Public Access
feat(library): add the merge duplicate dialog
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@@ -1,22 +1,19 @@
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import {useEffect, useState} from 'react';
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import {useState} from 'react';
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import {useNavigate} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {toast} from 'sonner';
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import {ArrowLeft, Loader2, Plus, Search, X} from 'lucide-react';
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import {ArrowLeft, Loader2, Plus, X} from 'lucide-react';
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import {Badge} from '@/components/ui/badge';
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import {Button} from '@/components/ui/button';
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import {Card} from '@/components/ui/card';
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import {Input} from '@/components/ui/input';
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import {Label} from '@/components/ui/label';
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import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
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import GameCover from './GameCover.jsx';
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import GameSearch from './GameSearch.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {GAME_STATUSES} from '../utils/backlog.js';
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import {addGame, hoursToMinutes, searchGames} from '../utils/manualGames.js';
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const SEARCH_DEBOUNCE_MS = 400;
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const MIN_QUERY = 2;
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import {addGame, hoursToMinutes} from '../utils/manualGames.js';
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/**
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* Search IGDB and add a game the user owns outside Steam, e.g. on PlayStation or Switch.
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@@ -26,44 +23,8 @@ export default function AddGamePanel({onClose}) {
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const navigate = useNavigate();
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const expireSession = useSessionExpired();
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const [query, setQuery] = useState('');
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// idle | loading | done | unavailable | failed
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const [searchState, setSearchState] = useState('idle');
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const [results, setResults] = useState([]);
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const [picked, setPicked] = useState(null);
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useEffect(() => {
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const trimmed = query.trim();
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if (trimmed.length < MIN_QUERY) {
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setSearchState('idle');
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setResults([]);
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return undefined;
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}
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const controller = new AbortController();
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const timer = setTimeout(async () => {
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setSearchState('loading');
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try {
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const response = await searchGames(trimmed, controller.signal);
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (!response.ok) {
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setSearchState('failed');
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return;
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}
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const data = await response.json();
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setResults(data.results ?? []);
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setSearchState(data.available ? 'done' : 'unavailable');
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} catch (err) {
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if (err.name !== 'AbortError') setSearchState('failed');
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}
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}, SEARCH_DEBOUNCE_MS);
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return () => {
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clearTimeout(timer);
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controller.abort();
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};
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}, [query, expireSession]);
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return (
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<Card className="p-5 gap-4">
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<div className="flex items-center justify-between gap-3">
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@@ -81,45 +42,7 @@ export default function AddGamePanel({onClose}) {
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) : (
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<>
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<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.ADD_HINT')}</p>
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<div className="relative">
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<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
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<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
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placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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onChange={(e) => setQuery(e.target.value)}/>
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</div>
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{searchState === 'loading' && (
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<p className="flex items-center gap-2 text-sm text-muted-foreground">
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<Loader2 className="size-4 animate-spin"/>{t('MANUAL_GAME.SEARCHING')}
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</p>
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)}
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{searchState === 'unavailable' && <p className="text-sm text-muted-foreground">{t('MANUAL_GAME.UNAVAILABLE')}</p>}
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{searchState === 'failed' && <p className="text-sm text-destructive">{t('MANUAL_GAME.SEARCH_FAILED')}</p>}
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{searchState === 'done' && results.length === 0 && (
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<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.NO_HITS')}</p>
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)}
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{searchState === 'done' && results.length > 0 && (
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<ul className="divide-y rounded-md border">
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{results.map((hit) => (
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<li key={hit.igdbId}>
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<button type="button" disabled={hit.inLibrary} onClick={() => setPicked(hit)}
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className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
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<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
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<span className="min-w-0 flex-1">
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<span className="block truncate font-medium">
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{hit.name}{hit.year ? ` (${hit.year})` : ''}
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</span>
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<span className="block truncate text-xs text-muted-foreground">
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{hit.platforms.join(' · ')}
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</span>
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</span>
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{hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
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</button>
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</li>
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))}
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</ul>
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)}
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<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked} blockInLibrary/>
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</>
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)}
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</Card>
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@@ -0,0 +1,88 @@
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import {useEffect, useState} from 'react';
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import {useTranslation} from 'react-i18next';
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import {ArrowLeft, Loader2, Merge} from 'lucide-react';
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import {toast} from 'sonner';
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import {Button} from '@/components/ui/button';
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import {Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle} from '@/components/ui/dialog';
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import GameSearch from './GameSearch.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {mergeGame} from '../utils/corrections.js';
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import {isSteamKey} from '../utils/manualGames.js';
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const KNOWN_ERRORS = new Set(['SAME_GAME', 'STEAM_GAMES', 'GAME_NOT_FOUND']);
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/**
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* AUDITOR or higher: merges this game with another key of the same game, for every user. onMerged gets the key
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* the game lives under now.
