Public Access
feat(library): set status and rating in one step (#56)
Library rows: the status badge is a menu that saves at once. Game page: status and rating in the top card, saved on click. Status changes and hiding a game show an Undo toast. Other game actions moved into a "..." menu; split and unlink ask first. New sorts: name, last played, time to beat; "last synced" is gone. Page numbers and 44 px touch targets on phones.
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@@ -75,8 +75,10 @@ flowchart LR
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```
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- **Landing page**: next to the community numbers and the top games, three blocks: games per platform, top genres and
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finished games per year of all users.
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- **Library**: status filters, source filter (Steam, PlayStation, manual; a linked set matches on each of its sources), "short games" filter (up to 10 h), search, sorting by playtime, recently seen, newest
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in library, rating or priority, paging. Each row shows the unlocked achievements. A game you own on several
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- **Library**: status filters, source filter (Steam, PlayStation, manual; a linked set matches on each of its sources), "short games" filter (up to 10 h), search, sorting by playtime, newest
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in library, rating, priority, name, last played or time to beat (games never played or without a time to beat come last), page
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numbers with Previous / Next. Each row shows the unlocked achievements, and its status badge is a menu: choosing a status saves at once
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(with an Undo in the toast and the points check). While sorted by rating or priority the row shows them. A game you own on several
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platforms is one row (Core's counted edition) with a small badge per platform next to the title (`PlatformIcons`:
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ST, PS or the platform name, from `platforms[]`; lucide has no brand icons).
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- **Editions**: the editions of one game (Steam and PS5 copy, remaster, port) are linked automatically from IGDB's
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@@ -314,7 +316,7 @@ flowchart LR
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- `/questions` (`QuestionsPage`, nav item with the open count; the badge is hidden on the page, whose title shows the
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live count) lists one card per game with an open question (Start it? / Finished? / Dropped? / Rate it?). Core decides
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which question is open; `src/utils/questions.js` only loads the list and sends the answer. A yes to Finished? gets
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the Rate it? card back at once. `409` / `404` reload the list. `RatingStars` is shared with `BacklogCard`.
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the Rate it? card back at once. `409` / `404` reload the list. `RatingStars` is shared with `GameHeroCard`.
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Below the cards, a closed "Removed games" section (`RemovedGamesSection`, `GET /api/library/removed-games`) has a
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Restore button per game (`POST /api/library/games/{appid}/restore`). The toast after "Remove from library" on a
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manual game has an Undo that restores it the same way.
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@@ -339,10 +341,12 @@ flowchart LR
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Detail -->|"Same game as... (request)"| Request["Core POST /api/library/games/{appid}/link-requests"]
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Detail -->|"Unlink (auditor)"| Unlink["Core DELETE /api/library/games/{appid}/link"]
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Split --> Reload["reload the detail"]
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Backlog["BacklogCard save"] -->|"game has editions"| Reload
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Backlog["GameHeroCard / BacklogCard save"] -->|"game has editions"| Reload
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```
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- The game page edits at once: status (menu with Undo) and rating in `GameHeroCard`, priority in `BacklogCard`; only the
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notes there have a Save button. Background, banner, profile art, hide (with Undo) and the auditor tools sit in the "..." menu of the hero card.
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- `EditionsCard` shows "Not the same game" on every game that has other editions in the own library. The call goes
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through `src/utils/links.js` (`splitGame`); `404 NOT_LINKED` shows the generic error toast.
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through `src/utils/links.js` (`splitGame`) after a confirm dialog (unlink asks too); `404 NOT_LINKED` shows the generic error toast.
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```mermaid
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flowchart LR
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