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test: component tests with jsdom and Testing Library
First tests cover the library search debounce (fails on the old looping version), the Pile of Shame states and the backlog save body. jsdom is enabled per test file, so the plain util tests stay in the node environment.
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {act, cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter, Route, Routes, useLocation, useNavigate} from 'react-router-dom';
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import GameLibrary from './GameLibrary.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('../hooks/useLibrarySync.js', () => ({default: () => ({status: 'OK', lastSyncedAt: null, isRunning: false})}));
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vi.mock('../hooks/useForceSync.js', () => ({default: () => ({trigger: vi.fn(), busy: false})}));
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const DEBOUNCE_WAIT_MS = 700;
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const page = {content: [{appid: 220, name: 'Half-Life 2', playtimeMinutes: 0, status: 'BACKLOG'}], page: 0, size: 20, totalElements: 1, totalPages: 1};
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const wait = (ms) => act(() => new Promise((resolve) => setTimeout(resolve, ms)));
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// MemoryRouter, not createMemoryRouter: it pushes like the BrowserRouter in main.jsx, also for an unchanged URL.
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function renderLibrary(initialEntry = '/library') {
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const lib = {navigations: 0, location: null, navigate: null};
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function Spy() {
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const location = useLocation();
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lib.navigate = useNavigate();
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if (lib.location?.key !== location.key) {
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lib.navigations++;
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lib.location = location;
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}
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return null;
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}
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render(
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<MemoryRouter initialEntries={[initialEntry]}>
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<Routes><Route path="/library" element={<><GameLibrary/><Spy/></>}/></Routes>
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</MemoryRouter>,
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);
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return {
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navigations: () => lib.navigations,
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params: () => new URLSearchParams(lib.location.search),
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back: () => lib.navigate(-1),
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};
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}
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const typeInto = (value) => fireEvent.change(screen.getByRole('searchbox'), {target: {value}});
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describe('GameLibrary search', () => {
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beforeEach(() => {
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localStorage.setItem('tbp_jwt', 'token');
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globalThis.fetch = vi.fn(async () => ({ok: true, status: 200, json: async () => page}));
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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});
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it('writes the trimmed search to the URL after the delay and resets the page', async () => {
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const lib = renderLibrary('/library?page=3');
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typeInto('half');
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await waitFor(() => expect(lib.params().get('q')).toBe('half'));
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expect(lib.params().get('page')).toBe('0');
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await waitFor(() => expect(fetch.mock.calls.at(-1)[0]).toMatch(/[?&]q=half(&|$)/));
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});
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it('does not keep navigating and keeps a trailing space while the user types', async () => {
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const lib = renderLibrary();
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typeInto('half');
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await waitFor(() => expect(lib.params().get('q')).toBe('half'));
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const navigationsBefore = lib.navigations();
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typeInto('half ');
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await wait(DEBOUNCE_WAIT_MS);
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expect(lib.navigations()).toBe(navigationsBefore);
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expect(screen.getByRole('searchbox').value).toBe('half ');
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});
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it('keeps a status picked during the delay', async () => {
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const lib = renderLibrary();
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typeInto('half');
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fireEvent.click(screen.getByRole('button', {name: 'BACKLOG.STATUS.DROPPED'}));
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await waitFor(() => expect(lib.params().get('q')).toBe('half'));
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expect(lib.params().get('status')).toBe('DROPPED');
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});
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it('shows the URL search again after back navigation', async () => {
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const lib = renderLibrary();
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typeInto('half');
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await waitFor(() => expect(lib.params().get('q')).toBe('half'));
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act(() => lib.back());
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await waitFor(() => expect(screen.getByRole('searchbox').value).toBe(''));
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});
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});
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