feat(library): add the merge duplicate dialog
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lobo committed 2026-09-28 11:25:45 +02:00
1 parent 01ae372b2d
commit 78ba0700c8
10 files changed
+355 -84

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+5 -82
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@@ -1,22 +1,19 @@
import {useEffect, useState} from 'react';
import {useState} from 'react';
import {useNavigate} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {toast} from 'sonner';
import {ArrowLeft, Loader2, Plus, Search, X} from 'lucide-react';
import {ArrowLeft, Loader2, Plus, X} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import {Input} from '@/components/ui/input';
import {Label} from '@/components/ui/label';
import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
import GameCover from './GameCover.jsx';
import GameSearch from './GameSearch.jsx';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {GAME_STATUSES} from '../utils/backlog.js';
import {addGame, hoursToMinutes, searchGames} from '../utils/manualGames.js';
const SEARCH_DEBOUNCE_MS = 400;
const MIN_QUERY = 2;
import {addGame, hoursToMinutes} from '../utils/manualGames.js';
/**
* Search IGDB and add a game the user owns outside Steam, e.g. on PlayStation or Switch.
@@ -26,44 +23,8 @@ export default function AddGamePanel({onClose}) {
const navigate = useNavigate();
const expireSession = useSessionExpired();
const [query, setQuery] = useState('');
// idle | loading | done | unavailable | failed
const [searchState, setSearchState] = useState('idle');
const [results, setResults] = useState([]);
const [picked, setPicked] = useState(null);
useEffect(() => {
const trimmed = query.trim();
if (trimmed.length < MIN_QUERY) {
setSearchState('idle');
setResults([]);
return undefined;
}
const controller = new AbortController();
const timer = setTimeout(async () => {
setSearchState('loading');
try {
const response = await searchGames(trimmed, controller.signal);
if (response.status === 401) {
expireSession();
return;
}
if (!response.ok) {
setSearchState('failed');
return;
}
const data = await response.json();
setResults(data.results ?? []);
setSearchState(data.available ? 'done' : 'unavailable');
} catch (err) {
if (err.name !== 'AbortError') setSearchState('failed');
}
}, SEARCH_DEBOUNCE_MS);
return () => {
clearTimeout(timer);
controller.abort();
};
}, [query, expireSession]);
return (
<Card className="p-5 gap-4">
<div className="flex items-center justify-between gap-3">
@@ -81,45 +42,7 @@ export default function AddGamePanel({onClose}) {
) : (
<>
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.ADD_HINT')}</p>
<div className="relative">
<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
onChange={(e) => setQuery(e.target.value)}/>
</div>
{searchState === 'loading' && (
<p className="flex items-center gap-2 text-sm text-muted-foreground">
<Loader2 className="size-4 animate-spin"/>{t('MANUAL_GAME.SEARCHING')}
</p>
)}
{searchState === 'unavailable' && <p className="text-sm text-muted-foreground">{t('MANUAL_GAME.UNAVAILABLE')}</p>}
{searchState === 'failed' && <p className="text-sm text-destructive">{t('MANUAL_GAME.SEARCH_FAILED')}</p>}
{searchState === 'done' && results.length === 0 && (
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.NO_HITS')}</p>
)}
{searchState === 'done' && results.length > 0 && (
<ul className="divide-y rounded-md border">
{results.map((hit) => (
<li key={hit.igdbId}>
<button type="button" disabled={hit.inLibrary} onClick={() => setPicked(hit)}
className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
<span className="min-w-0 flex-1">
<span className="block truncate font-medium">
{hit.name}{hit.year ? ` (${hit.year})` : ''}
</span>
<span className="block truncate text-xs text-muted-foreground">
{hit.platforms.join(' · ')}
</span>
</span>
{hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
</button>
</li>
))}
</ul>
)}
<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked} blockInLibrary/>
</>
)}
</Card>
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@@ -0,0 +1,88 @@
import {useEffect, useState} from 'react';
import {useTranslation} from 'react-i18next';
import {ArrowLeft, Loader2, Merge} from 'lucide-react';
import {toast} from 'sonner';
import {Button} from '@/components/ui/button';
import {Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle} from '@/components/ui/dialog';
import GameSearch from './GameSearch.jsx';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {mergeGame} from '../utils/corrections.js';
import {isSteamKey} from '../utils/manualGames.js';
const KNOWN_ERRORS = new Set(['SAME_GAME', 'STEAM_GAMES', 'GAME_NOT_FOUND']);
/**
* AUDITOR or higher: merges this game with another key of the same game, for every user. onMerged gets the key
* the game lives under now.
