Public Access
feat(points): show points result on every status save
Core now settles on GET /api/rewards/games/{appid}. The Frontend
shows a toast, refreshes the header balance, and lists the paid
rows and reasons on the game page. Deploy Core first.
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@@ -52,7 +52,20 @@ To Be Played is split into three repositories:
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until a goal is reached (games finished, 100 % games, weeks in a row, months with a smaller pile, months with more
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play time). Skins (`skins.css`, Pastel, Retro CRT, Cyberpunk bought, Steam unlocked) are full themes made of CSS
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variables; a skin wins over accent and corners, while badges, borders, frames and effects stay on top. The balance is in the header. Every effect stands still (canvas: one static frame, no loop) with the
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system setting "reduce motion" or the "Reduce animations" switch in the settings.
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system setting "reduce motion" or the "Reduce animations" switch in the settings. After every status save (game page,
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Play Next "Start", Questions, add game) `usePointsCheck` asks Core `GET /api/rewards/games/{appid}`, reloads the wallet
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when the balance moved and shows a toast ("+N points", "Already paid on ...", "No points yet: reason"). The game page
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shows the paid rows and the reason per missing kind (`GamePointsLine`); `pointsNotice` in `utils/rewards.js` picks the
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toast, the reason codes come from Core and `POINTS.REASONS` only maps them to texts.
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```mermaid
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flowchart LR
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Save["Status save"] --> Check["usePointsCheck"]
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Check -->|"GET /api/rewards/games/{appid}"| Core["Core: settle + paid rows + reasons"]
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Check --> Toast["Toast"]
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Check -->|balance moved| Wallet["reloadWallet: header"]
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Core --> Line["GamePointsLine on the game page"]
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```
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- **Landing page**: next to the community numbers and the top games, three blocks: games per platform, top genres and
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finished games per year of all users.
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- **Library**: status filters, source filter (Steam, PlayStation, manual; a linked set matches on each of its sources), "short games" filter (up to 10 h), search, sorting by playtime, recently seen, newest
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