diff --git a/README.md b/README.md
index 98a4b03..49dc36c 100644
--- a/README.md
+++ b/README.md
@@ -57,6 +57,8 @@ To Be Played is split into three repositories:
- **Admin** (PLATFORM_ADMIN only, `/admin/users`): search the users, block, unblock and delete them (the email is
typed to confirm a delete). "View as" in the menu switches the own session to User or Auditor and back; a badge
shows the lower role. Auth checks every right on the server.
+- **Correct game data** (AUDITOR or higher): "Correct data" on the game detail page changes name, header image,
+ speedrun link, moods, endless flag and genres for every user; each field goes back to the source on its own.
- **Delete my account** in the settings: a dialog asks for the own email and the password. Auth blocks the
account at once and removes it after 30 days; the page ends the session and goes to the landing page.
- **Build version** in the settings: commit and build time of Frontend, Auth and Core, each hash links to its
diff --git a/public/i18n/de.json b/public/i18n/de.json
index dd9eebe..ca3a1f4 100644
--- a/public/i18n/de.json
+++ b/public/i18n/de.json
@@ -518,5 +518,32 @@
"PAGE_OF": "Seite {{current}} von {{total}}",
"PREVIOUS": "Zurück",
"NEXT": "Weiter"
+ },
+ "CORRECTION": {
+ "OPEN": "Daten korrigieren",
+ "TITLE": "Spieldaten korrigieren",
+ "TEXT": "Änderungen gelten für alle Nutzer und bleiben auch nach dem nächsten Abgleich mit Steam, IGDB oder speedrun.com.",
+ "SAVE": "Speichern",
+ "BACK_TO_SOURCE": "Zurück zur Quelle",
+ "CORRECTED": "Korrigiert",
+ "SAVED": "Korrektur gespeichert",
+ "INVALID": "Nicht gespeichert: {{message}}",
+ "NO_ACCESS": "Nur Auditoren können Spieldaten korrigieren.",
+ "ERROR": "Die Korrektur konnte nicht gespeichert werden.",
+ "IMAGE_HINT": "https://… (leer: das Steam-Headerbild)",
+ "SPEEDRUN_HINT": "https://www.speedrun.com/… (leer: kein Speedrun)",
+ "FIELD": {
+ "NAME": "Name",
+ "IMAGE": "URL des Headerbilds",
+ "SPEEDRUN": "Speedrun-Link",
+ "MOODS": "Stimmungen",
+ "ENDLESS": "Endloses Spiel",
+ "GENRES": "Genres"
+ },
+ "ENDLESS": {
+ "UNKNOWN": "Unbekannt",
+ "YES": "Ja",
+ "NO": "Nein"
+ }
}
}
diff --git a/public/i18n/en.json b/public/i18n/en.json
index 3d327e8..3f79c69 100644
--- a/public/i18n/en.json
+++ b/public/i18n/en.json
@@ -518,5 +518,32 @@
"PAGE_OF": "Page {{current}} of {{total}}",
"PREVIOUS": "Previous",
"NEXT": "Next"
+ },
+ "CORRECTION": {
+ "OPEN": "Correct data",
+ "TITLE": "Correct game data",
+ "TEXT": "Changes apply to every user and stay after the next refresh from Steam, IGDB or speedrun.com.",
+ "SAVE": "Save",
+ "BACK_TO_SOURCE": "Back to source",
+ "CORRECTED": "Corrected",
+ "SAVED": "Correction saved",
+ "INVALID": "Not saved: {{message}}",
+ "NO_ACCESS": "Only auditors can correct game data.",
+ "ERROR": "The correction could not be saved.",
+ "IMAGE_HINT": "https://… (empty: the Steam header)",
+ "SPEEDRUN_HINT": "https://www.speedrun.com/… (empty: no speedrun)",
+ "FIELD": {
+ "NAME": "Name",
+ "IMAGE": "Header image URL",
+ "SPEEDRUN": "Speedrun link",
+ "MOODS": "Moods",
+ "ENDLESS": "Endless game",
+ "GENRES": "Genres"
+ },
+ "ENDLESS": {
+ "UNKNOWN": "Unknown",
+ "YES": "Yes",
+ "NO": "No"
+ }
}
}
diff --git a/src/components/GameCorrectionDialog.jsx b/src/components/GameCorrectionDialog.jsx
new file mode 100644
index 0000000..1257399
--- /dev/null
+++ b/src/components/GameCorrectionDialog.jsx
@@ -0,0 +1,158 @@
+import {useEffect, useRef, useState} from 'react';
+import {useTranslation} from 'react-i18next';
+import {Loader2, RotateCcw, Save} from 'lucide-react';
+import {toast} from 'sonner';
+
+import {Badge} from '@/components/ui/badge';
+import {Button} from '@/components/ui/button';
+import {Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle} from '@/components/ui/dialog';
+import {Input} from '@/components/ui/input';
+import {Label} from '@/components/ui/label';
+import useSessionExpired from '../hooks/useSessionExpired.js';
+import {CORRECTABLE_MOODS, IGDB_GENRES, resetCorrection, saveCorrection} from '../utils/corrections.js';
+import {genreKey} from '../utils/stats.js';
+
+const ENDLESS_CHOICES = [[null, 'UNKNOWN'], [true, 'YES'], [false, 'NO']];
+// Core refuses more.