*/
export default function GameMergeDialog({game, open, onOpenChange, onMerged}) {
const {t} = useTranslation();
const expireSession = useSessionExpired();
const [query, setQuery] = useState('');
const [picked, setPicked] = useState(null);
const [busy, setBusy] = useState(false);
useEffect(() => {
if (open) {
setQuery('');
setPicked(null);
}
}, [open]);
const merge = async () => {
setBusy(true);
try {
const response = await mergeGame(game.appid, picked.appid);
if (response.status === 401) {
expireSession();
return;
}
const data = await response.json().catch(() => ({}));
if (response.ok) {
toast.success(t('MERGE.DONE'));
onOpenChange(false);
onMerged(data.appid);
return;
}
toast.error(KNOWN_ERRORS.has(data.code) ? t(`MERGE.ERROR.${data.code}`)
: response.status === 403 ? t('MERGE.NO_ACCESS') : t('MERGE.ERROR.OTHER'));
} catch (err) {
console.error('Merge error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
}
};
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-h-[90vh] overflow-y-auto">
<DialogHeader>
<DialogTitle>{t('MERGE.TITLE')}</DialogTitle>
<DialogDescription>{t('MERGE.HINT', {name: game.name})}</DialogDescription>
</DialogHeader>
{picked ? (
<div className="space-y-4">
<p className="text-sm">{t('MERGE.CONFIRM', {name: game.name, other: picked.name})}</p>
<div className="flex flex-wrap gap-2">
<Button type="button" variant="outline" disabled={busy} onClick={() => setPicked(null)}>
<ArrowLeft/>{t('MERGE.BACK')}
</Button>
<Button type="button" variant="destructive" disabled={busy} onClick={merge}>
{busy ? <Loader2 className="animate-spin"/> : <Merge/>}{t('MERGE.CONFIRM_BUTTON')}
</Button>
</div>
</div>
) : (
<div className="space-y-3">
{/* Core merges only games it knows and refuses two Steam games, so those are not offered. */}
<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked}
hide={(hit) => !hit.inCatalog || hit.appid === game.appid
|| (isSteamKey(hit.appid) && isSteamKey(game.appid))}/>
</div>
)}
</DialogContent>
</Dialog>
);
}
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@@ -0,0 +1,83 @@
// @vitest-environment jsdom
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
import {MemoryRouter} from 'react-router-dom';
import {toast} from 'sonner';
import GameMergeDialog from './GameMergeDialog.jsx';
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
const hades = {appid: 1145360, name: 'Hades'};
const hit = (appid, name) => ({appid, igdbId: Math.abs(appid), name, year: 2020, imageUrl: null,
platforms: ['Switch'], inLibrary: false, inCatalog: true});
const json = (status, body) => ({ok: status < 400, status, json: async () => body});
function renderDialog(game, post, results) {
globalThis.fetch = vi.fn(async (url, init) => init?.method === 'POST'
? post
: json(200, {available: true, results}));
const onMerged = vi.fn();
render(<MemoryRouter><GameMergeDialog game={game} open onOpenChange={vi.fn()} onMerged={onMerged}/></MemoryRouter>);
return onMerged;
}
const search = (value) => fireEvent.change(screen.getByRole('searchbox'), {target: {value}});
beforeEach(() => {
localStorage.setItem('tbp_session', '1');
});
afterEach(() => {
cleanup();
localStorage.clear();
vi.clearAllMocks();
});
describe('GameMergeDialog', () => {
it('merges the picked game after the confirm step', async () => {
const onMerged = renderDialog(hades, json(200, {appid: 1145360}),
[hit(1145360, 'Hades'), hit(-113112, 'Hades (Switch)'), hit(1145350, 'Hades II'),
{...hit(-4711, 'Hades Fan Remake'), inCatalog: false}]);
search('hades');
const offered = await screen.findByRole('button', {name: /Hades \(Switch\)/});
// The page's own game, other Steam games and games not in ToBePlayed are not offered.
