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feat(points): balance, history and shop page
Add /points page with wallet balance, shop grouped by slot and ledger history with game names. The wallet loads once in PreferencesContext after login, so the header shows a balance chip and the link. Premium accents gold and teal override the free accent while equipped. German and English.
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, screen, waitFor, within} from '@testing-library/react';
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import {toast} from 'sonner';
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import PointsPage from './PointsPage.jsx';
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import {fetchRoutes, json} from '../test/fetchRoutes.js';
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import {renderWithProviders} from '../test/renderWithProviders.jsx';
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import {usePreferences} from '../context/PreferencesContext.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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const wallet = (extra = {}) => ({
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balance: 160,
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catalog: [
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{code: 'BORDER_GOLD', slot: 'AVATAR_BORDER', price: 150},
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{code: 'BORDER_NEON', slot: 'AVATAR_BORDER', price: 200},
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{code: 'BADGE_PILE_SLAYER', slot: 'BADGE', price: 100},
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],
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owned: ['BADGE_PILE_SLAYER'],
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equipped: {},
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history: [
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{kind: 'FINISHED', ref: '620', gameName: 'Portal 2', points: 50, eventAt: '2026-09-30T10:00:00Z'},
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{kind: 'MONTH', ref: '2026-09', gameName: null, points: 40, eventAt: '2026-09-30T10:00:00Z'},
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],
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...extra,
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});
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// Loads the wallet like App does after the login, then shows the page.
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function Loaded() {
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const {syncPreferences} = usePreferences();
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return <button onClick={syncPreferences}>load</button>;
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}
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const renderPage = async (routes = {}) => {
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fetchRoutes({'GET /api/users/me': json(200, {}), 'GET /api/rewards/wallet': json(200, wallet()), ...routes});
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renderWithProviders(<><Loaded/><PointsPage/></>, {entries: ['/points']});
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fireEvent.click(screen.getByText('load'));
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await screen.findByText('POINTS.SHOP');
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};
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beforeEach(() => localStorage.setItem('tbp_session', '1'));
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afterEach(() => {
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cleanup();
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localStorage.clear();
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vi.clearAllMocks();
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});
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describe('PointsPage', () => {
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it('groups the catalog by slot and disables Buy below the price', async () => {
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await renderPage();
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const border = screen.getByText('POINTS.SLOTS.AVATAR_BORDER').closest('[data-slot="card"]');
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const gold = within(border).getByText('POINTS.ITEMS.BORDER_GOLD').closest('li');
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const neon = within(border).getByText('POINTS.ITEMS.BORDER_NEON').closest('li');
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expect(within(gold).getByRole('button', {name: 'POINTS.BUY'}).disabled).toBe(false);
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expect(within(neon).getByRole('button', {name: 'POINTS.BUY'}).disabled).toBe(true);
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expect(within(screen.getByText('POINTS.SLOTS.BADGE').closest('[data-slot="card"]'))
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.getByRole('button', {name: 'POINTS.EQUIP'})).toBeTruthy();
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});
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it('shows the game name as a link and the ref for month rows', async () => {
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await renderPage();
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expect(screen.getByRole('link', {name: 'Portal 2'}).getAttribute('href')).toBe('/library/620');
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expect(screen.getByText(/2026-09/)).toBeTruthy();
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expect(screen.getByText('+50')).toBeTruthy();
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});
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it('buys, then loads the wallet again', async () => {
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let balance = 160;
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const mock = await renderPageWith(() => json(200, wallet({balance})), {
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'POST /api/rewards/purchases': () => { balance = 10; return json(200, wallet({balance})); },
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});
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fireEvent.click(within(screen.getByText('POINTS.ITEMS.BORDER_GOLD').closest('li')).getByRole('button', {name: 'POINTS.BUY'}));
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await waitFor(() => expect(screen.getByText('10')).toBeTruthy());
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const post = mock.mock.calls.find(([, init]) => init?.method === 'POST');
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expect(JSON.parse(post[1].body)).toEqual({item: 'BORDER_GOLD'});
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});
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it('shows the not-enough message on a 409', async () => {
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await renderPage({'POST /api/rewards/purchases': json(409, {code: 'NOT_ENOUGH_POINTS'})});
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fireEvent.click(within(screen.getByText('POINTS.ITEMS.BORDER_GOLD').closest('li')).getByRole('button', {name: 'POINTS.BUY'}));
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await waitFor(() => expect(toast.error).toHaveBeenCalledWith('POINTS.ERROR_NOT_ENOUGH'));
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});
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it('an ALREADY_OWNED 409 reloads the wallet without the not-enough message', async () => {
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const mock = await renderPageWith(json(200, wallet()), {'POST /api/rewards/purchases': json(409, {code: 'ALREADY_OWNED'})});
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fireEvent.click(within(screen.getByText('POINTS.ITEMS.BORDER_GOLD').closest('li')).getByRole('button', {name: 'POINTS.BUY'}));
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await waitFor(() => expect(mock.mock.calls.some(([, init]) => init?.method === 'POST')).toBe(true));
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await new Promise((resolve) => setTimeout(resolve, 20));
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expect(toast.error).not.toHaveBeenCalledWith('POINTS.ERROR_NOT_ENOUGH');
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});
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it('sends the equip and unequip PUT', async () => {
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const puts = [];
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await renderPage({'PUT /api/rewards/equipped/BADGE': (url, init) => { puts.push(JSON.parse(init.body)); return json(200, wallet()); }});
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fireEvent.click(screen.getByRole('button', {name: 'POINTS.EQUIP'}));
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await waitFor(() => expect(puts).toEqual([{item: 'BADGE_PILE_SLAYER'}]));
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});
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it('sends null to take a worn look off', async () => {
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const puts = [];
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await renderPage({
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'GET /api/rewards/wallet': json(200, wallet({equipped: {BADGE: 'BADGE_PILE_SLAYER'}})),
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'PUT /api/rewards/equipped/BADGE': (url, init) => { puts.push(JSON.parse(init.body)); return json(200, wallet()); },
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});
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fireEvent.click(screen.getByRole('button', {name: 'POINTS.UNEQUIP'}));
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await waitFor(() => expect(puts).toEqual([{item: null}]));
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});
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});
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// A wallet answer that changes between calls.
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async function renderPageWith(walletAnswer, routes) {
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const mock = fetchRoutes({'GET /api/users/me': json(200, {}), 'GET /api/rewards/wallet': walletAnswer, ...routes});
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renderWithProviders(<><Loaded/><PointsPage/></>, {entries: ['/points']});
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fireEvent.click(screen.getByText('load'));
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await screen.findByText('POINTS.SHOP');
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return mock;
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}
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