+const MAX_GENRES = 10;
+
+const initialValues = (game) => ({
+ name: game.name ?? '',
+ image: game.imageUrl ?? '',
+ speedrun: game.speedrunUrl ?? '',
+ moods: game.moods ?? [],
+ endless: game.endless ?? null,
+ genres: game.genres ?? [],
+});
+
+// An empty text field means "none": the Steam header, or no speedrun.
+const toValue = (value) => (typeof value === 'string' ? value.trim() || null : value);
+
+const toggled = (list, item) => (list.includes(item) ? list.filter((each) => each !== item) : [...list, item]);
+
+/**
+ * AUDITOR or higher: corrects the shared data of one game for every user. Each field saves on its own;
+ * onChanged loads the game again.
+ */
+export default function GameCorrectionDialog({game, open, onOpenChange, onChanged}) {
+ const {t} = useTranslation();
+ const expireSession = useSessionExpired();
+ const [values, setValues] = useState(() => initialValues(game));
+ const [busy, setBusy] = useState(null);
+ // The field whose save or reset the next game from GameDetail answers; the other fields keep their edits.
+ const sentField = useRef(null);
+
+ useEffect(() => {
+ if (open) setValues(initialValues(game));
+ // Only when the dialog opens; a reload after a save is handled below.
+ }, [open]);
+
+ useEffect(() => {
+ const field = sentField.current;
+ if (field) {
+ sentField.current = null;
+ setValues((v) => ({...v, [field]: initialValues(game)[field]}));
+ }
+ }, [game]);
+
+ const corrected = new Set((game.corrections ?? []).map((c) => c.field.toLowerCase()));
+ const set = (field, value) => setValues((v) => ({...v, [field]: value}));
+
+ const send = async (field, request) => {
+ setBusy(field);
+ try {
+ const response = await request();
+ if (response.status === 401) {
+ expireSession();
+ return;
+ }
+ if (response.ok) {
+ toast.success(t('CORRECTION.SAVED'));
+ sentField.current = field;
+ onChanged?.();
+ return;
+ }
+ const data = await response.json().catch(() => ({}));
+ toast.error(data.code === 'INVALID_CORRECTION' ? t('CORRECTION.INVALID', {message: data.message})
+ : response.status === 403 ? t('CORRECTION.NO_ACCESS') : t('CORRECTION.ERROR'));
+ } catch (err) {
+ console.error('Correction error:', err);
+ toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
+ } finally {
+ setBusy(null);
+ }
+ };
+
+ const row = (field, input) => (
+
+
+
+ {corrected.has(field) && {t('CORRECTION.CORRECTED')}}
+
+ {input}
+
+
+ {corrected.has(field) && (
+
+ )}
+
+
+ );
+
+ const choices = (field, options, label, max = Infinity) => (
+
+ {options.map((option) => (
+
+ ))}
+
+ );
+
+ // A genre IGDB added later still shows, so it can be removed.
+ const genreOptions = [...IGDB_GENRES, ...values.genres.filter((g) => !IGDB_GENRES.includes(g))];
+
+ return (
+
+ );
+}
diff --git a/src/components/GameCorrectionDialog.test.jsx b/src/components/GameCorrectionDialog.test.jsx
new file mode 100644
index 0000000..ec045b8
--- /dev/null
+++ b/src/components/GameCorrectionDialog.test.jsx
@@ -0,0 +1,114 @@
+// @vitest-environment jsdom
+import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
+import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
+import {MemoryRouter} from 'react-router-dom';
+import {toast} from 'sonner';
+import GameCorrectionDialog from './GameCorrectionDialog.jsx';
+
+vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
+vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
+
+const game = {
+ appid: 620, name: 'Portal 2', imageUrl: null, speedrunUrl: 'https://www.speedrun.com/portal_2',
+ moods: ['STORY'], endless: null, genres: ['Puzzle'],
+ corrections: [{field: 'NAME', correctedAt: '2026-09-28T10:00:00Z'}],
+};
+
+const answer = (status, body = {}) => ({ok: status < 300, status, json: async () => body});
+
+const renderDialog = (onChanged = vi.fn()) => {
+ render();
+ return onChanged;
+};
+
+// The rows in order: name, image, speedrun, moods, endless, genres.