expect(screen.queryByRole('button', {name: /^Hades \(2020\)/})).toBeNull();
expect(screen.queryByRole('button', {name: /Hades II/})).toBeNull();
expect(screen.queryByRole('button', {name: /Fan Remake/})).toBeNull();
fireEvent.click(offered);
expect(fetch).toHaveBeenCalledTimes(1);
fireEvent.click(screen.getByRole('button', {name: 'MERGE.CONFIRM_BUTTON'}));
await waitFor(() => expect(onMerged).toHaveBeenCalledWith(1145360));
const [url, init] = fetch.mock.calls[1];
expect(url).toContain('/api/library/games/1145360/merge');
expect(JSON.parse(init.body)).toEqual({otherAppid: -113112});
expect(toast.success).toHaveBeenCalledWith('MERGE.DONE');
});
it('goes back from the confirm step without merging', async () => {
renderDialog(hades, json(200, {}), [hit(-113112, 'Hades (Switch)')]);
search('hades');
fireEvent.click(await screen.findByRole('button', {name: /Hades \(Switch\)/}));
fireEvent.click(screen.getByRole('button', {name: 'MERGE.BACK'}));
expect(await screen.findByRole('searchbox')).toBeTruthy();
expect(fetch).toHaveBeenCalledTimes(1);
});
it('says why Core refused the merge', async () => {
const onMerged = renderDialog({appid: -113112, name: 'Hades (Switch)'},
json(404, {code: 'GAME_NOT_FOUND'}), [hit(1145360, 'Hades')]);
search('hades');
fireEvent.click(await screen.findByRole('button', {name: /Hades \(2020\)/}));
fireEvent.click(screen.getByRole('button', {name: 'MERGE.CONFIRM_BUTTON'}));
await waitFor(() => expect(toast.error).toHaveBeenCalledWith('MERGE.ERROR.GAME_NOT_FOUND'));
expect(onMerged).not.toHaveBeenCalled();
});
});
+111
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@@ -0,0 +1,111 @@
import {useEffect, useState} from 'react';
import {useTranslation} from 'react-i18next';
import {Loader2, Search} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
import {Input} from '@/components/ui/input';
import GameCover from './GameCover.jsx';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {searchGames} from '../utils/manualGames.js';
const SEARCH_DEBOUNCE_MS = 400;
const MIN_QUERY = 2;
/**
* The search field and the hits of Core's game search. The parent keeps the query, so it stays when the user goes
* back.
*
* @param hide hits not offered at all
* @param blockInLibrary hits already in the own library are shown, but cannot be picked
*/
export default function GameSearch({query, onQueryChange, onPick, hide = () => false, blockInLibrary = false}) {
const {t} = useTranslation();
const {searchState, results} = useGameSearch(query);
const hits = results.filter((hit) => !hide(hit));
return (
<>
<div className="relative">
<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
onChange={(e) => onQueryChange(e.target.value)}/>
</div>
{searchState === 'loading' && (
<p className="flex items-center gap-2 text-sm text-muted-foreground">
<Loader2 className="size-4 animate-spin"/>{t('MANUAL_GAME.SEARCHING')}
</p>
)}
{searchState === 'unavailable' && <p className="text-sm text-muted-foreground">{t('MANUAL_GAME.UNAVAILABLE')}</p>}
{searchState === 'failed' && <p className="text-sm text-destructive">{t('MANUAL_GAME.SEARCH_FAILED')}</p>}
{searchState === 'done' && hits.length === 0 && (
<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.NO_HITS')}</p>
)}
{searchState === 'done' && hits.length > 0 && (
<ul className="divide-y rounded-md border">
{hits.map((hit) => (
<li key={hit.appid}>
<button type="button" disabled={blockInLibrary && hit.inLibrary} onClick={() => onPick(hit)}
className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
<span className="min-w-0 flex-1">
<span className="block truncate font-medium">
{hit.name}{hit.year ? ` (${hit.year})` : ''}
</span>
<span className="block truncate text-xs text-muted-foreground">
{hit.platforms.join(' · ')}
</span>
</span>
{blockInLibrary && hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
</button>
</li>
))}
</ul>
)}
</>
);
}
// Asks Core 400 ms after the last key press; searchState is idle, loading, done, unavailable or failed.
