Public Access
Core now settles on GET /api/rewards/games/{appid}. The Frontend
shows a toast, refreshes the header balance, and lists the paid
rows and reasons on the game page. Deploy Core first.
383 lines
16 KiB
React
383 lines
16 KiB
React
// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {toast} from 'sonner';
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import {MemoryRouter} from 'react-router-dom';
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import PlayNextPage from './PlayNextPage.jsx';
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import {PreferencesProvider} from '../context/PreferencesContext.jsx';
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import {fetchRoutes, json} from '../test/fetchRoutes.js';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: Object.assign(vi.fn(), {success: vi.fn(), error: vi.fn()})}));
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const game = (appid, extra = {}) => ({
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appid, name: `Game ${appid}`, playtimeMinutes: 0, status: 'BACKLOG', rating: null, priority: null,
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timeToBeatMinutes: 600, ...extra,
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});
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const row = (source, ...games) => ({source, games});
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const ALL = () => [
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row('NEXT_UP', game(1), game(2)),
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row('SERIES', game(6, {reason: {source: 'SERIES', seriesName: 'Mass Effect'}})),
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row('SIMILAR', game(3, {reason: {source: 'SIMILAR', anchorAppid: 9, anchorName: 'Celeste', anchorPlaytimeMinutes: 600}})),
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row('STUDIO', game(8, {reason: {source: 'STUDIO', studioName: 'BioWare'}})),
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row('FRIENDS',
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game(11, {reason: {source: 'FRIENDS', friendName: 'Max', friendFinished: true, friendPlaytimeMinutes: null}}),
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game(12, {reason: {source: 'FRIENDS', friendName: 'Anna', friendFinished: false, friendPlaytimeMinutes: 2400}})),
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row('LONGEST', game(4, {reason: {source: 'LONGEST', firstSeenAt: '2024-03-12T10:00:00Z'}})),
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row('RANDOM', game(5, {reason: {source: 'RANDOM'}})),
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];
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// `answer(params)` gives the categories for one picker call.
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function mockBackend(answer, routes = {}) {
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fetchRoutes({
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'GET /api/library/picker': (url) => json(200, {categories: answer(new URL(url, 'http://x').searchParams)}),
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'PUT /api/library/games/7/status': (url, init) => json(200, JSON.parse(init.body)),
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'GET /api/rewards/games/7': json(200, {balance: 5, missing: {}, paid: [
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{kind: 'STARTED', appid: 7, points: 5, paidAt: '2026-10-09T10:00:00Z', bookedNow: true}]}),
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'GET /api/rewards/wallet': json(200, {balance: 5, catalog: [], owned: [], equipped: {}, history: []}),
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...routes,
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});
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}
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// All rows on a full load; one row on a reroll, from the next answer of that row.
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function mockRows(initial = ALL(), rerolls = {}) {
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const queues = Object.fromEntries(Object.entries(rerolls).map(([source, answers]) => [source, [...answers]]));
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mockBackend((params) => {
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const category = params.get('category');
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if (!category) return initial;
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const answer = queues[category]?.shift();
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return answer ? [answer] : [];
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});
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}
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const pickerUrls = () => globalThis.fetch.mock.calls
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.map(([url]) => url)
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.filter((url) => url.includes('/api/library/picker'))
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.map((url) => new URL(url, 'http://x').searchParams);
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const rerollOf = (heading) => {
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const section = screen.getByRole('heading', {name: heading}).closest('section');
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return section.querySelector('button[aria-label="PLAY_NEXT.REROLL_ROW"]');
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};
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function renderPage() {
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render(<MemoryRouter><PreferencesProvider><PlayNextPage/></PreferencesProvider></MemoryRouter>);
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}
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describe('PlayNextPage', () => {
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beforeEach(() => {
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localStorage.setItem('tbp_session', '1');
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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vi.clearAllMocks();
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});
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it('shows the rows in order with their headings, on the first load without category', async () => {
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mockRows();
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renderPage();
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await screen.findByText('Game 1');
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expect(screen.getAllByRole('heading', {level: 2}).map((h) => h.textContent)).toEqual([
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'PLAY_NEXT.CATEGORY.NEXT_UP', 'PLAY_NEXT.CATEGORY.SERIES', 'PLAY_NEXT.CATEGORY.SIMILAR',
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'PLAY_NEXT.CATEGORY.STUDIO', 'PLAY_NEXT.CATEGORY.FRIENDS', 'PLAY_NEXT.CATEGORY.LONGEST', 'PLAY_NEXT.CATEGORY.RANDOM']);
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const params = pickerUrls()[0];
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expect(params.has('count')).toBe(false);
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expect(params.has('category')).toBe(false);
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expect(params.has('maxMinutes')).toBe(false);
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expect(params.has('mood')).toBe(false);
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});
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it('hides a row the backend leaves out', async () => {
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mockRows([row('NEXT_UP', game(1)), row('RANDOM', game(5))]);
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renderPage();
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await screen.findByText('Game 1');
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expect(screen.queryByRole('heading', {name: 'PLAY_NEXT.CATEGORY.SIMILAR'})).toBeNull();
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expect(screen.queryByRole('heading', {name: 'PLAY_NEXT.CATEGORY.LONGEST'})).toBeNull();
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});
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it('says so when every row is empty', async () => {
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mockRows([]);
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renderPage();
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expect(await screen.findByText('PLAY_NEXT.EMPTY')).toBeTruthy();
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expect(screen.queryByRole('heading', {level: 2})).toBeNull();