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*/
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export default function GameMergeDialog({game, open, onOpenChange, onMerged}) {
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const {t} = useTranslation();
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const expireSession = useSessionExpired();
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const [query, setQuery] = useState('');
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const [picked, setPicked] = useState(null);
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const [busy, setBusy] = useState(false);
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useEffect(() => {
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if (open) {
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setQuery('');
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setPicked(null);
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}
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}, [open]);
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const merge = async () => {
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setBusy(true);
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try {
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const response = await mergeGame(game.appid, picked.appid);
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if (response.status === 401) {
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expireSession();
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return;
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}
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const data = await response.json().catch(() => ({}));
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if (response.ok) {
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toast.success(t('MERGE.DONE'));
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onOpenChange(false);
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onMerged(data.appid);
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return;
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}
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toast.error(KNOWN_ERRORS.has(data.code) ? t(`MERGE.ERROR.${data.code}`)
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: response.status === 403 ? t('MERGE.NO_ACCESS') : t('MERGE.ERROR.OTHER'));
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} catch (err) {
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console.error('Merge error:', err);
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toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
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} finally {
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setBusy(false);
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}
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};
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return (
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<Dialog open={open} onOpenChange={onOpenChange}>
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<DialogContent className="max-h-[90vh] overflow-y-auto">
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<DialogHeader>
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<DialogTitle>{t('MERGE.TITLE')}</DialogTitle>
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<DialogDescription>{t('MERGE.HINT', {name: game.name})}</DialogDescription>
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</DialogHeader>
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{picked ? (
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<div className="space-y-4">
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<p className="text-sm">{t('MERGE.CONFIRM', {name: game.name, other: picked.name})}</p>
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<div className="flex flex-wrap gap-2">
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<Button type="button" variant="outline" disabled={busy} onClick={() => setPicked(null)}>
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<ArrowLeft/>{t('MERGE.BACK')}
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</Button>
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<Button type="button" variant="destructive" disabled={busy} onClick={merge}>
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{busy ? <Loader2 className="animate-spin"/> : <Merge/>}{t('MERGE.CONFIRM_BUTTON')}
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</Button>
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</div>
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</div>
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) : (
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<div className="space-y-3">
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{/* Core merges only games it knows and refuses two Steam games, so those are not offered. */}
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<GameSearch query={query} onQueryChange={setQuery} onPick={setPicked}
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hide={(hit) => !hit.inCatalog || hit.appid === game.appid
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|| (isSteamKey(hit.appid) && isSteamKey(game.appid))}/>
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</div>
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)}
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</DialogContent>
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</Dialog>
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);
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}
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@@ -0,0 +1,83 @@
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter} from 'react-router-dom';
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import {toast} from 'sonner';
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import GameMergeDialog from './GameMergeDialog.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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const hades = {appid: 1145360, name: 'Hades'};
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const hit = (appid, name) => ({appid, igdbId: Math.abs(appid), name, year: 2020, imageUrl: null,
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platforms: ['Switch'], inLibrary: false, inCatalog: true});
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const json = (status, body) => ({ok: status < 400, status, json: async () => body});
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function renderDialog(game, post, results) {
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globalThis.fetch = vi.fn(async (url, init) => init?.method === 'POST'
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? post
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: json(200, {available: true, results}));
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const onMerged = vi.fn();
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render(<MemoryRouter><GameMergeDialog game={game} open onOpenChange={vi.fn()} onMerged={onMerged}/></MemoryRouter>);
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return onMerged;
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}
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const search = (value) => fireEvent.change(screen.getByRole('searchbox'), {target: {value}});
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beforeEach(() => {
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localStorage.setItem('tbp_session', '1');
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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vi.clearAllMocks();
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});
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describe('GameMergeDialog', () => {
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it('merges the picked game after the confirm step', async () => {
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const onMerged = renderDialog(hades, json(200, {appid: 1145360}),
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[hit(1145360, 'Hades'), hit(-113112, 'Hades (Switch)'), hit(1145350, 'Hades II'),
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{...hit(-4711, 'Hades Fan Remake'), inCatalog: false}]);
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search('hades');
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const offered = await screen.findByRole('button', {name: /Hades \(Switch\)/});
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// The page's own game, other Steam games and games not in ToBePlayed are not offered.
