feat(library): add source chips to game library

Chips show only when the user has 2 or more sources.
A selected source the user lacks stays visible, so it can be cleared.
This commit is contained in:
lobo committed 2026-10-09 10:03:05 +02:00
1 parent d3ad19e2fa
commit e136a7abc1
8 files changed
+224 -55

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+88 -48
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@@ -1,12 +1,12 @@
import {useCallback, useEffect, useState} from 'react';
import {useCallback, useEffect, useRef, useState} from 'react';
import {Link, useSearchParams} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import useLibrarySync from '../hooks/useLibrarySync.js';
import SyncStatusBadge from '../components/SyncStatusBadge.jsx';
import useForceSync from '../hooks/useForceSync.js';
import {formatPlaytime} from '../utils/games.js';
import {libraryQuery, parseStatus} from '../utils/backlog.js';
import {GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
import {libraryQuery, parseSources, parseStatus} from '../utils/backlog.js';
import {GAME_SOURCES, GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Layers, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
@@ -63,12 +63,16 @@ export default function GameLibrary() {
const listStatus = hiddenOnly ? null : status;
const listShortOnly = !hiddenOnly && shortOnly;
const listHideDuplicates = !hiddenOnly && hideDuplicates;
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates);
const sources = parseSources(searchParams.get('source'));
const listSources = hiddenOnly ? [] : sources;
const sourceKey = listSources.join(',');
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates || sourceKey);
const [search, setSearch] = useState(q);
const [adding, setAdding] = useState(false);
// A Steam ID or a PlayStation link. Starts true until /games-count answers, so the sync controls do not vanish
// and come back.
const [canSync, setCanSync] = useState(true);
const [ownSources, setOwnSources] = useState([]);
const [data, setData] = useState({content: [], page: 0, size, totalElements: 0, totalPages: 0});
const [isLoading, setIsLoading] = useState(true);
@@ -79,7 +83,7 @@ export default function GameLibrary() {
const signal = nextSignal();
setIsLoading(true);
setError(null);
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates})}`;
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates, source: sourceKey})}`;
const {ok, status, data: json} = await request(url, {signal});
if (signal.aborted) return;
setIsLoading(false);
@@ -89,30 +93,41 @@ export default function GameLibrary() {
return;
}
setData(json);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates]);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates, sourceKey]);
useEffect(() => {
load();
}, [load]);
const mounted = useRef(true);
useEffect(() => {
let cancelled = false;
mounted.current = true;
return () => {
mounted.current = false;
};
}, []);
const loadCounts = useCallback(() => {
apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games-count`)
.then((response) => (response.ok ? response.json() : null))
.then((json) => {
if (!cancelled && json) setCanSync(json.canSync);
if (!mounted.current || !json) return;
setCanSync(json.canSync);
setOwnSources(json.sources ?? []);
})
.catch(() => {});
return () => {
cancelled = true;
};
}, []);
useEffect(() => {
loadCounts();
}, [loadCounts]);
const expectInitialSync = !isLoading && !error && !filtered && data.totalElements === 0;
const sync = useLibrarySync({
enabled: canSync,
expectInitialSync,
onComplete: load,
onComplete: () => {
load();
loadCounts();
},
});
const updateParams = useCallback((next) => {
@@ -137,8 +152,13 @@ export default function GameLibrary() {
updateParams({status: value, hidden: null, page: 0});
};
const toggleSource = (source) => {
const next = GAME_SOURCES.filter((s) => (s === source ? !sources.includes(s) : sources.includes(s)));
updateParams({source: next.join(','), hidden: null, page: 0});
};
const onHiddenChange = () => {
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, page: 0});
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, source: null, page: 0});
};
const onSizeChange = (value) => {
@@ -158,6 +178,8 @@ export default function GameLibrary() {
const syncing = syncBusy || sync.isRunning;
const ready = !isLoading && !error;
// A selected source the user lacks stays visible so a stale URL value can be cleared.
