...game, source: 'STEAM'})}));
|
||||
renderDetail();
|
||||
|
||||
expect(await screen.findByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'})).toBeTruthy();
|
||||
expect(screen.queryByText('MANUAL_GAME.TITLE')).toBeNull();
|
||||
});
|
||||
});
|
||||
+43
-11
@@ -7,7 +7,7 @@ import useForceSync from '../hooks/useForceSync.js';
|
||||
import useSessionExpired from '../hooks/useSessionExpired.js';
|
||||
import {formatPlaytime} from '../utils/games.js';
|
||||
import {GAME_STATUSES, libraryQuery, parseStatus} from '../utils/backlog.js';
|
||||
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Library, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
|
||||
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy} from 'lucide-react';
|
||||
|
||||
import {Badge} from '@/components/ui/badge';
|
||||
import {Button} from '@/components/ui/button';
|
||||
@@ -15,6 +15,7 @@ import {Card} from '@/components/ui/card';
|
||||
import {Input} from '@/components/ui/input';
|
||||
import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
|
||||
import {Skeleton} from '@/components/ui/skeleton';
|
||||
import AddGamePanel from '../components/AddGamePanel.jsx';
|
||||
import GameCover from '../components/GameCover.jsx';
|
||||
import LibraryTabs from '../components/LibraryTabs.jsx';
|
||||
import GameStatusBadge from '../components/GameStatusBadge.jsx';
|
||||
@@ -54,6 +55,9 @@ export default function GameLibrary() {
|
||||
const filtered = Boolean(status || q.trim() || shortOnly);
|
||||
const librarySearch = searchParams.toString();
|
||||
const [search, setSearch] = useState(q);
|
||||
const [adding, setAdding] = useState(false);
|
||||
// Starts true until /games-count answers, so a Steam user does not see the sync controls vanish and come back.
|
||||
const [hasSteamId, setHasSteamId] = useState(true);
|
||||
|
||||
const [data, setData] = useState({content: [], page: 0, size, totalElements: 0, totalPages: 0});
|
||||
const [isLoading, setIsLoading] = useState(true);
|
||||
@@ -98,9 +102,23 @@ export default function GameLibrary() {
|
||||
load();
|
||||
}, [load]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!hasSession()) return undefined;
|
||||
let cancelled = false;
|
||||
apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games-count`)
|
||||
.then((response) => (response.ok ? response.json() : null))
|
||||
.then((json) => {
|
||||
if (!cancelled && json) setHasSteamId(json.hasSteamId);
|
||||
})
|
||||
.catch(() => {});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, []);
|
||||
|
||||
const expectInitialSync = !isLoading && !error && !filtered && data.totalElements === 0;
|
||||
const sync = useLibrarySync({
|
||||
enabled: true,
|
||||
enabled: hasSteamId,
|
||||
expectInitialSync,
|
||||
onComplete: load,
|
||||
onUnauthorized: expireSession,
|
||||
@@ -153,14 +171,21 @@ export default function GameLibrary() {
|
||||
<LibraryTabs/>
|
||||
<h1 className="text-3xl font-bold tracking-tight">{t('LIBRARY.TITLE')}</h1>
|
||||
<div className="flex flex-wrap items-center gap-3">
|
||||
<SyncStatusBadge
|
||||
status={sync.status}
|
||||
lastSyncedAt={sync.lastSyncedAt}
|
||||
isRunning={sync.isRunning}
|
||||
/>
|
||||
<Button variant="outline" size="sm" onClick={triggerSync} disabled={syncing}>
|
||||
<RefreshCw className={syncing ? 'animate-spin' : ''}/>
|
||||
{t('LIBRARY.RESYNC')}
|
||||
{hasSteamId && (
|
||||
<>
|
||||
<SyncStatusBadge
|
||||
status={sync.status}
|
||||
lastSyncedAt={sync.lastSyncedAt}
|
||||
isRunning={sync.isRunning}
|
||||
/>
|
||||
<Button variant="outline" size="sm" onClick={triggerSync} disabled={syncing}>
|
||||
<RefreshCw className={syncing ? 'animate-spin' : ''}/>
|
||||
{t('LIBRARY.RESYNC')}