+const saveButton = (row) => screen.getAllByRole('button', {name: 'CORRECTION.SAVE'})[row];
+
+const sent = () => fetch.mock.calls.map(([url, init]) => ({url, method: init?.method, body: init?.body && JSON.parse(init.body)}));
+
+beforeEach(() => {
+ localStorage.setItem('tbp_session', '1');
+ globalThis.fetch = vi.fn(async () => answer(204));
+});
+
+afterEach(() => {
+ cleanup();
+ localStorage.clear();
+ vi.clearAllMocks();
+});
+
+describe('GameCorrectionDialog', () => {
+ it('saves one field and loads the game again', async () => {
+ const onChanged = renderDialog();
+
+ fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.NAME'), {target: {value: ' Portal Two '}});
+ fireEvent.click(saveButton(0));
+
+ await waitFor(() => expect(onChanged).toHaveBeenCalled());
+ expect(sent()).toEqual([{url: expect.stringContaining('/api/library/games/620/corrections/name'), method: 'PUT',
+ body: {value: 'Portal Two'}}]);
+ expect(toast.success).toHaveBeenCalledWith('CORRECTION.SAVED');
+ });
+
+ it('sends an empty link as "no speedrun" and the chosen moods as a list', async () => {
+ renderDialog();
+
+ fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN'), {target: {value: ' '}});
+ fireEvent.click(saveButton(2));
+ await waitFor(() => expect(fetch).toHaveBeenCalledTimes(1));
+ fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.COOP'}));
+ fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.STORY'}));
+ fireEvent.click(saveButton(3));
+
+ await waitFor(() => expect(fetch).toHaveBeenCalledTimes(2));
+ expect(sent().map((call) => call.body)).toEqual([{value: null}, {value: ['COOP']}]);
+ });
+
+ it('marks a corrected field and goes back to the source', async () => {
+ const onChanged = renderDialog();
+
+ expect(screen.getAllByText('CORRECTION.CORRECTED')).toHaveLength(1);
+ fireEvent.click(screen.getByRole('button', {name: 'CORRECTION.BACK_TO_SOURCE'}));
+
+ await waitFor(() => expect(onChanged).toHaveBeenCalled());
+ expect(sent()).toEqual([{url: expect.stringContaining('/corrections/name'), method: 'DELETE', body: undefined}]);
+ });
+
+ it('shows why Core refused a value', async () => {
+ globalThis.fetch = vi.fn(async () => answer(400, {code: 'INVALID_CORRECTION', message: 'image must be https'}));
+ const onChanged = renderDialog();
+
+ fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.IMAGE'), {target: {value: 'http://x'}});
+ fireEvent.click(saveButton(1));
+
+ await waitFor(() => expect(toast.error).toHaveBeenCalledWith('CORRECTION.INVALID'));
+ expect(onChanged).not.toHaveBeenCalled();
+ });
+
+ it('keeps an unsaved edit of another field after the reload', async () => {
+ const onChanged = vi.fn();
+ const {rerender} = render();
+ fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN'), {target: {value: 'https://www.speedrun.com/portal'}});
+ fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.NAME'), {target: {value: 'Portal Two'}});
+ fireEvent.click(saveButton(0));
+ await waitFor(() => expect(onChanged).toHaveBeenCalled());
+
+ // GameDetail loads the game again and passes the new object.
