# To Be Played - Frontend A modern web application to manage your game backlog, built with React and Vite. ## πŸš€ Tech Stack - **Framework:** [React](https://react.dev/) - **Build Tool:** [Vite](https://vitejs.dev/) - **Styling:** [Tailwind CSS 4](https://tailwindcss.com/) - **Icons:** [Material Design Icons (MDI)](https://materialdesignicons.com/) ## πŸ“‚ Project Structure ```text β”œβ”€β”€ public/ # Static assets (favicons, icons) β”œβ”€β”€ src/ β”‚ β”œβ”€β”€ assets/ # Images and global media β”‚ β”œβ”€β”€ components/ # Reusable React components β”‚ β”œβ”€β”€ App.jsx # Main application layout and entry component β”‚ β”œβ”€β”€ main.jsx # App initialization (React DOM, Styles) β”‚ └── style.css # Global Tailwind and custom CSS β”œβ”€β”€ index.html # Entry HTML file β”œβ”€β”€ package.json # Dependencies and scripts └── vite.config.js # Vite configuration ``` ## πŸ› οΈ Development ### Setup ```bash npm install ``` ### Start Development Server ```bash npm run dev ``` ### Build for Production ```bash npm run build ``` ## πŸ—ΊοΈ Roadmap / Open Topics Tracking known work that is not yet implemented. Each item is independently actionable. ### Security - **Move JWT out of `localStorage`.** Today the token is stored under `localStorage["tbp_jwt"]`, which makes it readable by any script running on the page β€” a single XSS in an npm dependency exfiltrates every session. Switch to an httpOnly `Secure` `SameSite=Lax` cookie set by `tbp-auth-service` on login. The SPA no longer touches the token directly; the browser attaches it automatically to requests to `*.tbp.andreas-dahm.eu`. Requires coordinated changes in Auth (set the cookie) and Deployment (cookie domain + CORS `allowCredentials=true`). - **Add CSRF handling.** Once auth rides on a cookie, the SPA must echo a CSRF token in a header on state-changing requests. Spring Security's `CookieCsrfTokenRepository.withHttpOnlyFalse()` on the server pairs with a small `fetch` interceptor on the client that reads `XSRF-TOKEN` and sets `X-XSRF-TOKEN`. - **Content Security Policy.** Add a CSP header in `nginx.conf` so XSS exfiltration paths are blocked even if a vulnerability slips in. Minimum starting point: `default-src 'self'; img-src 'self' data: https://*.steamstatic.com; object-src 'none'; base-uri 'self'; frame-ancestors 'none'`. Tighten further by replacing inline styles/scripts (Tailwind is already build-time, so this should be feasible). ### Testing The project has no test runner today. Suggested setup: - **Unit / component tests:** Vitest + React Testing Library. Tests live next to the component (`Component.test.jsx`). - **API mocking:** MSW (Mock Service Worker) so component tests don't hit the real backend and the same handlers can drive Storybook later. - **End-to-end tests:** Playwright, scoped to the golden paths (login β†’ see library β†’ log out, registration with invitation code, settings update). Run against the real `tbp-auth-service` + `tbp-core-service` via `docker-compose.dev.yml` in CI. - **First test targets:** the auth context / token-handling code, the dark-mode toggle (`localStorage["tbp_dark_mode"]`), and i18n string resolution. ### Other - **Audit `localStorage` usage.** Currently used for `tbp_jwt` (planned to move) and `tbp_dark_mode`. Document any other keys before they accumulate. - **API base URL handling.** `VITE_API_URL` covers Auth; Core's base URL is implicit. Make both explicit (e.g. `VITE_AUTH_URL`, `VITE_API_URL`) so dev / prod / preview environments are unambiguous. ## 🎯 Product Roadmap (Frontend-owned slices) The full cross-service product roadmap lives in `ToBePlayed-Deployment/README.md`. This section lists only the UI / UX slices that land in the Frontend. ### 1. Backlog tracking UI Today `GameLibrary.jsx` is a paginated grid of synced Steam games β€” there is no per-game state. Once Core exposes status + notes + rating, the Frontend needs: - **Status chips** on each game card (`BACKLOG / PLAYING / COMPLETED / DROPPED / ON_HOLD / WISHLIST`) with one-click cycling or a popover for explicit selection. - **Status filter bar** above the grid; multi-select; persisted to URL search params so links are shareable and back-button works. - **Game detail page** (`GameDetail.jsx` exists β€” extend it) with rating widget (stars or 1–10), completion date picker, markdown notes editor with preview. Optimistic update on save, server reconciliation on failure. - **Drag-to-reorder** within `BACKLOG` for priority. Use a small library (`@dnd-kit/core`) β€” well-maintained, accessible. ### 2. "What to play next" page - New route: `/play-next` (or surface from Dashboard). - Form: time budget radio (15 min / 1 h / weekend), mood tag multi-select. - On submit: call Core's picker endpoint, render 3 cards. "Reroll" button calls again. - One-tap "Start playing" sets game status to `PLAYING`. This page is the single best mobile entry point β€” design mobile-first. ### 3. Achievement views Data is already in Core. The Frontend needs: - Achievement progress ring on each game card + game detail. - New route `/achievements` showing library-wide unlocked / total / percent. - "Closest to 100%" widget on Dashboard. ### 4. Public profile + sharing - New route `/u/:username` rendered server-friendly (consider SSR / pre-render for SEO, or at least set proper `` / `<meta>` via `react-router` loaders so link previews work). - "Currently playing" + "Recently completed" sections. - "Share my profile" button (copies URL). - Settings toggle for `profile_public`. ### 5. Friends + compare - `/friends` page: list, request, accept, remove. - "Add friend" search by username (autocomplete against Auth endpoint). - "Compare backlogs with X" page: lists games both own, intersected with `BACKLOG` status on either side β€” i.e. "next co-op night candidates". ### 6. Mobile / PWA - Verify the SPA is installable as a PWA: manifest, icons (already in `public/`?), service worker via `vite-plugin-pwa`. - Test core flows (login, picker, status update) on a real phone, not just devtools. The "what to play tonight" use case is mobile-primary. ### 7. UX details that compound - **Search**: client-side fuzzy search across library (Fuse.js or similar) on the already-loaded page; server-side search if the library gets large enough that pagination hurts. - **Empty states**: every list should have an empty state with a clear next action ("Connect Steam to import games", "No completed games yet β€” mark one!"). - **Optimistic updates** for any status / rating / notes change β€” they should feel instant. - **Keyboard shortcuts** for power users (`j/k` to navigate, `s` to set status, `?` to show shortcut list). - **i18n** is already wired (`i18next`); make sure every new string lands in the translation files, not hardcoded.