Public Access
feat(points): unlock items, progress bars and skins
Locked items show a progress bar until the goal is reached. Four CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css, light and dark. A skin overrides accent and corners; badges, borders, frames, effects and game art stay on top. New Platinum shine and Equalizer effects.
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@@ -1,7 +1,7 @@
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import {useRef} from 'react';
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import {Link} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {Coins} from 'lucide-react';
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import {Coins, LockKeyhole} from 'lucide-react';
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import {toast} from 'sonner';
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import {Badge} from '@/components/ui/badge';
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@@ -17,7 +17,7 @@ import {formatDate} from '../utils/format.js';
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import {buyItem, equipItem, LOOKS, SLOTS} from '../utils/rewards.js';
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const GAME_KINDS = ['STARTED', 'FINISHED', 'FINISHED_MANUAL', 'COMPLETED'];
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const HOW_TO = ['STARTED', 'FINISHED', 'COMPLETED', 'FINISHED_MANUAL', 'MONTH', 'STREAK'];
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const HOW_TO = ['STARTED', 'FINISHED', 'COMPLETED', 'FINISHED_MANUAL', 'MONTH', 'STREAK', 'UNLOCK'];
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export default function PointsPage() {
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const {t, i18n} = useTranslation();
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@@ -58,7 +58,7 @@ export default function PointsPage() {
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</Link>
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);
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}
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if (entry.kind === 'BUY') return t(`POINTS.ITEMS.${entry.ref}`);
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if (['BUY', 'UNLOCK'].includes(entry.kind)) return t(`POINTS.ITEMS.${entry.ref}`);
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if (['MONTH', 'STREAK'].includes(entry.kind)) return entry.ref;
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return null;
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};
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@@ -89,6 +89,7 @@ export default function PointsPage() {
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{wallet.catalog.filter((item) => item.slot === slot).map((item) => {
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const owned = wallet.owned.includes(item.code);
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const worn = wallet.equipped[slot] === item.code;
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const locked = !owned && item.track;
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return (
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<li key={item.code} className="flex items-center gap-3 py-3">
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<Preview code={item.code}/>
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@@ -99,6 +100,8 @@ export default function PointsPage() {
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onClick={() => act(() => equipItem(slot, worn ? null : item.code))}>
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{t(worn ? 'POINTS.UNEQUIP' : 'POINTS.EQUIP')}
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</Button>
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) : locked ? (
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<LockedProgress item={item} progress={wallet.progress?.[item.track] ?? 0}/>
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) : (
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<>
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<span className="text-sm tabular-nums text-muted-foreground">{item.price}</span>
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@@ -133,9 +136,11 @@ export default function PointsPage() {
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{t(`POINTS.KINDS.${entry.kind}`)}
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{label && <> {label}</>}
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</span>
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<span className={cn('font-semibold tabular-nums', entry.points < 0 && 'text-muted-foreground')}>
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{entry.points > 0 ? `+${entry.points}` : entry.points}
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</span>
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{entry.points !== 0 && (
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<span className={cn('font-semibold tabular-nums', entry.points < 0 && 'text-muted-foreground')}>
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{entry.points > 0 ? `+${entry.points}` : entry.points}
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</span>
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)}
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</li>
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);
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})}
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@@ -157,6 +162,14 @@ function Preview({code}) {
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if (look.Icon) {
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return <span className={cn('flex size-8 items-center justify-center rounded-full', look.className)}><look.Icon className="size-4"/></span>;
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}
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if (look.skin) {
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return (
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<span data-skin={look.skin}
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className="skin-bg bg-scroll flex size-8 shrink-0 items-center justify-center rounded-[var(--radius)] border bg-background">
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<span className="size-3 rounded-full bg-primary"/>
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</span>
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);
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}
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if (look.accent) {
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return <span data-accent={look.accent} className="size-8 rounded-full bg-primary"/>;
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}
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@@ -172,3 +185,22 @@ function Preview({code}) {
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}
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return <span className={cn('size-8 shrink-0 bg-muted', look.className, code.startsWith('BORDER') ? 'rounded-full' : 'rounded-md')}/>;
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}
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// An unlock-only item that is not earned yet: the lock, the progress as text and as a bar. Never a price or a Buy button.
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function LockedProgress({item, progress}) {
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const {t} = useTranslation();
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const count = Math.min(progress, item.target);
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const text = t(`POINTS.PROGRESS.${item.track}`, {count, target: item.target});
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return (
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<div className="flex w-40 shrink-0 flex-col gap-1 text-xs text-muted-foreground">
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<span className="flex items-center gap-1">
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<LockKeyhole className="size-3 shrink-0"/>
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<span title={text}>{text}</span>
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</span>
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<div role="progressbar" aria-label={t('POINTS.LOCKED')} aria-valuemin={0} aria-valuenow={count}
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aria-valuemax={item.target} className="h-1.5 overflow-hidden rounded-full bg-muted">
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<div className="h-full bg-primary" style={{width: `${(count / item.target) * 100}%`}}/>
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</div>
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</div>
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);
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}
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