const sourceChips = GAME_SOURCES.filter((s) => ownSources.includes(s) || sources.includes(s));
return (
<PageContainer className="p-4 md:p-8 space-y-6">
@@ -216,46 +238,64 @@ export default function GameLibrary() {
{adding && <AddGamePanel onClose={() => setAdding(false)}/>}
<div className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between">
<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
{[null, ...GAME_STATUSES].map((s) => (
<div className="flex flex-col gap-1.5">
<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
{[null, ...GAME_STATUSES].map((s) => (
<Button
key={s ?? 'ALL'}
size="sm"
variant={listStatus === s && !hiddenOnly ? 'default' : 'outline'}
aria-pressed={listStatus === s && !hiddenOnly}
className="h-7 rounded-full px-3 text-xs"
onClick={() => onStatusChange(s)}
>
{s ? t(`BACKLOG.STATUS.${s}`) : t('LIBRARY.FILTER_ALL')}
</Button>
))}
<Button
key={s ?? 'ALL'}
size="sm"
variant={listStatus === s && !hiddenOnly ? 'default' : 'outline'}
aria-pressed={listStatus === s && !hiddenOnly}
variant={listShortOnly ? 'default' : 'outline'}
aria-pressed={listShortOnly}
className="h-7 rounded-full px-3 text-xs"
onClick={() => onStatusChange(s)}
onClick={() => updateParams({maxMinutes: listShortOnly ? null : SHORT_GAME_MINUTES, hidden: null, page: 0})}
>
{s ? t(`BACKLOG.STATUS.${s}`) : t('LIBRARY.FILTER_ALL')}
<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
</Button>
))}
<Button
size="sm"
variant={listShortOnly ? 'default' : 'outline'}
aria-pressed={listShortOnly}
className="h-7 rounded-full px-3 text-xs"
onClick={() => updateParams({maxMinutes: listShortOnly ? null : SHORT_GAME_MINUTES, hidden: null, page: 0})}
>
<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
</Button>
<Button
size="sm"
variant={listHideDuplicates ? 'default' : 'outline'}
aria-pressed={listHideDuplicates}
className="h-7 rounded-full px-3 text-xs"
onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
>
<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
</Button>
<Button
size="sm"
variant={hiddenOnly ? 'default' : 'outline'}
aria-pressed={hiddenOnly}
className="h-7 rounded-full px-3 text-xs"
onClick={onHiddenChange}
>
<EyeOff className="size-3"/>{t('LIBRARY.FILTER_HIDDEN')}
</Button>
<Button
size="sm"
variant={listHideDuplicates ? 'default' : 'outline'}
aria-pressed={listHideDuplicates}
className="h-7 rounded-full px-3 text-xs"
onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
>
<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
</Button>
<Button
size="sm"
variant={hiddenOnly ? 'default' : 'outline'}
aria-pressed={hiddenOnly}
className="h-7 rounded-full px-3 text-xs"
onClick={onHiddenChange}
>
<EyeOff className="size-3"/>{t('LIBRARY.FILTER_HIDDEN')}
</Button>
</div>
{sourceChips.length >= 2 && (
<div role="group" aria-label={t('LIBRARY.SOURCE_LABEL')} className="flex flex-wrap gap-1.5">
{sourceChips.map((s) => (
<Button
key={s}
size="sm"
variant={listSources.includes(s) ? 'default' : 'outline'}
aria-pressed={listSources.includes(s)}
className="h-7 rounded-full px-3 text-xs"
onClick={() => toggleSource(s)}
>
{t(`LIBRARY.SOURCE.${s}`)}
</Button>
))}
</div>
)}
</div>
<div className="relative sm:w-64">
<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
+108 -3
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@@ -1,4 +1,5 @@
// @vitest-environment jsdom
import {StrictMode} from 'react';
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
import {act, cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
import {createMemoryRouter, RouterProvider, useLocation, useNavigate} from 'react-router-dom';
@@ -11,16 +12,20 @@ import {toast} from 'sonner';
vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
vi.mock('../hooks/useLibrarySync.js', () => ({default: () => ({status: 'OK', lastSyncedAt: null, isRunning: false})}));
const syncOptions = vi.hoisted(() => ({current: null}));
vi.mock('../hooks/useLibrarySync.js', () => ({default: (opts) => {
syncOptions.current = opts;
return {status: 'OK', lastSyncedAt: null, isRunning: false};
}}));
