feat(game): play confetti for finished games

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lobo committed 2026-09-28 13:36:36 +02:00
1 parent 09e1f767d8
commit a5458b3f86
9 files changed
+260 -9

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@@ -1,4 +1,4 @@
import {useEffect, useMemo, useState} from 'react';
import {useEffect, useMemo, useRef, useState} from 'react';
import {Link, useNavigate, useParams} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, Merge, PanelTop, PencilLine, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
@@ -10,6 +10,7 @@ import {Card} from '@/components/ui/card';
import {Skeleton} from '@/components/ui/skeleton';
import {cn} from '@/lib/utils';
import BacklogCard from '../components/BacklogCard.jsx';
import Confetti from '../components/Confetti.jsx';
import GameCover from '../components/GameCover.jsx';
import GameStatusBadge from '../components/GameStatusBadge.jsx';
import ManualGameCard from '../components/ManualGameCard.jsx';
@@ -28,6 +29,7 @@ import PageContainer from '../components/PageContainer.jsx';
import {apiFetch} from '../utils/api.js';
import {ACHIEVEMENT_ICONS, reportBrokenImage} from '../utils/brokenImages.js';
import {canCorrect} from '../utils/corrections.js';
import {celebrationFor, celebrationLevel} from '../utils/confetti.js';
import {setGameHidden} from '../utils/hiddenGames.js';
import {hasSession} from '../utils/auth.js';
import {isSteamKey} from '../utils/manualGames.js';
@@ -71,6 +73,16 @@ export default function GameDetail() {
const [merging, setMerging] = useState(false);
const [reloads, setReloads] = useState(0);
const auditor = canCorrect(useCurrentUser(true));
const [celebration, setCelebration] = useState(null);
const shownLevel = useRef(null);
// Every status change on this page (backlog card, hints) goes through setData.
useEffect(() => {
if (!data) return;
const size = celebrationFor(shownLevel.current, data);
if (size) setCelebration({size, id: Date.now()});
shownLevel.current = {appid: data.appid, level: celebrationLevel(data)};
}, [data]);
useEffect(() => {
let cancelled = false;
@@ -357,6 +369,7 @@ export default function GameDetail() {
)}
</>
)}
{celebration && <Confetti key={celebration.id} size={celebration.size} onDone={() => setCelebration(null)}/>}
{/* Outside the content: the reload after a save must not close it. */}
{data && auditor && (
<GameCorrectionDialog game={data} open={correcting} onOpenChange={setCorrecting}