+ rerender();
+
+ expect(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN').value).toBe('https://www.speedrun.com/portal');
+ expect(screen.getByLabelText('CORRECTION.FIELD.NAME').value).toBe('Portal Two');
+ });
+
+ it('offers no eleventh genre', () => {
+ renderDialog();
+
+ const genres = ['Adventure', 'Arcade', 'Fighting', 'Indie', 'MOBA', 'Music', 'Pinball', 'Platform', 'Racing'];
+ genres.forEach((genre) => fireEvent.click(screen.getByRole('button', {name: `STATS.GENRE.${genre.toUpperCase()}`})));
+
+ expect(screen.getByRole('button', {name: 'STATS.GENRE.SHOOTER'}).disabled).toBe(true);
+ expect(screen.getByRole('button', {name: 'STATS.GENRE.PUZZLE'}).disabled).toBe(false);
+ });
+});
diff --git a/src/pages/GameDetail.jsx b/src/pages/GameDetail.jsx
index 51a745e..e97c463 100644
--- a/src/pages/GameDetail.jsx
+++ b/src/pages/GameDetail.jsx
@@ -1,7 +1,7 @@
import {useEffect, useMemo, useState} from 'react';
import {Link, useNavigate, useParams} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
-import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
+import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, PencilLine, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
import {toast} from 'sonner';
import {Badge} from '@/components/ui/badge';
@@ -15,15 +15,18 @@ import GameStatusBadge from '../components/GameStatusBadge.jsx';
import ManualGameCard from '../components/ManualGameCard.jsx';
import CompletedHint from '../components/CompletedHint.jsx';
import FinishedHint from '../components/FinishedHint.jsx';
+import GameCorrectionDialog from '../components/GameCorrectionDialog.jsx';
import PlayingHint from '../components/PlayingHint.jsx';
import TimeToBeat from '../components/TimeToBeat.jsx';
import {formatPlaytime} from '../utils/games.js';
+import useCurrentUser from '../hooks/useCurrentUser.js';
import useSessionExpired from '../hooks/useSessionExpired.js';
import useSaveAppearance from '../hooks/useSaveAppearance.js';
import {usePreferences} from '../context/PreferencesContext.jsx';
import PageContainer from '../components/PageContainer.jsx';
import {apiFetch} from '../utils/api.js';
import {ACHIEVEMENT_ICONS, reportBrokenImage} from '../utils/brokenImages.js';
+import {canCorrect} from '../utils/corrections.js';
import {setGameHidden} from '../utils/hiddenGames.js';
import {hasSession} from '../utils/auth.js';
import {isSteamKey} from '../utils/manualGames.js';
@@ -63,6 +66,9 @@ export default function GameDetail() {
const [isLoading, setIsLoading] = useState(true);
const [hiding, setHiding] = useState(false);
const [error, setError] = useState(null);
+ const [correcting, setCorrecting] = useState(false);
+ const [reloads, setReloads] = useState(0);
+ const auditor = canCorrect(useCurrentUser(true));
useEffect(() => {
let cancelled = false;
@@ -107,7 +113,7 @@ export default function GameDetail() {
return () => {
cancelled = true;
};
- }, [appid, navigate, expireSession, t]);
+ }, [appid, navigate, expireSession, t, reloads]);
const sortedAchievements = useMemo(() => {
if (!data?.achievements) return [];
@@ -211,6 +217,11 @@ export default function GameDetail() {
)}
+ {auditor && (
+
+ )}
{/* Store page, background and banner need Steam art, so a game off Steam has none of them.
Hide is here too: only a Steam game can be hidden. */}
@@ -339,6 +350,11 @@ export default function GameDetail() {
)}
>
)}
+ {/* Outside the content: the reload after a save must not close it. */}
+ {data && auditor && (
+ setReloads((n) => n + 1)}/>
+ )}
);
}
diff --git a/src/pages/GameDetail.test.jsx b/src/pages/GameDetail.test.jsx
index fcffb70..a4194f9 100644
--- a/src/pages/GameDetail.test.jsx
+++ b/src/pages/GameDetail.test.jsx
@@ -1,6 +1,6 @@
// @vitest-environment jsdom
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
-import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
+import {act, cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
import {MemoryRouter, Route, Routes} from 'react-router-dom';
import GameDetail from './GameDetail.jsx';
import {PreferencesProvider} from '../context/PreferencesContext.jsx';
@@ -241,4 +241,34 @@ describe('GameDetail of a game added by hand', () => {
expect(await screen.findByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'})).toBeTruthy();
expect(screen.queryByText('MANUAL_GAME.TITLE')).toBeNull();
});
+
+ describe('corrections', () => {
+ const loggedInAs = (me) => {
+ globalThis.fetch = vi.fn(async (url) => ({ok: true, status: 200,
+ json: async () => (url.includes('/api/users/me') ? me : game)}));
+ };
+
+ it('offers "correct data" to an active auditor', async () => {
+ loggedInAs({role: 'AUDITOR', activeRole: 'AUDITOR'});
+ renderDetail();
+
+ fireEvent.click(await screen.findByRole('button', {name: 'CORRECTION.OPEN'}));
+
+ expect(await screen.findByText('CORRECTION.TITLE')).toBeTruthy();
+ });
+
+ it('offers nothing to a user or to an admin viewing as user', async () => {
+ for (const me of [{role: 'USER', activeRole: 'USER'}, {role: 'PLATFORM_ADMIN', activeRole: 'USER'}]) {
+ loggedInAs(me);
+ renderDetail();
+
+ await screen.findByText('Half-Life 2');
+ await waitFor(() => expect(fetch).toHaveBeenCalledWith(expect.stringContaining('/api/users/me'), expect.anything()));
+ // Let the answer of /me reach the page before looking for the button.