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expect(screen.queryByRole('button', {name: /^Hades \(2020\)/})).toBeNull();
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expect(screen.queryByRole('button', {name: /Hades II/})).toBeNull();
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expect(screen.queryByRole('button', {name: /Fan Remake/})).toBeNull();
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fireEvent.click(offered);
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expect(fetch).toHaveBeenCalledTimes(1);
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fireEvent.click(screen.getByRole('button', {name: 'MERGE.CONFIRM_BUTTON'}));
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await waitFor(() => expect(onMerged).toHaveBeenCalledWith(1145360));
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const [url, init] = fetch.mock.calls[1];
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expect(url).toContain('/api/library/games/1145360/merge');
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expect(JSON.parse(init.body)).toEqual({otherAppid: -113112});
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expect(toast.success).toHaveBeenCalledWith('MERGE.DONE');
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});
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it('goes back from the confirm step without merging', async () => {
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renderDialog(hades, json(200, {}), [hit(-113112, 'Hades (Switch)')]);
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search('hades');
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fireEvent.click(await screen.findByRole('button', {name: /Hades \(Switch\)/}));
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fireEvent.click(screen.getByRole('button', {name: 'MERGE.BACK'}));
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expect(await screen.findByRole('searchbox')).toBeTruthy();
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expect(fetch).toHaveBeenCalledTimes(1);
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});
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it('says why Core refused the merge', async () => {
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const onMerged = renderDialog({appid: -113112, name: 'Hades (Switch)'},
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json(404, {code: 'GAME_NOT_FOUND'}), [hit(1145360, 'Hades')]);
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search('hades');
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fireEvent.click(await screen.findByRole('button', {name: /Hades \(2020\)/}));
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fireEvent.click(screen.getByRole('button', {name: 'MERGE.CONFIRM_BUTTON'}));
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await waitFor(() => expect(toast.error).toHaveBeenCalledWith('MERGE.ERROR.GAME_NOT_FOUND'));
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expect(onMerged).not.toHaveBeenCalled();
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});
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});
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@@ -0,0 +1,111 @@
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import {useEffect, useState} from 'react';
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import {useTranslation} from 'react-i18next';
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import {Loader2, Search} from 'lucide-react';
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import {Badge} from '@/components/ui/badge';
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import {Input} from '@/components/ui/input';
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import GameCover from './GameCover.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {searchGames} from '../utils/manualGames.js';
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const SEARCH_DEBOUNCE_MS = 400;
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const MIN_QUERY = 2;
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/**
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* The search field and the hits of Core's game search. The parent keeps the query, so it stays when the user goes
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* back.
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*
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* @param hide hits not offered at all
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* @param blockInLibrary hits already in the own library are shown, but cannot be picked
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*/
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export default function GameSearch({query, onQueryChange, onPick, hide = () => false, blockInLibrary = false}) {
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const {t} = useTranslation();
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const {searchState, results} = useGameSearch(query);
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const hits = results.filter((hit) => !hide(hit));
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return (
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<>
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<div className="relative">
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<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
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<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
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placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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onChange={(e) => onQueryChange(e.target.value)}/>
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</div>
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{searchState === 'loading' && (
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<p className="flex items-center gap-2 text-sm text-muted-foreground">
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<Loader2 className="size-4 animate-spin"/>{t('MANUAL_GAME.SEARCHING')}
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</p>
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)}
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{searchState === 'unavailable' && <p className="text-sm text-muted-foreground">{t('MANUAL_GAME.UNAVAILABLE')}</p>}
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{searchState === 'failed' && <p className="text-sm text-destructive">{t('MANUAL_GAME.SEARCH_FAILED')}</p>}
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{searchState === 'done' && hits.length === 0 && (
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<p className="text-sm text-muted-foreground">{t('MANUAL_GAME.NO_HITS')}</p>
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)}
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{searchState === 'done' && hits.length > 0 && (
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<ul className="divide-y rounded-md border">
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{hits.map((hit) => (
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<li key={hit.appid}>
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<button type="button" disabled={blockInLibrary && hit.inLibrary} onClick={() => onPick(hit)}
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className="flex w-full items-center gap-3 px-3 py-2 text-left transition-colors hover:bg-muted/50 disabled:cursor-not-allowed disabled:opacity-60">
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<GameCover appid={hit.appid} imageUrl={hit.imageUrl} className="w-20 shrink-0"/>
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<span className="min-w-0 flex-1">
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<span className="block truncate font-medium">
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{hit.name}{hit.year ? ` (${hit.year})` : ''}
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</span>
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<span className="block truncate text-xs text-muted-foreground">
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{hit.platforms.join(' · ')}
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</span>
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</span>
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{blockInLibrary && hit.inLibrary && <Badge variant="secondary">{t('MANUAL_GAME.IN_LIBRARY')}</Badge>}
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</button>
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</li>
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))}
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</ul>
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)}
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</>
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);
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}
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// Asks Core 400 ms after the last key press; searchState is idle, loading, done, unavailable or failed.
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function useGameSearch(query) {
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const expireSession = useSessionExpired();
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const [searchState, setSearchState] = useState('idle');
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const [results, setResults] = useState([]);
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useEffect(() => {
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const trimmed = query.trim();
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if (trimmed.length < MIN_QUERY) {
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setSearchState('idle');
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setResults([]);
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return undefined;
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}
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const controller = new AbortController();
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const timer = setTimeout(async () => {
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setSearchState('loading');
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try {
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const response = await searchGames(trimmed, controller.signal);
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (!response.ok) {
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setSearchState('failed');
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return;
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}
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const data = await response.json();
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setResults(data.results ?? []);
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setSearchState(data.available ? 'done' : 'unavailable');
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} catch (err) {
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if (err.name !== 'AbortError') setSearchState('failed');
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}
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}, SEARCH_DEBOUNCE_MS);
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return () => {
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clearTimeout(timer);
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controller.abort();
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};
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}, [query, expireSession]);
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return {searchState, results};
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}
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Reference in new issue
Block a user