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
<Button variant="outline" size="sm" onClick={() => setAdding(true)} disabled={adding}>
|
||||
<Plus/>{t('MANUAL_GAME.ADD_BUTTON')}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -189,6 +214,8 @@ export default function GameLibrary() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{adding && <AddGamePanel onClose={() => setAdding(false)}/>}
|
||||
|
||||
<div className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between">
|
||||
<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
|
||||
{[null, ...GAME_STATUSES].map((s) => (
|
||||
@@ -261,10 +288,15 @@ export default function GameLibrary() {
|
||||
state={{librarySearch}}
|
||||
className="group flex items-center gap-3 sm:gap-4 px-4 sm:px-5 py-3 transition-colors hover:bg-muted/50"
|
||||
>
|
||||
<GameCover appid={g.appid} className="w-16 sm:w-24 shrink-0"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-16 sm:w-24 shrink-0"/>
|
||||
<span className="min-w-0 flex-1 truncate font-medium group-hover:text-primary transition-colors">
|
||||
{g.name ?? `App ${g.appid}`}
|
||||
</span>
|
||||
{g.platform && (
|
||||
<Badge variant="outline" className="hidden sm:inline-flex" title={g.platform}>
|
||||
<Gamepad2 className="size-3"/>{g.platform}
|
||||
</Badge>
|
||||
)}
|
||||
<GameStatusBadge status={g.status} compact/>
|
||||
{g.achievementsTotal > 0 && g.achievementsUnlocked != null && (
|
||||
<Badge variant="secondary" className="hidden sm:inline-flex tabular-nums"
|
||||
|
||||
@@ -127,3 +127,39 @@ describe('GameLibrary short games', () => {
|
||||
expect(screen.getByRole('button', {name: 'LIBRARY.FILTER_SHORT'}).getAttribute('aria-pressed')).toBe('true');
|
||||
});
|
||||
});
|
||||
|
||||
describe('GameLibrary with games added by hand', () => {
|
||||
const answer = (games, hasSteamId) => vi.fn(async (url) => ({
|
||||
ok: true, status: 200,
|
||||
json: async () => (String(url).includes('/games-count') ? {count: games.length, hasSteamId} : {...page, content: games}),
|
||||
}));
|
||||
const zelda = {appid: -1025, name: 'Zelda', playtimeMinutes: 90, status: 'BACKLOG', source: 'MANUAL',
|
||||
platform: 'Nintendo Switch', imageUrl: 'https://images.igdb.com/z.jpg'};
|
||||
|
||||
it('shows the platform and the IGDB picture of a manual game', async () => {
|
||||
globalThis.fetch = answer([zelda], true);
|
||||
renderLibrary();
|
||||
|
||||
expect(await screen.findByText('Nintendo Switch')).toBeTruthy();
|
||||
expect(document.querySelector('img[src="https://images.igdb.com/z.jpg"]')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('hides the Steam sync for a user without a Steam ID but still offers adding a game', async () => {
|
||||
globalThis.fetch = answer([zelda], false);
|
||||
renderLibrary();
|
||||
|
||||
await screen.findByText('Zelda');
|
||||
await waitFor(() => expect(screen.queryByText('LIBRARY.RESYNC')).toBeNull());
|
||||
expect(screen.getByRole('button', {name: 'MANUAL_GAME.ADD_BUTTON'})).toBeTruthy();
|
||||
});
|
||||
|
||||
it('opens the add panel', async () => {
|
||||
globalThis.fetch = answer([zelda], true);
|
||||
renderLibrary();
|
||||
|
||||
fireEvent.click(await screen.findByRole('button', {name: 'MANUAL_GAME.ADD_BUTTON'}));
|
||||
|
||||
expect(screen.getByText('MANUAL_GAME.ADD_TITLE')).toBeTruthy();
|
||||
expect(screen.getByText('LIBRARY.RESYNC')).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -25,7 +25,7 @@ function RankedGames({title, games, formatValue}) {
|
||||
{games.map((g, idx) => (
|
||||
<li key={g.appid} className="flex items-center gap-3 px-5 py-3">
|
||||
<span className="w-4 text-right text-sm font-semibold text-muted-foreground tabular-nums">{idx + 1}</span>
