import {LOGO_COLORS} from '../components/Logo.jsx'; // The drawers of the canvas page and banner backgrounds (components/EffectCanvas.jsx). Plain objects with no canvas // or DOM, so the logic is testable; sizes are css px. `create` fills the first frame, which is also the static picture. /** mulberry32: the same seed gives the same sequence, so the static picture is the same on every visit. */ export const seededRandom = (seed) => () => { seed = (seed + 0x6D2B79F5) | 0; let t = Math.imul(seed ^ (seed >>> 15), 1 | seed); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; /** Colors of the element's own skin and accent (a public profile sets them on a wrapper), logo hex as fallback. */ export function readPalette(element) { const style = getComputedStyle(element); const read = (name, fallback) => style.getPropertyValue(name).trim() || fallback; return { primary: read('--primary', LOGO_COLORS[0][1]), foreground: read('--foreground', '#fafafa'), logo: LOGO_COLORS.map(([name, hex]) => read(name, hex)), }; } // Half-width katakana and digits. const GLYPHS = Array.from({length: 56}, (_, i) => (i < 46 ? String.fromCharCode(0xFF66 + i) : String(i - 46))); const TRAIL = 14; const glyph = (random) => GLYPHS[Math.floor(random() * GLYPHS.length)]; const matrix = { fps: 20, create(width, height, random) { const gap = height < 360 ? 12 : 16; const rows = Math.ceil(height / gap); const columns = Array.from({length: Math.floor(width / gap)}, () => ({ head: random() * (rows + TRAIL), speed: 6 + random() * 8, glyphs: Array.from({length: rows}, () => glyph(random)), })); return {gap, rows, columns}; }, step(state, seconds, random) { for (const column of state.columns) { column.head += column.speed * seconds; if (column.head - TRAIL > state.rows) column.head = -random() * 8; for (let n = 0; n < 2 + Math.floor(random() * 2); n++) { column.glyphs[Math.floor(random() * state.rows)] = glyph(random); } } }, draw(context, state, palette) { const {gap, rows, columns} = state; context.clearRect(0, 0, columns.length * gap + gap, rows * gap + gap); context.font = `${gap}px ui-monospace, monospace`; context.textBaseline = 'top'; columns.forEach((column, index) => { const head = Math.floor(column.head); const trail = index % 6 === 5 ? palette.logo[2] : palette.primary; for (let k = 0; k < TRAIL; k++) { const row = head - k; if (row < 0 || row >= rows) continue; context.globalAlpha = k === 0 ? 0.9 : (1 - k / TRAIL) * 0.55; context.fillStyle = k === 0 ? palette.foreground : trail; context.fillText(column.glyphs[row], index * gap, row * gap); } }); context.globalAlpha = 1; }, }; const LINK = 110; const TIERS = [{r: 1, speed: 6, alpha: 0.35}, {r: 1.6, speed: 12, alpha: 0.6}, {r: 2.4, speed: 20, alpha: 0.9}]; const constellation = { fps: 30, create(width, height, random) { const count = Math.min(80, Math.max(18, Math.round((width * height) / 16000))); const points = Array.from({length: count}, (_, i) => { const tier = TIERS[i % 3]; const angle = random() * Math.PI * 2; return { x: random() * width, y: random() * height, vx: Math.cos(angle) * tier.speed, vy: Math.sin(angle) * tier.speed, tier, color: i % 4, twinkle: i % 5 === 4, phase: random() * Math.PI * 2, }; }); return {width, height, points, t: 0}; }, step(state, seconds) { state.t += seconds; for (const p of state.points) { p.x = (p.x + p.vx * seconds + state.width) % state.width; p.y = (p.y + p.vy * seconds + state.height) % state.height; } }, draw(context, state, palette) { const {points, width, height, t} = state; context.clearRect(0, 0, width, height); context.strokeStyle = palette.primary; context.lineWidth = 1; for (let i = 0; i < points.length; i++) { for (let j = i + 1; j < points.length; j++) { const d = Math.hypot(points[i].x - points[j].x, points[i].y - points[j].y); if (d >= LINK) continue; context.globalAlpha = (1 - d / LINK) * 0.35; context.beginPath(); context.moveTo(points[i].x, points[i].y); context.lineTo(points[j].x, points[j].y); context.stroke(); } } const colors = [palette.logo[0], palette.logo[1], palette.logo[2], palette.primary]; for (const p of points) { const alpha = p.tier.alpha * (p.twinkle ? 0.6 + 0.4 * Math.sin(t * 2 + p.phase) : 1); context.fillStyle = colors[p.color]; if (p.tier.r > 2) { context.globalAlpha = 0.15; context.beginPath(); context.arc(p.x, p.y, p.tier.r * 3, 0, Math.PI * 2); context.fill(); } context.globalAlpha = alpha; context.beginPath(); context.arc(p.x, p.y, p.tier.r, 0, Math.PI * 2); context.fill(); } context.globalAlpha = 1; }, }; export const CANVAS_EFFECTS = {matrix, constellation};