vi.mock('../hooks/useForceSync.js', () => ({default: () => ({trigger: vi.fn(), busy: false})}));
const DEBOUNCE_WAIT_MS = 700;
const page = {content: [{appid: 220, name: 'Half-Life 2', playtimeMinutes: 0, status: 'BACKLOG'}], page: 0, size: 20, totalElements: 1, totalPages: 1};
const answer = (games = page.content, canSync = true, hasSteamId = canSync) => fetchRoutes({
const answer = (games = page.content, canSync = true, hasSteamId = canSync, sources = []) => fetchRoutes({
'GET /api/users/me': json(200, {settings: {}}),
'GET /api/library/games': json(200, {...page, content: games, totalElements: games.length, totalPages: games.length ? 1 : 0}),
'GET /api/library/games-count': json(200, {count: games.length, hasSteamId, canSync}),
'GET /api/library/games-count': json(200, {count: games.length, hasSteamId, canSync, sources}),
});
const wait = (ms) => act(() => new Promise((resolve) => setTimeout(resolve, ms)));
@@ -250,6 +255,106 @@ describe('GameLibrary short games', () => {
});
});
describe('GameLibrary source filter', () => {
const lastGamesUrl = () => String(fetch.mock.calls.map(([url]) => url).filter((url) => String(url).includes('/api/library/games?')).at(-1));
const chip = (source) => screen.getByRole('button', {name: `LIBRARY.SOURCE.${source}`});
it('sourceFilter_AddsSourceToTheUrlAndTheRequest', async () => {
answer(page.content, true, true, ['STEAM', 'PSN']);
const lib = renderLibrary('/library?page=2');
await screen.findByRole('group', {name: 'LIBRARY.SOURCE_LABEL'});
fireEvent.click(chip('STEAM'));
await waitFor(() => expect(lib.params().get('source')).toBe('STEAM'));
fireEvent.click(chip('PSN'));
await waitFor(() => expect(lib.params().get('source')).toBe('STEAM,PSN'));
expect(lib.params().get('page')).toBe('0');
await waitFor(() => expect(lastGamesUrl()).toMatch(/[?&]source=STEAM%2CPSN(&|$)/));
expect(chip('STEAM').getAttribute('aria-pressed')).toBe('true');
fireEvent.click(chip('STEAM'));
await waitFor(() => expect(lib.params().get('source')).toBe('PSN'));
fireEvent.click(chip('PSN'));
await waitFor(() => expect(lib.params().get('source')).toBeNull());
});
it('sourceFilter_HiddenWithOneOwnSource', async () => {
answer(page.content, true, true, ['STEAM']);
renderLibrary();
await waitFor(() => expect(fetch).toHaveBeenCalled());
await wait(50);
expect(screen.queryByRole('group', {name: 'LIBRARY.SOURCE_LABEL'})).toBeNull();
});
it('sourceFilter_ShowsASelectedSourceTheUserLacks', async () => {
answer(page.content, true, true, ['STEAM']);
const lib = renderLibrary('/library?source=PSN');
expect((await screen.findByRole('button', {name: 'LIBRARY.SOURCE.PSN'})).getAttribute('aria-pressed')).toBe('true');
fireEvent.click(chip('PSN'));
await waitFor(() => expect(lib.params().get('source')).toBeNull());
});
it('sourceFilter_IgnoresUnknownValuesInTheUrl', async () => {
answer(page.content, true, true, ['STEAM', 'PSN']);
renderLibrary('/library?source=XBOX');
await waitFor(() => expect(lastGamesUrl()).toContain('/api/library/games?'));
expect(lastGamesUrl()).not.toMatch(/source=/);
});
it('hiddenFilter_ClearsTheSource', async () => {
answer(page.content, true, true, ['STEAM', 'PSN']);
const lib = renderLibrary('/library?source=PSN');
await screen.findByRole('group', {name: 'LIBRARY.SOURCE_LABEL'});
fireEvent.click(screen.getByRole('button', {name: 'LIBRARY.FILTER_HIDDEN'}));
await waitFor(() => expect(lib.params().get('hidden')).toBe('true'));
expect(lib.params().get('source')).toBeNull();
await waitFor(() => expect(lastGamesUrl()).not.toMatch(/source=/));
});
it('hiddenLink_IgnoresTheSource', async () => {
renderLibrary('/library?hidden=true&source=PSN');
await waitFor(() => expect(lastGamesUrl()).toMatch(/[?&]hidden=true(&|$)/));
expect(lastGamesUrl()).not.toMatch(/source=/);
});
it('sourceFilter_ChipsFollowAFinishedSync', async () => {
answer(page.content, true, true, ['STEAM']);
renderLibrary();
await waitFor(() => expect(fetch).toHaveBeenCalled());
await wait(50);
expect(screen.queryByRole('group', {name: 'LIBRARY.SOURCE_LABEL'})).toBeNull();
