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refactor(frontend): lint, one session guard, one request helper, one user context
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@@ -5,7 +5,6 @@ import {Gamepad2, Loader2} from 'lucide-react';
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import {Button} from '@/components/ui/button';
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import {Card} from '@/components/ui/card';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {saveBacklogEntry} from '../utils/backlog.js';
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import {formatPlaytime} from '../utils/games.js';
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@@ -16,7 +15,6 @@ import {formatPlaytime} from '../utils/games.js';
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*/
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export default function PlayingHint({game, onChanged}) {
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const {t} = useTranslation();
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const expireSession = useSessionExpired();
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const [busy, setBusy] = useState(false);
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if (game.status !== 'BACKLOG' || !(game.playtime2Weeks > 0)) return null;
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@@ -27,10 +25,7 @@ export default function PlayingHint({game, onChanged}) {
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const response = await saveBacklogEntry(game.appid, {
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status: 'PLAYING', rating: game.rating ?? null, notes: game.notes ?? null, priority: game.priority ?? null,
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});
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.status === 401) return;
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if (!response.ok) {
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toast.error(t('BACKLOG.SAVE_FAILED'));
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return;
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