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refactor(frontend): lint, one session guard, one request helper, one user context
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@@ -8,7 +8,6 @@ import {Button} from '@/components/ui/button';
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import {Card} from '@/components/ui/card';
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import {Input} from '@/components/ui/input';
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import {Label} from '@/components/ui/label';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {hoursToMinutes, removeGame, toHours, updateManualGame} from '../utils/manualGames.js';
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import {MAX_PLATFORM_LENGTH} from '../utils/limits.js';
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@@ -20,7 +19,6 @@ import {MAX_PLATFORM_LENGTH} from '../utils/limits.js';
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export default function ManualGameCard({game, onSaved}) {
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const {t} = useTranslation();
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const navigate = useNavigate();
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const expireSession = useSessionExpired();
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const [platform, setPlatform] = useState(game.platform ?? '');
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const [hours, setHours] = useState(toHours(game.playtimeMinutes));
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const [busy, setBusy] = useState(false);
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@@ -33,10 +31,7 @@ export default function ManualGameCard({game, onSaved}) {
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setBusy(true);
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try {
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const response = await request();
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.status === 401) return;
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if (!response.ok) {
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toast.error(t('BACKLOG.SAVE_FAILED'));
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return;
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