feat(points): unlock items, progress bars and skins
Build, Test & Push Frontend / quality-check (push) Successful in 28s
Build, Test & Push Frontend / docker (push) Successful in 25s

Locked items show a progress bar until the goal is reached. Four
CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css,
light and dark. A skin overrides accent and corners; badges, borders,
frames, effects and game art stay on top. New Platinum shine and
Equalizer effects.
This commit is contained in:
lobo committed 2026-10-02 15:40:46 +02:00
1 parent 8598024bce
commit b6f3d123fb
22 files changed
+622 -38

No files matched your search

+3 -1
View File
@@ -6,13 +6,14 @@ import {Card, CardContent, CardHeader, CardTitle} from '@/components/ui/card';
import {Label} from '@/components/ui/label';
import {Switch} from '@/components/ui/switch';
import {AccentPicker, CornersPicker} from './StylePickers.jsx';
import {equippedSkin} from '../utils/rewards.js';
import {usePreferences} from '../context/PreferencesContext.jsx';
import useSaveAppearance from '../hooks/useSaveAppearance.js';
import {coverUrl} from '../utils/games.js';
export default function AppearanceCard() {
const {t} = useTranslation();
const {appearance} = usePreferences();
const {appearance, equipped} = usePreferences();
const saveAppearance = useSaveAppearance();
return (
@@ -23,6 +24,7 @@ export default function AppearanceCard() {
<CardContent className="space-y-6">
<AccentPicker id="accent" value={appearance.accent} onChange={(accent) => saveAppearance({accent})}/>
<CornersPicker id="corners" value={appearance.corners} onChange={(corners) => saveAppearance({corners})}/>
{equippedSkin(equipped) && <p className="text-xs text-muted-foreground">{t('SETTINGS.SKIN_OVERRIDES')}</p>}
<div className="flex items-center justify-between gap-4">
<div className="space-y-1">
<Label htmlFor="wideLayout">{t('SETTINGS.WIDE_LAYOUT')}</Label>