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refactor(frontend): lint, one session guard, one request helper, one user context
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@@ -1,10 +1,9 @@
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import {useCallback, useEffect, useState} from 'react';
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import {Link, useNavigate, useSearchParams} from 'react-router-dom';
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import {Link, useSearchParams} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import useLibrarySync from '../hooks/useLibrarySync.js';
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import SyncStatusBadge from '../components/SyncStatusBadge.jsx';
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import useForceSync from '../hooks/useForceSync.js';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {formatPlaytime} from '../utils/games.js';
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import {libraryQuery, parseStatus} from '../utils/backlog.js';
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import {GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
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@@ -22,7 +21,6 @@ import LibraryTabs from '../components/LibraryTabs.jsx';
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import GameStatusBadge from '../components/GameStatusBadge.jsx';
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import PageContainer from '../components/PageContainer.jsx';
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import {apiFetch} from '../utils/api.js';
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import {hasSession} from '../utils/auth.js';
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import {platformLabel} from '../utils/platforms.js';
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const PAGE_SIZES = [20, 40, 80];
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@@ -42,8 +40,6 @@ const SORT_OPTIONS = [
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export default function GameLibrary() {
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const {t} = useTranslation();
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const navigate = useNavigate();
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const expireSession = useSessionExpired();
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const [searchParams, setSearchParams] = useSearchParams();
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const page = Math.max(0, parseInt(searchParams.get('page') ?? '0', 10) || 0);
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@@ -70,10 +66,6 @@ export default function GameLibrary() {
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const [error, setError] = useState(null);
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const load = useCallback(async () => {
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if (!hasSession()) {
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navigate('/login');
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return;
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}
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setIsLoading(true);
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setError(null);
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try {
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@@ -84,10 +76,7 @@ export default function GameLibrary() {
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},
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});
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.status === 401) return;
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if (!response.ok) {
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setError('LIBRARY.ERROR_LOAD');
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@@ -102,14 +91,13 @@ export default function GameLibrary() {
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} finally {
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setIsLoading(false);
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}
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}, [navigate, expireSession, page, size, sort, listStatus, q, listShortOnly, hiddenOnly]);
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}, [page, size, sort, listStatus, q, listShortOnly, hiddenOnly]);
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useEffect(() => {
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load();
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}, [load]);
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useEffect(() => {
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if (!hasSession()) return undefined;
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let cancelled = false;
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apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games-count`)
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.then((response) => (response.ok ? response.json() : null))
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@@ -127,26 +115,25 @@ export default function GameLibrary() {
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enabled: hasSteamId,
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expectInitialSync,
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onComplete: load,
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onUnauthorized: expireSession,
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});
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const updateParams = (next) => {
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const updateParams = useCallback((next) => {
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const params = new URLSearchParams(searchParams);
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Object.entries(next).forEach(([k, v]) => (v === null || v === '' ? params.delete(k) : params.set(k, String(v))));
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setSearchParams(params);
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};
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}, [searchParams, setSearchParams]);
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// Back/forward navigation changes q without typing. Keeps a trailing space the user is still typing.
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useEffect(() => {
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setSearch((current) => (current.trim() === q ? current : q));
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}, [q]);
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// searchParams is a dependency, so a status click during the delay restarts the timer with fresh params.
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// updateParams changes with searchParams, so a status click during the delay restarts the timer with fresh params.
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useEffect(() => {
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if (search.trim() === q) return undefined;
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const timer = setTimeout(() => updateParams({q: search.trim(), page: 0}), SEARCH_DEBOUNCE_MS);
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return () => clearTimeout(timer);
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}, [search, q, searchParams]);
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}, [search, q, updateParams]);
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const onStatusChange = (value) => {
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updateParams({status: value, hidden: null, page: 0});
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