|
||||
<GameCover appid={g.appid} className="w-16 shrink-0"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-16 shrink-0"/>
|
||||
<span className="min-w-0 flex-1 truncate font-medium">{g.name ?? `App ${g.appid}`}</span>
|
||||
<span className="text-sm text-muted-foreground tabular-nums">{formatValue(g.value ?? 0)}</span>
|
||||
</li>
|
||||
|
||||
@@ -187,7 +187,7 @@ function PickCard({game, expireSession}) {
|
||||
return (
|
||||
<Card className="gap-3 overflow-hidden p-0">
|
||||
<Link to={`/library/${game.appid}`} className="block">
|
||||
<GameCover appid={game.appid} className="w-full"/>
|
||||
<GameCover appid={game.appid} imageUrl={game.imageUrl} className="w-full"/>
|
||||
</Link>
|
||||
<div className="flex flex-1 flex-col gap-3 px-4 pb-4">
|
||||
<Link to={`/library/${game.appid}`} className="font-semibold hover:text-primary transition-colors">
|
||||
|
||||
@@ -149,7 +149,7 @@ export default function PublicProfilePage() {
|
||||
<ul className="grid grid-cols-2 gap-3 sm:grid-cols-4">
|
||||
{library.playing.map((g) => (
|
||||
<li key={g.appid} className="space-y-1.5">
|
||||
<GameCover appid={g.appid} className="w-full"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-full"/>
|
||||
<div className="truncate text-sm font-medium">{g.name ?? `App ${g.appid}`}</div>
|
||||
<div className="text-xs text-muted-foreground tabular-nums">{formatPlaytime(g.playtimeMinutes)}</div>
|
||||
</li>
|
||||
@@ -166,7 +166,7 @@ export default function PublicProfilePage() {
|
||||
<ul className="divide-y">
|
||||
{library.finished.map((g) => (
|
||||
<li key={g.appid} className="flex items-center gap-3 sm:gap-4 px-4 sm:px-5 py-3">
|
||||
<GameCover appid={g.appid} className="w-16 sm:w-24 shrink-0"/>
|
||||
<GameCover appid={g.appid} imageUrl={g.imageUrl} className="w-16 sm:w-24 shrink-0"/>
|
||||
<span className="min-w-0 flex-1 truncate font-medium">{g.name ?? `App ${g.appid}`}</span>
|
||||
{g.rating && (
|
||||
<span className="flex items-center gap-0.5" aria-label={t('BACKLOG.RATING_STARS', {count: g.rating})}>
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
import {apiFetch} from './api.js';
|
||||
|
||||
const LIBRARY_URL = () => `${import.meta.env.VITE_CORE_API_URL}/api/library`;
|
||||
const JSON_HEADERS = {'Content-Type': 'application/json'};
|
||||
|
||||
// A game that is not on Steam has a negative key (minus its IGDB id). Steam art and the Steam store exist only for
|
||||
// positive keys; Auth also takes only those as background or banner.
|
||||
export const isSteamKey = (appid) => Number(appid) > 0;
|
||||
|
||||
export const hoursToMinutes = (hours) => {
|
||||
const value = Number(String(hours).replace(',', '.'));
|
||||
return Number.isFinite(value) && value > 0 ? Math.round(value * 60) : 0;
|
||||
};
|
||||
|
||||
// The calls return the raw response; the caller handles the status.
|
||||
export const searchGames = (query, signal) =>
|
||||
apiFetch(`${LIBRARY_URL()}/game-search?${new URLSearchParams({q: query.trim()})}`, {signal});
|
||||
|
||||
export const addGame = ({igdbId, platform, status, playtimeMinutes}) =>
|
||||
apiFetch(`${LIBRARY_URL()}/games`, {
|
||||
method: 'POST',
|
||||
headers: JSON_HEADERS,
|
||||
body: JSON.stringify({igdbId, platform, status, playtimeMinutes}),
|
||||
});
|
||||
|
||||
export const updateManualGame = (appid, {platform, playtimeMinutes}) =>
|
||||
apiFetch(`${LIBRARY_URL()}/games/${appid}/manual`, {
|
||||
method: 'PUT',
|
||||
headers: JSON_HEADERS,
|
||||
body: JSON.stringify({platform, playtimeMinutes}),
|
||||
});
|
||||
|
||||
export const removeGame = (appid) => apiFetch(`${LIBRARY_URL()}/games/${appid}`, {method: 'DELETE'});
|
||||
Reference in new issue
Block a user