feat(library): add game links, auditor queue, audit log and filter
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LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
This commit is contained in:
lobo committed 2026-10-02 09:10:56 +02:00
1 parent 80259cb0e9
commit f71e8f7aff
21 files changed
+992 -11

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@@ -7,7 +7,7 @@ import useForceSync from '../hooks/useForceSync.js';
import {formatPlaytime} from '../utils/games.js';
import {libraryQuery, parseStatus} from '../utils/backlog.js';
import {GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Layers, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
import {Badge} from '@/components/ui/badge';
import {Button} from '@/components/ui/button';
@@ -55,10 +55,12 @@ export default function GameLibrary() {
const q = searchParams.get('q') ?? '';
const shortOnly = searchParams.get('maxMinutes') === String(SHORT_GAME_MINUTES);
const hiddenOnly = searchParams.get('hidden') === 'true';
const hideDuplicates = searchParams.get('hideDuplicates') === 'true';
// The hidden list stands alone, also for a hand-made URL: its status and short filters are ignored.
const listStatus = hiddenOnly ? null : status;
const listShortOnly = !hiddenOnly && shortOnly;
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly);
const listHideDuplicates = !hiddenOnly && hideDuplicates;
const filtered = Boolean(listStatus || q.trim() || listShortOnly || hiddenOnly || listHideDuplicates);
const [search, setSearch] = useState(q);
const [adding, setAdding] = useState(false);
// Starts true until /games-count answers, so a Steam user does not see the sync controls vanish and come back.
@@ -73,7 +75,7 @@ export default function GameLibrary() {
const signal = nextSignal();
setIsLoading(true);
setError(null);
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly})}`;
const url = `${import.meta.env.VITE_CORE_API_URL}/api/library/games?${libraryQuery({page, size, sort, status: listStatus, q, maxMinutes: listShortOnly ? SHORT_GAME_MINUTES : null, hidden: hiddenOnly, hideDuplicates: listHideDuplicates})}`;
const {ok, status, data: json} = await request(url, {signal});
if (signal.aborted) return;
setIsLoading(false);
@@ -83,7 +85,7 @@ export default function GameLibrary() {
return;
}
setData(json);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly]);
}, [nextSignal, page, size, sort, listStatus, q, listShortOnly, hiddenOnly, listHideDuplicates]);
useEffect(() => {
load();
@@ -132,7 +134,7 @@ export default function GameLibrary() {
};
const onHiddenChange = () => {
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, page: 0});
updateParams(hiddenOnly ? {hidden: null, page: 0} : {hidden: true, status: null, maxMinutes: null, hideDuplicates: null, page: 0});
};
const onSizeChange = (value) => {
@@ -232,6 +234,15 @@ export default function GameLibrary() {
>
<Timer className="size-3"/>{t('LIBRARY.FILTER_SHORT')}
</Button>
<Button
size="sm"
variant={listHideDuplicates ? 'default' : 'outline'}
aria-pressed={listHideDuplicates}
className="h-7 rounded-full px-3 text-xs"
onClick={() => updateParams({hideDuplicates: listHideDuplicates ? null : true, hidden: null, page: 0})}
>
<Layers className="size-3"/>{t('LIBRARY.FILTER_HIDE_DUPLICATES')}
</Button>
<Button
size="sm"
variant={hiddenOnly ? 'default' : 'outline'}
@@ -299,6 +310,11 @@ export default function GameLibrary() {
<Gamepad2 className="size-3"/>{platformLabel(g)}
</Badge>
)}
{g.editions >= 2 && (
<Badge variant="outline" className="tabular-nums" title={t('LIBRARY.EDITIONS', {count: g.editions})}>
<Layers className="size-3"/>x{g.editions}
</Badge>
)}
<GameStatusBadge status={g.status} compact/>
{g.achievementsTotal > 0 && g.achievementsUnlocked != null && (
<Badge variant="secondary" className="hidden sm:inline-flex tabular-nums"