+ await act(async () => {});
+ expect(screen.queryByRole('button', {name: 'CORRECTION.OPEN'})).toBeNull();
+ cleanup();
+ }
+ });
+ });
});
diff --git a/src/utils/corrections.js b/src/utils/corrections.js
new file mode 100644
index 0000000..7814d83
--- /dev/null
+++ b/src/utils/corrections.js
@@ -0,0 +1,35 @@
+import {apiFetch} from './api.js';
+import {ROLES} from './admin.js';
+
+const JSON_HEADERS = {'Content-Type': 'application/json'};
+
+const url = (appid, field) =>
+ `${import.meta.env.VITE_CORE_API_URL}/api/library/games/${appid}/corrections/${field}`;
+
+/**
+ * IGDB's genre names, the values Core stores. Each has a STATS.GENRE key (see genreKey).
+ */
+export const IGDB_GENRES = ['Adventure', 'Arcade', 'Card & Board Game', 'Fighting', "Hack and slash/Beat 'em up",
+ 'Indie', 'MOBA', 'Music', 'Pinball', 'Platform', 'Point-and-click', 'Puzzle', 'Quiz/Trivia', 'Racing',
+ 'Real Time Strategy (RTS)', 'Role-playing (RPG)', 'Shooter', 'Simulator', 'Sport', 'Strategy', 'Tactical',
+ 'Turn-based strategy (TBS)', 'Visual Novel'];
+
+// SPEEDRUN is the speedrun link, not a stored mood.
+export const CORRECTABLE_MOODS = ['STORY', 'COOP', 'CHILL', 'ACTION', 'SCARY'];
+
+/**
+ * An AUDITOR or higher, by the active role: an admin viewing as USER cannot correct.
+ */
+export const canCorrect = (currentUser) =>
+ !!currentUser && ROLES.indexOf(currentUser.activeRole) >= ROLES.indexOf('AUDITOR');
+
+/**
+ * PUT: 204, 400 {code: INVALID_CORRECTION, message}, 403 below AUDITOR, 404 unknown game.
+ */
+export const saveCorrection = (appid, field, value) =>
+ apiFetch(url(appid, field), {method: 'PUT', headers: JSON_HEADERS, body: JSON.stringify({value})});
+
+/**
+ * DELETE: back to the source's value, 204.
+ */
+export const resetCorrection = (appid, field) => apiFetch(url(appid, field), {method: 'DELETE'});
diff --git a/src/utils/corrections.test.js b/src/utils/corrections.test.js
new file mode 100644
index 0000000..9abc470
--- /dev/null
+++ b/src/utils/corrections.test.js
@@ -0,0 +1,22 @@
+import {describe, expect, it} from 'vitest';
+import en from '../../public/i18n/en.json';
+import de from '../../public/i18n/de.json';
+import {canCorrect, IGDB_GENRES} from './corrections.js';
+import {genreKey} from './stats.js';
+
+describe('corrections', () => {
+ it('knows a text for every IGDB genre it offers', () => {
+ for (const genre of IGDB_GENRES) {
+ expect(en.STATS.GENRE[genreKey(genre)], genre).toBeTruthy();
+ expect(de.STATS.GENRE[genreKey(genre)], genre).toBeTruthy();
+ }
+ });
+
+ it('lets only an active AUDITOR or higher correct', () => {
+ expect(canCorrect({role: 'AUDITOR', activeRole: 'AUDITOR'})).toBe(true);
+ expect(canCorrect({role: 'PLATFORM_ADMIN', activeRole: 'PLATFORM_ADMIN'})).toBe(true);
+ expect(canCorrect({role: 'PLATFORM_ADMIN', activeRole: 'USER'})).toBe(false);
+ expect(canCorrect({role: 'USER', activeRole: 'USER'})).toBe(false);
+ expect(canCorrect(null)).toBe(false);
+ });
+});