answer(page.content, true, true, ['STEAM', 'PSN']);
await act(async () => syncOptions.current.onComplete());
expect(await screen.findByRole('group', {name: 'LIBRARY.SOURCE_LABEL'})).toBeTruthy();
});
it('sourceFilter_ChipsShowUnderStrictMode', async () => {
answer(page.content, true, true, ['STEAM', 'PSN']);
const router = createMemoryRouter([{
path: '/library',
element: <PreferencesProvider><CurrentUserProvider><GameLibrary/></CurrentUserProvider></PreferencesProvider>,
}], {initialEntries: ['/library']});
render(<StrictMode><RouterProvider router={router}/></StrictMode>);
expect(await screen.findByRole('group', {name: 'LIBRARY.SOURCE_LABEL'})).toBeTruthy();
});
it('sourceFilter_EmptyResultShowsNoMatch', async () => {
answer([], true, true, ['STEAM', 'PSN']);
renderLibrary('/library?source=PSN');
expect(await screen.findByText('LIBRARY.NO_MATCH')).toBeTruthy();
});
});
describe('GameLibrary with games added by hand', () => {
const zelda = {appid: -1025, name: 'Zelda', playtimeMinutes: 90, status: 'BACKLOG', source: 'MANUAL',
platform: 'Nintendo Switch', imageUrl: 'https://images.igdb.com/z.jpg'};
+5 -2
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@@ -1,11 +1,13 @@
import {apiFetch} from './api.js';
import {GAME_STATUSES} from './limits.js';
import {GAME_SOURCES, GAME_STATUSES} from './limits.js';
// Radix Select has no empty value, so "no priority" needs its own value in the form.
export const NO_PRIORITY = 'NONE';
export const parseStatus = (value) => (GAME_STATUSES.includes(value) ? value : null);
export const parseSources = (value) => GAME_SOURCES.filter((s) => (value ?? '').split(',').includes(s));
export const toBacklogRequest = ({status, rating, notes, priority}) => ({
status,
rating: rating || null,
@@ -56,13 +58,14 @@ export const dismissFinishedHint = (appid, dismissed) =>
body: JSON.stringify({dismissed}),
});
export const libraryQuery = ({page, size, sort, status, q, maxMinutes, hidden, hideDuplicates}) => {
export const libraryQuery = ({page, size, sort, status, q, maxMinutes, hidden, hideDuplicates, source}) => {
const params = new URLSearchParams({page: String(page), size: String(size), sort});
if (hidden) params.set('hidden', 'true');
if (hideDuplicates) params.set('hideDuplicates', 'true');
if (status) params.set('status', status);
if (q?.trim()) params.set('q', q.trim());
if (maxMinutes) params.set('maxMinutes', String(maxMinutes));
if (source) params.set('source', source);
return params.toString();
};
+16 -1
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@@ -1,5 +1,5 @@
import {describe, expect, it} from 'vitest';
import {backlogShare, libraryQuery, NO_PRIORITY, parseStatus, toBacklogRequest} from './backlog.js';
import {backlogShare, libraryQuery, NO_PRIORITY, parseSources, parseStatus, toBacklogRequest} from './backlog.js';
describe('toBacklogRequest', () => {
it('sends every field', () => {
@@ -60,3 +60,18 @@ describe('libraryQuery hideDuplicates', () => {
expect(libraryQuery({...base, hideDuplicates: false})).not.toContain('hideDuplicates');
});
});
describe('sources', () => {
it('parseSources_KeepsKnownValuesInOrder', () => {
expect(parseSources('PSN,FOO,STEAM,PSN')).toEqual(['STEAM', 'PSN']);
expect(parseSources(null)).toEqual([]);
expect(parseSources('')).toEqual([]);
});
it('libraryQuery_SetsSourceOnlyWhenSelected', () => {
const base = {page: 0, size: 20, sort: 'appid,asc', status: null, q: ''};
expect(libraryQuery({...base, source: 'STEAM,PSN'})).toBe('page=0&size=20&sort=appid%2Casc&source=STEAM%2CPSN');
expect(libraryQuery({...base, source: ''})).not.toContain('source');
expect(libraryQuery(base)).not.toContain('source');
});
});
+2
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@@ -2,6 +2,8 @@
// Core GameStatus
export const GAME_STATUSES = ['BACKLOG', 'PLAYING', 'FINISHED', 'COMPLETED', 'DROPPED'];
// Core GameSource, in the order the UI shows it
export const GAME_SOURCES = ['STEAM', 'PSN', 'MANUAL'];
// Core GamePriority, in the order the UI shows it
export const GAME_PRIORITIES = ['HIGH', 'MEDIUM', 'LOW'];