Public Access
fix: abort old loads, stale sync state, warn before unsaved edits are lost
This commit is contained in:
1 parent
cbafa3d540
commit
9ddc50f819
28 files changed
+753
-121
No files matched your search
+17
-23
@@ -1,4 +1,4 @@
|
||||
import {useCallback, useEffect, useRef, useState} from 'react';
|
||||
import {useCallback, useEffect, useState} from 'react';
|
||||
import {Link} from 'react-router-dom';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import {toast} from 'sonner';
|
||||
@@ -12,7 +12,8 @@ import GameCover from '../components/GameCover.jsx';
|
||||
import PageContainer from '../components/PageContainer.jsx';
|
||||
import {saveGameStatus} from '../utils/backlog.js';
|
||||
import {formatPlaytime} from '../utils/games.js';
|
||||
import {apiFetch} from '../utils/api.js';
|
||||
import {request} from '../utils/api.js';
|
||||
import useAbortPrevious from '../hooks/useAbortPrevious.js';
|
||||
|
||||
// maxMinutes is IGDB's normal time to beat; a limit leaves out games without IGDB data.
|
||||
const BUDGETS = [
|
||||
@@ -45,33 +46,26 @@ export default function PlayNextPage() {
|
||||
const [error, setError] = useState(null);
|
||||
const [loading, setLoading] = useState(false);
|
||||
// A slow answer for an older budget or mood must not replace the newer one.
|
||||
const latestRequest = useRef(0);
|
||||
const nextSignal = useAbortPrevious();
|
||||
|
||||
const load = useCallback(async (maxMinutes, moodKey, exclude) => {
|
||||
const request = ++latestRequest.current;
|
||||
const signal = nextSignal();
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
try {
|
||||
const response = await apiFetch(
|
||||
`${import.meta.env.VITE_CORE_API_URL}/api/library/picker?${pickerQuery(maxMinutes, moodKey, exclude)}`);
|
||||
if (request !== latestRequest.current) return;
|
||||
if (response.status === 401) return;
|
||||
if (!response.ok) {
|
||||
setError('PLAY_NEXT.ERROR_LOAD');
|
||||
return;
|
||||
}
|
||||
const picked = (await response.json()).games ?? [];
|
||||
if (request !== latestRequest.current) return;
|
||||
setGames(picked);
|
||||
setSeen([...exclude, ...picked.map((g) => g.appid)].slice(-MAX_EXCLUDES));
|
||||
} catch (err) {
|
||||
console.error('Picker load error:', err);
|
||||
if (request === latestRequest.current) setError('INFO.ERROR.NETWORK_FAILURE');
|
||||
} finally {
|
||||
if (request === latestRequest.current) setLoading(false);
|
||||
const {ok, status, data} = await request(
|
||||
`${import.meta.env.VITE_CORE_API_URL}/api/library/picker?${pickerQuery(maxMinutes, moodKey, exclude)}`, {signal});
|
||||
if (signal.aborted) return;
|
||||
setLoading(false);
|
||||
if (status === 401) return;
|
||||
if (!ok || !data) {
|
||||
setError(status === 0 ? 'INFO.ERROR.NETWORK_FAILURE' : 'PLAY_NEXT.ERROR_LOAD');
|
||||
return;
|
||||
}
|
||||
const picked = data.games ?? [];
|
||||
setGames(picked);
|
||||
setSeen([...exclude, ...picked.map((g) => g.appid)].slice(-MAX_EXCLUDES));
|
||||
// No `t` here: a language change gives a new `t`, and a reload would replace the random picks.
|
||||
}, []);
|
||||
}, [nextSignal]);
|
||||
|
||||
useEffect(() => {
|
||||
load(budget.maxMinutes, mood, []);
|
||||
|
||||
Reference in new issue
Block a user