Commit Graph
4 Commits
Author SHA1 Message Date
lobo ed5df8c40d feat(effects): polish 8 effects and add 7 new engines with parallax
Build, Test & Push Frontend / quality-check (push) Successful in 32s
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Synthwave, fireflies, snow, sakura, nebula: CSS/SVG. Matrix and
constellation: canvas. Existing engines gain depth, color, glow, and
parallax (mouse and device tilt, opt-in on iOS)
2026-10-03 17:31:19 +02:00
lobo b6f3d123fb feat(points): unlock items, progress bars and skins
Build, Test & Push Frontend / quality-check (push) Successful in 28s
Build, Test & Push Frontend / docker (push) Successful in 25s
Locked items show a progress bar until the goal is reached. Four
CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css,
light and dark. A skin overrides accent and corners; badges, borders,
frames, effects and game art stay on top. New Platinum shine and
Equalizer effects.
2026-10-02 15:40:46 +02:00
lobo 2ec5833f29 feat(settings): reduce animations switch 2026-10-01 15:09:25 +02:00
lobo 28ff6eae52 refactor(settings): one card per section
The name field takes its value from the page's own load, not from the user context: the context can still be empty when the form mounts.
2026-09-30 08:46:51 +02:00