Public Access
feat(library): add source chips to game library
Chips show only when the user has 2 or more sources. A selected source the user lacks stays visible, so it can be cleared.
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@@ -1,12 +1,12 @@
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import {useCallback, useEffect, useState} from 'react';
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import {useCallback, useEffect, useRef, useState} from 'react';
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import {Link, useSearchParams} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import useLibrarySync from '../hooks/useLibrarySync.js';
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import SyncStatusBadge from '../components/SyncStatusBadge.jsx';
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import useForceSync from '../hooks/useForceSync.js';
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import {formatPlaytime} from '../utils/games.js';
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import {libraryQuery, parseStatus} from '../utils/backlog.js';
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import {GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
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import {libraryQuery, parseSources, parseStatus} from '../utils/backlog.js';
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import {GAME_SOURCES, GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
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import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Layers, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
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import {Badge} from '@/components/ui/badge';
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@@ -63,12 +63,16 @@ export default function GameLibrary() {
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const listStatus = hiddenOnly ? null : status;
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const listShortOnly = !hiddenOnly && shortOnly;
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const listHideDuplicates = !hiddenOnly && hideDuplicates;
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const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates);
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const sources = parseSources(searchParams.get('source'));
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const listSources = hiddenOnly ? [] : sources;
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const sourceKey = listSources.join(',');
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const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates || sourceKey);
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const [search, setSearch] = useState(q);
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const [adding, setAdding] = useState(false);
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// A Steam ID or a PlayStation link. Starts true until /games-count answers, so the sync controls do not vanish
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// and come back.
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const [canSync, setCanSync] = useState(true);
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const [ownSources, setOwnSources] = useState([]);
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const [data, setData] = useState({content: [], page: 0, size, totalElements: 0, totalPages: 0});
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const [isLoading, setIsLoading] = useState(true);
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@@ -79,7 +83,7 @@ export default function GameLibrary() {
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const signal = nextSignal();
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setIsLoading(true);
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setError(null);
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const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates})}`;
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const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates, source: sourceKey})}`;
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const {ok, status, data: json} = await request(url, {signal});
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if (signal.aborted) return;
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setIsLoading(false);
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@@ -89,30 +93,41 @@ export default function GameLibrary() {
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return;
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}
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setData(json);
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}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates]);
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}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates, sourceKey]);
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useEffect(() => {
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load();
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}, [load]);
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const mounted = useRef(true);
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useEffect(() => {
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let cancelled = false;
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mounted.current = true;
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return () => {
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mounted.current = false;
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};
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}, []);
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const loadCounts = useCallback(() => {
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apiFetch(`${import.meta.env.VITE_CORE_API_URL}/api/library/games-count`)
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.then((response) => (response.ok ? response.json() : null))
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.then((json) => {
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if (!cancelled && json) setCanSync(json.canSync);
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if (!mounted.current || !json) return;
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setCanSync(json.canSync);
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setOwnSources(json.sources ?? []);
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})
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.catch(() => {});
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return () => {
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cancelled = true;
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};
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}, []);
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useEffect(() => {
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loadCounts();
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}, [loadCounts]);
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const expectInitialSync = !isLoading && !error && !filtered && data.totalElements === 0;
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const sync = useLibrarySync({
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enabled: canSync,
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expectInitialSync,
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onComplete: load,
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onComplete: () => {
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load();
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loadCounts();
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},
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});
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const updateParams = useCallback((next) => {
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@@ -137,8 +152,13 @@ export default function GameLibrary() {
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updateParams({status: value, hidden: null, page: 0});
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};
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const toggleSource = (source) => {
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const next = GAME_SOURCES.filter((s) => (s === source ? !sources.includes(s) : sources.includes(s)));
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updateParams({source: next.join(','), hidden: null, page: 0});
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};
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const onHiddenChange = () => {
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updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, page: 0});
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updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, source: null, page: 0});
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};
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const onSizeChange = (value) => {
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@@ -158,6 +178,8 @@ export default function GameLibrary() {
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const syncing = syncBusy || sync.isRunning;
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const ready = !isLoading && !error;
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// A selected source the user lacks stays visible so a stale URL value can be cleared.
