Public Access
feat(points): unlock items, progress bars and skins
Locked items show a progress bar until the goal is reached. Four CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css, light and dark. A skin overrides accent and corners; badges, borders, frames, effects and game art stay on top. New Platinum shine and Equalizer effects.
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@@ -55,6 +55,23 @@ describe('PublicProfilePage', () => {
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expect(screen.getByText('Portal 2').closest('li').querySelector('.fx-cover-neon-pulse')).not.toBeNull();
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});
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it('wears the skin of the owner on the wrapper with its own base layer, or resets to the plain theme', async () => {
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mockBackends({style: {accent: 'red'}, equipped: {SKIN: 'SKIN_CYBERPUNK'}});
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const {unmount} = renderPage();
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expect(await screen.findByText('Portal 2')).toBeTruthy();
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const wrapper = screen.getByText('Lobo').closest('[data-skin]');
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expect(wrapper.dataset.skin).toBe('cyberpunk');
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expect(wrapper.querySelector('.skin-bg')).not.toBeNull();
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unmount();
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cleanup();
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mockBackends({style: {accent: 'red'}, equipped: {}});
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renderPage();
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expect(await screen.findByText('Portal 2')).toBeTruthy();
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expect(screen.getByText('Lobo').closest('[data-skin]').dataset.skin).toBe('none');
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});
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it('still shows the profile when the looks call fails', async () => {
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mockBackends({style: {accent: 'red'}, rewardsStatus: 500});
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renderPage();
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