Public Access
feat(library): add ordered backlog page and up-next dashboard tile
This commit is contained in:
1 parent
c158909083
commit
b213b067dc
21 files changed
+677
-24
No files matched your search
@@ -14,6 +14,7 @@ import DashboardWelcomeCard from '../components/DashboardWelcomeCard.jsx';
|
||||
import MostPlayedCard from '../components/MostPlayedCard.jsx';
|
||||
import PileOfShameCard from '../components/PileOfShameCard.jsx';
|
||||
import SteamGameCount from '../components/SteamGameCount';
|
||||
import UpNextCard from '../components/UpNextCard.jsx';
|
||||
import SyncChangesBanner from '../components/SyncChangesBanner.jsx';
|
||||
import WhatsNewDialog from '../components/WhatsNewDialog.jsx';
|
||||
import useDashboardData from '../hooks/useDashboardData.js';
|
||||
@@ -29,7 +30,7 @@ import TileGrid from '../components/TileGrid.jsx';
|
||||
import {StatDrillProvider} from '../components/stats/StatDrill.jsx';
|
||||
import statGroupTile from '../components/stats/statGroupTile.jsx';
|
||||
import {
|
||||
DASHBOARD_TILES, DASHBOARD_TITLES, DEFAULT_DASHBOARD, normalizeLayout, PLAYING_GAMES, saveTiles, statGroup, TOP_GAMES,
|
||||
DASHBOARD_TILES, DASHBOARD_TITLES, DEFAULT_DASHBOARD, normalizeLayout, PLAYING_GAMES, saveTiles, statGroup, TOP_GAMES, UP_NEXT_GAMES,
|
||||
} from '../utils/tiles.js';
|
||||
import {usePreferences} from '../context/PreferencesContext.jsx';
|
||||
import {useCurrentUserContext} from '../context/CurrentUserContext.jsx';
|
||||
@@ -38,7 +39,7 @@ const Dashboard = () => {
|
||||
const {t} = useTranslation();
|
||||
const {user: userData, updateUser} = useCurrentUserContext();
|
||||
const {
|
||||
steamData, topGames, playing, summary, summaryFailed, activity, achievements, isLoading, error,
|
||||
steamData, topGames, playing, upNext, summary, summaryFailed, activity, achievements, isLoading, error,
|
||||
fetchSummary, reloadLibrary,
|
||||
} = useDashboardData();
|
||||
const [shuffling, setShuffling] = useState(false);
|
||||
@@ -110,6 +111,7 @@ const Dashboard = () => {
|
||||
return showLibrary && (
|
||||
<CurrentlyPlayingCard games={playing.slice(0, PLAYING_GAMES[size])} syncing={sync.isRunning} wide={size === 'L'}/>
|
||||
);
|
||||
case 'UP_NEXT': return showLibrary && <UpNextCard games={upNext.slice(0, UP_NEXT_GAMES[size])}/>;
|
||||
case 'PILE_OF_SHAME':
|
||||
if (!showLibrary) return null;
|
||||
if (summary) {
|
||||
|
||||
Reference in new issue
Block a user