feat(dashboard): playtime chart, recently played and a playing hint

The dashboard shows the playtime of the last 30 days and Steam's recently
played games. The detail page offers to set a backlog game to Playing when
Steam reports recent playtime; unsaved edits in the backlog card stay.
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lobo committed 2026-09-24 13:41:37 +02:00
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commit 89c5ba5253
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import {useState} from 'react';
import {useTranslation} from 'react-i18next';
import {toast} from 'sonner';
import {Gamepad2, Loader2} from 'lucide-react';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import useSessionExpired from '../hooks/useSessionExpired.js';
import {saveBacklogEntry} from '../utils/backlog.js';
import {formatPlaytime} from '../utils/games.js';
/**
* Shown for a backlog game that Steam reports as played in the last two weeks.
*
* @param onChanged gets the saved backlog entry
*/
export default function PlayingHint({game, onChanged}) {
const {t} = useTranslation();
const expireSession = useSessionExpired();
const [busy, setBusy] = useState(false);
if (game.status !== 'BACKLOG' || !(game.playtime2Weeks > 0)) return null;
const setPlaying = async () => {
setBusy(true);
try {
const response = await saveBacklogEntry(game.appid, {
status: 'PLAYING', rating: game.rating ?? null, notes: game.notes ?? null, priority: game.priority ?? null,
});
if (response.status === 401) {
expireSession();
return;
}
if (!response.ok) {
toast.error(t('BACKLOG.SAVE_FAILED'));
return;
}
onChanged(await response.json());
toast.success(t('BACKLOG.SAVED'));
} catch (err) {
console.error('set playing error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
}
};
return (
<Card className="gap-3 border-primary/40 bg-primary/5 p-4 sm:flex-row sm:items-center sm:gap-4">
<div className="flex flex-1 items-start gap-3 sm:items-center">
<Gamepad2 className="size-5 shrink-0 text-primary"/>
<p className="text-sm">
{t('GAME_DETAIL.PLAYED_RECENTLY', {time: formatPlaytime(game.playtime2Weeks)})}
</p>
</div>
<Button size="sm" className="self-end sm:self-auto" onClick={setPlaying} disabled={busy}>
{busy && <Loader2 className="animate-spin"/>}
{t('GAME_DETAIL.SET_PLAYING')}
</Button>
</Card>
);
}