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refactor(frontend): lint, one session guard, one request helper, one user context
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@@ -1,5 +1,5 @@
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import {useCallback, useEffect, useRef, useState} from 'react';
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import {Link, useNavigate} from 'react-router-dom';
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import {Link} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {toast} from 'sonner';
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import {Check, Loader2, Play, Shuffle, Timer} from 'lucide-react';
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@@ -10,11 +10,9 @@ import {Card} from '@/components/ui/card';
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import {Skeleton} from '@/components/ui/skeleton';
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import GameCover from '../components/GameCover.jsx';
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import PageContainer from '../components/PageContainer.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {saveGameStatus} from '../utils/backlog.js';
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import {formatPlaytime} from '../utils/games.js';
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import {apiFetch} from '../utils/api.js';
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import {hasSession} from '../utils/auth.js';
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// maxMinutes is IGDB's normal time to beat; a limit leaves out games without IGDB data.
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const BUDGETS = [
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@@ -40,8 +38,6 @@ const pickerQuery = (maxMinutes, mood, exclude) => {
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export default function PlayNextPage() {
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const {t} = useTranslation();
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const navigate = useNavigate();
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const expireSession = useSessionExpired();
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const [budget, setBudget] = useState(BUDGETS[3]);
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const [mood, setMood] = useState('ANY');
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const [games, setGames] = useState(null);
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@@ -52,10 +48,6 @@ export default function PlayNextPage() {
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const latestRequest = useRef(0);
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const load = useCallback(async (maxMinutes, moodKey, exclude) => {
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if (!hasSession()) {
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navigate('/login');
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return;
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}
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const request = ++latestRequest.current;
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setLoading(true);
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setError(null);
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@@ -63,10 +55,7 @@ export default function PlayNextPage() {
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const response = await apiFetch(
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`${import.meta.env.VITE_CORE_API_URL}/api/library/picker?${pickerQuery(maxMinutes, moodKey, exclude)}`);
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if (request !== latestRequest.current) return;
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.status === 401) return;
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if (!response.ok) {
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setError('PLAY_NEXT.ERROR_LOAD');
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return;
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@@ -82,7 +71,7 @@ export default function PlayNextPage() {
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if (request === latestRequest.current) setLoading(false);
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}
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// No `t` here: a language change gives a new `t`, and a reload would replace the random picks.
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}, [navigate, expireSession]);
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}, []);
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useEffect(() => {
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load(budget.maxMinutes, mood, []);
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@@ -161,7 +150,7 @@ export default function PlayNextPage() {
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{games?.length > 0 && (
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<div className="grid gap-4 sm:grid-cols-3">
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{games.map((game) => <PickCard key={game.appid} game={game} expireSession={expireSession}/>)}
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{games.map((game) => <PickCard key={game.appid} game={game}/>)}
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</div>
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)}
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@@ -197,7 +186,7 @@ const emptyKey = (budget, mood) => {
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return budget.maxMinutes ? 'PLAY_NEXT.EMPTY_BUDGET' : 'PLAY_NEXT.EMPTY';
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};
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function PickCard({game, expireSession}) {
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function PickCard({game}) {
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const {t} = useTranslation();
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const [busy, setBusy] = useState(false);
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const [started, setStarted] = useState(false);
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@@ -206,10 +195,7 @@ function PickCard({game, expireSession}) {
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setBusy(true);
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try {
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const response = await saveGameStatus(game.appid, 'PLAYING');
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.status === 401) return;
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if (!response.ok) {
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toast.error(t('BACKLOG.SAVE_FAILED'));
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return;
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