From 600cf07b5aa4a2fe14a6324bd304264d1f5105a0 Mon Sep 17 00:00:00 2001 From: lobo Date: Tue, 13 Oct 2026 09:17:41 +0200 Subject: [PATCH] test(game-detail): wait for points refetch instead of fixed sleep --- src/pages/GameDetail.points.test.jsx | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/pages/GameDetail.points.test.jsx b/src/pages/GameDetail.points.test.jsx index 5d92ada..e609b98 100644 --- a/src/pages/GameDetail.points.test.jsx +++ b/src/pages/GameDetail.points.test.jsx @@ -38,6 +38,5 @@ it('checksThePointsAgainAfterTheAchievementRefresh', async () => { // The refresh stored the ending achievement: Core would settle the finish now (the old single call did). finishRefresh(json(200, {...game, achievementsStale: false, achievementsUnlocked: 5})); - await new Promise((resolve) => setTimeout(resolve, 50)); - expect(pointsCalls()).toBe(2); + await waitFor(() => expect(pointsCalls()).toBe(2)); });