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const sourceChips = GAME_SOURCES.filter((s) => ownSources.includes(s) || sources.includes(s));
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return (
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<PageContainer className="p-4 md:p-8 space-y-6">
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@@ -216,46 +238,64 @@ export default function GameLibrary() {
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{adding && <AddGamePanel onClose={() => setAdding(false)}/>}
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<div className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between">
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<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
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{[null, ...GAME_STATUSES].map((s) => (
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<div className="flex flex-col gap-1.5">
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<div role="group" aria-label={t('BACKLOG.STATUS_LABEL')} className="flex flex-wrap gap-1.5">
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{[null, ...GAME_STATUSES].map((s) => (
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<Button
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key={s ?? 'ALL'}
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size="sm"
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variant={listStatus === s && !hiddenOnly ? 'default' : 'outline'}
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aria-pressed={listStatus === s && !hiddenOnly}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => onStatusChange(s)}
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>
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{s ? t(`BACKLOG.STATUS.${s}`) : t('LIBRARY.FILTER_ALL')}
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</Button>
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))}
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<Button
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key={s ?? 'ALL'}
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size="sm"
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variant={listStatus === s && !hiddenOnly ? 'default' : 'outline'}
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aria-pressed={listStatus === s && !hiddenOnly}
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variant={listShortOnly ? 'default' : 'outline'}
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aria-pressed={listShortOnly}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => onStatusChange(s)}
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onClick={() => updateParams({maxMinutes: listShortOnly ? null : SHORT_GAME_MINUTES, hidden: null, page: 0})}
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>
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{s ? t(`BACKLOG.STATUS.${s}`) : t('LIBRARY.FILTER_ALL')}
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<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
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</Button>
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))}
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<Button
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size="sm"
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variant={listShortOnly ? 'default' : 'outline'}
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aria-pressed={listShortOnly}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => updateParams({maxMinutes: listShortOnly ? null : SHORT_GAME_MINUTES, hidden: null, page: 0})}
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>
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<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
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</Button>
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<Button
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size="sm"
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variant={listHideDuplicates ? 'default' : 'outline'}
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aria-pressed={listHideDuplicates}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
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>
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<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
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</Button>
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<Button
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size="sm"
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variant={hiddenOnly ? 'default' : 'outline'}
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aria-pressed={hiddenOnly}
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className="h-7 rounded-full px-3 text-xs"
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onClick={onHiddenChange}
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>
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<EyeOff className="size-3"/>{t('LIBRARY.FILTER_HIDDEN')}
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</Button>
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<Button
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size="sm"
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variant={listHideDuplicates ? 'default' : 'outline'}
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aria-pressed={listHideDuplicates}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
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>
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<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
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</Button>
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<Button
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size="sm"
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variant={hiddenOnly ? 'default' : 'outline'}
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aria-pressed={hiddenOnly}
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className="h-7 rounded-full px-3 text-xs"
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onClick={onHiddenChange}
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>
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<EyeOff className="size-3"/>{t('LIBRARY.FILTER_HIDDEN')}
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</Button>
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</div>
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{sourceChips.length >= 2 && (
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<div role="group" aria-label={t('LIBRARY.SOURCE_LABEL')} className="flex flex-wrap gap-1.5">
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{sourceChips.map((s) => (
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<Button
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key={s}
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size="sm"
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variant={listSources.includes(s) ? 'default' : 'outline'}
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aria-pressed={listSources.includes(s)}
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className="h-7 rounded-full px-3 text-xs"
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onClick={() => toggleSource(s)}
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>
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{t(`LIBRARY.SOURCE.${s}`)}
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</Button>
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))}
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</div>
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)}
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</div>
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<div className="relative sm:w-64">
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<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
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