{game.status && }
{game.playtimeMinutes != null && {formatPlaytime(game.playtimeMinutes)}}
{game.achievementsTotal != null && (
{t('PROFILE.GAME_ACHIEVEMENTS', {
unlocked: game.achievementsUnlocked,
total: game.achievementsTotal,
percent: game.completionPercent.toLocaleString(i18n.language),
})}
)}