function useGameSearch(query) {
const expireSession = useSessionExpired();
const [searchState, setSearchState] = useState('idle');
const [results, setResults] = useState([]);
useEffect(() => {
const trimmed = query.trim();
if (trimmed.length < MIN_QUERY) {
setSearchState('idle');
setResults([]);
return undefined;
}
const controller = new AbortController();
const timer = setTimeout(async () => {
setSearchState('loading');
try {
const response = await searchGames(trimmed, controller.signal);
if (response.status === 401) {
expireSession();
return;
}
if (!response.ok) {
setSearchState('failed');
return;
}
const data = await response.json();
setResults(data.results ?? []);
setSearchState(data.available ? 'done' : 'unavailable');
} catch (err) {
if (err.name !== 'AbortError') setSearchState('failed');
}
}, SEARCH_DEBOUNCE_MS);
return () => {
clearTimeout(timer);
controller.abort();
};
}, [query, expireSession]);
return {searchState, results};
}
+15 -1
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@@ -1,7 +1,7 @@
import {useEffect, useMemo, useState} from 'react';
import {Link, useNavigate, useParams} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, PencilLine, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, Merge, PanelTop, PencilLine, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
import {toast} from 'sonner';
import {Badge} from '@/components/ui/badge';
@@ -16,6 +16,7 @@ import ManualGameCard from '../components/ManualGameCard.jsx';
import CompletedHint from '../components/CompletedHint.jsx';
import FinishedHint from '../components/FinishedHint.jsx';
import GameCorrectionDialog from '../components/GameCorrectionDialog.jsx';
import GameMergeDialog from '../components/GameMergeDialog.jsx';
import PlayingHint from '../components/PlayingHint.jsx';
import TimeToBeat from '../components/TimeToBeat.jsx';
import {formatPlaytime} from '../utils/games.js';
@@ -67,6 +68,7 @@ export default function GameDetail() {
const [hiding, setHiding] = useState(false);
const [error, setError] = useState(null);
const [correcting, setCorrecting] = useState(false);
const [merging, setMerging] = useState(false);
const [reloads, setReloads] = useState(0);
const auditor = canCorrect(useCurrentUser(true));
@@ -222,6 +224,11 @@ export default function GameDetail() {
<PencilLine/>{t('CORRECTION.OPEN')}
</Button>
)}
{auditor && (
<Button variant="outline" size="sm" className="mt-3 ml-2" onClick={() => setMerging(true)}>
<Merge/>{t('MERGE.OPEN')}
</Button>
)}
</div>
{/* Store page, background and banner need Steam art, so a game off Steam has none of them.
Hide is here too: only a Steam game can be hidden. */}
@@ -355,6 +362,13 @@ export default function GameDetail() {
<GameCorrectionDialog game={data} open={correcting} onOpenChange={setCorrecting}
onChanged={() => setReloads((n) => n + 1)}/>
)}
{auditor && data && (
<GameMergeDialog game={data} open={merging} onOpenChange={setMerging} onMerged={(merged) => {
// A new key loads through the address; the same key needs a reload.
if (merged === data.appid) setReloads((n) => n + 1);
else navigate(`/library/${merged}`, {replace: true});
}}/>
)}
</PageContainer>
);
}
+10
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@@ -257,6 +257,15 @@ describe('GameDetail of a game added by hand', () => {
expect(await screen.findByText('CORRECTION.TITLE')).toBeTruthy();
});
it('offers "merge duplicate" to an active auditor', async () => {
loggedInAs({role: 'AUDITOR', activeRole: 'AUDITOR'});
renderDetail();
fireEvent.click(await screen.findByRole('button', {name: 'MERGE.OPEN'}));
expect(await screen.findByText('MERGE.TITLE')).toBeTruthy();
});
it('offers nothing to a user or to an admin viewing as user', async () => {
for (const me of [{role: 'USER', activeRole: 'USER'}, {role: 'PLATFORM_ADMIN', activeRole: 'USER'}]) {
loggedInAs(me);
@@ -267,6 +276,7 @@ describe('GameDetail of a game added by hand', () => {
// Let the answer of /me reach the page before looking for the button.
await act(async () => {});
expect(screen.queryByRole('button', {name: 'CORRECTION.OPEN'})).toBeNull();
expect(screen.queryByRole('button', {name: 'MERGE.OPEN'})).toBeNull();
cleanup();
}
});
+8
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@@ -33,3 +33,11 @@ export const saveCorrection = (appid, field, value) =>
* DELETE: back to the source's value, 204.
*/
export const resetCorrection = (appid, field) => apiFetch(url(appid, field), {method: 'DELETE'});
/**
* POST: 200 {appid} = the key the game lives under now; 400 {code: SAME_GAME | STEAM_GAMES}, 403 below AUDITOR,
* 404 {code: GAME_NOT_FOUND} for a game not in ToBePlayed.
*/
export const mergeGame = (appid, otherAppid) =>
apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games/${appid}/merge`,
{method: 'POST', headers: JSON_HEADERS, body: JSON.stringify({otherAppid})});