Public Access
Displaying the game library with server side pagination
This commit is contained in:
1 parent
994f4a516b
commit
8b290d5a13
8 files changed
+367
-5
No files matched your search
@@ -0,0 +1,91 @@
|
||||
import {useEffect, useRef, useState} from 'react';
|
||||
|
||||
const POLL_INTERVAL_MS = 3000;
|
||||
const MAX_POLL_DURATION_MS = 120_000;
|
||||
const INITIAL_SYNC_GRACE_MS = 15_000;
|
||||
|
||||
/**
|
||||
* Polls /api/library/sync-status while a sync is running (or expected),
|
||||
* and fires onComplete once when the run transitions to OK / FAILED.
|
||||
*
|
||||
* @param {Object} opts
|
||||
* @param {boolean} opts.enabled - skip work entirely when false (e.g. user has no steamId)
|
||||
* @param {boolean} opts.expectInitialSync - if true and no row yet, keep polling (covers the
|
||||
* gap between async sync dispatch and first DB write)
|
||||
* @param {() => void} opts.onComplete - called once per transition to OK/FAILED
|
||||
* @returns {{status: string|null, lastSyncedAt: string|null, isRunning: boolean, error: string|null}}
|
||||
*/
|
||||
export default function useLibrarySync({enabled, expectInitialSync = false, onComplete}) {
|
||||
const [state, setState] = useState({status: null, lastSyncedAt: null, error: null});
|
||||
const previousRunningRef = useRef(null);
|
||||
const onCompleteRef = useRef(onComplete);
|
||||
onCompleteRef.current = onComplete;
|
||||
|
||||
useEffect(() => {
|
||||
if (!enabled) return undefined;
|
||||
|
||||
let cancelled = false;
|
||||
let timer = null;
|
||||
const startedAt = Date.now();
|
||||
|
||||
const fetchOnce = async () => {
|
||||
const token = localStorage.getItem('tbp_jwt');
|
||||
if (!token) return;
|
||||
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${import.meta.env.VITE_CORE_API_URL}/api/library/sync-status`,
|
||||
{headers: {'Authorization': `Bearer ${token}`}}
|
||||
);
|
||||
if (cancelled) return;
|
||||
|
||||
if (!response.ok) {
|
||||
setState((s) => ({...s, error: 'sync-status fetch failed'}));
|
||||
return;
|
||||
}
|
||||
|
||||
const json = await response.json();
|
||||
if (cancelled) return;
|
||||
|
||||
const status = json.lastSyncStatus;
|
||||
const lastSyncedAt = json.lastSyncedAt;
|
||||
setState({status, lastSyncedAt, error: null});
|
||||
|
||||
const isRunning = status === 'RUNNING';
|
||||
const wasRunning = previousRunningRef.current;
|
||||
|
||||
if (wasRunning === true && !isRunning) {
|
||||
onCompleteRef.current?.();
|
||||
}
|
||||
previousRunningRef.current = isRunning;
|
||||
|
||||
const elapsed = Date.now() - startedAt;
|
||||
const waitingForInitial =
|
||||
expectInitialSync && status == null && elapsed < INITIAL_SYNC_GRACE_MS;
|
||||
const stillWaiting = isRunning || waitingForInitial;
|
||||
|
||||
if (stillWaiting && elapsed < MAX_POLL_DURATION_MS) {
|
||||
timer = setTimeout(fetchOnce, POLL_INTERVAL_MS);
|
||||
}
|
||||
} catch (err) {
|
||||
if (cancelled) return;
|
||||
console.error('sync-status poll error:', err);
|
||||
setState((s) => ({...s, error: 'network'}));
|
||||
}
|
||||
};
|
||||
|
||||
fetchOnce();
|
||||
|
||||
return () => {
|
||||
cancelled = true;
|
||||
if (timer) clearTimeout(timer);
|
||||
};
|
||||
}, [enabled, expectInitialSync]);
|
||||
|
||||
return {
|
||||
status: state.status,
|
||||
lastSyncedAt: state.lastSyncedAt,
|
||||
isRunning: state.status === 'RUNNING',
|
||||
error: state.error,
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user