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});
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it('reloads all rows for the chosen length', async () => {
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mockBackend((params) => (params.get('maxMinutes') ? [row('NEXT_UP', game(9))] : ALL()));
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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expect(await screen.findByText('Game 9')).toBeTruthy();
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expect(screen.queryByText('Game 5')).toBeNull();
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expect(pickerUrls()).toHaveLength(2);
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expect(pickerUrls()[1].get('maxMinutes')).toBe('300');
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expect(pickerUrls()[1].has('category')).toBe(false);
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});
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it('reloads only the mood row for a mood and keeps the others', async () => {
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mockRows(ALL(), {RANDOM: [row('RANDOM', game(6))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.COOP'}));
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expect(await screen.findByText('Game 6')).toBeTruthy();
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expect(pickerUrls()).toHaveLength(2);
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expect(pickerUrls()[1].get('category')).toBe('RANDOM');
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expect(pickerUrls()[1].get('mood')).toBe('COOP');
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expect(screen.getByText('Game 1')).toBeTruthy();
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expect(screen.getByText('Game 4')).toBeTruthy();
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expect(screen.queryByText('Game 5')).toBeNull();
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expect(screen.getByRole('heading', {name: 'PLAY_NEXT.CATEGORY.MOOD'})).toBeTruthy();
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});
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it('keeps the length when the mood changes', async () => {
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mockRows(ALL(), {RANDOM: [row('RANDOM', game(6))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.COOP'}));
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await screen.findByText('Game 6');
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expect(pickerUrls()[2].get('maxMinutes')).toBe('300');
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});
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it('rerolls one row without the games it showed and changes only that row', async () => {
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mockRows(ALL(), {NEXT_UP: [row('NEXT_UP', game(10), game(11))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.NEXT_UP'));
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expect(await screen.findByText('Game 10')).toBeTruthy();
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expect(pickerUrls()[1].get('category')).toBe('NEXT_UP');
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expect(pickerUrls()[1].getAll('exclude')).toEqual(['1', '2']);
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expect(screen.queryByText('Game 1')).toBeNull();
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expect(screen.getByText('Game 3')).toBeTruthy();
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expect(screen.getByText('Game 5')).toBeTruthy();
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});
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it('sends no mood when a row other than the mood row is rerolled', async () => {
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mockRows(ALL(), {LONGEST: [row('LONGEST', game(10))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.STORY'}));
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await screen.findByText('Game 5');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.LONGEST'));
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await screen.findByText('Game 10');
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expect(pickerUrls()[2].has('mood')).toBe(false);
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});
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it('rerolls the series row with category=SERIES and without a mood', async () => {
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mockRows(ALL(), {SERIES: [row('SERIES', game(10))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.STORY'}));
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await screen.findByText('Game 5');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.SERIES'));
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await screen.findByText('Game 10');
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expect(pickerUrls()[2].get('category')).toBe('SERIES');
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expect(pickerUrls()[2].has('mood')).toBe(false);
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});
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it('rerolls the friends row with category=FRIENDS and without a mood', async () => {
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mockRows(ALL(), {FRIENDS: [row('FRIENDS', game(13))]});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.STORY'}));
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await screen.findByText('Game 5');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.FRIENDS'));
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await screen.findByText('Game 13');
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expect(pickerUrls()[2].get('category')).toBe('FRIENDS');
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expect(pickerUrls()[2].has('mood')).toBe(false);
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});
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it('starts a row over when it has no unseen game left', async () => {
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mockBackend((params) => {
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if (!params.get('category')) return ALL();
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return params.has('exclude') ? [] : [row('LONGEST', game(4))];
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});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.LONGEST'));
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await waitFor(() => expect(pickerUrls()).toHaveLength(3));
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expect(pickerUrls()[1].getAll('exclude')).toEqual(['4']);
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expect(pickerUrls()[2].has('exclude')).toBe(false);
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expect(screen.getByText('Game 4')).toBeTruthy();
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});
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it('shows the mood text under the mood buttons when the mood row is empty', async () => {
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mockRows(ALL(), {});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.SCARY'}));
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expect(await screen.findByText('PLAY_NEXT.EMPTY_MOOD')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.MOOD_HINT')).toBeTruthy();
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expect(screen.queryByText('Game 5')).toBeNull();
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expect(screen.getByText('Game 1')).toBeTruthy();
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});
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it('explains the background check for speedrun without a length limit', async () => {
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mockRows(ALL(), {});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.SPEEDRUN'}));
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expect(await screen.findByText('PLAY_NEXT.EMPTY_SPEEDRUN')).toBeTruthy();
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expect(pickerUrls()[1].get('mood')).toBe('SPEEDRUN');
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expect(screen.getByText('PLAY_NEXT.MOOD_HINT_SPEEDRUN')).toBeTruthy();
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});
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it('with a length limit, an empty speedrun row says to change the length', async () => {
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mockRows(ALL(), {});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.SPEEDRUN'}));
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expect(await screen.findByText('PLAY_NEXT.EMPTY_MOOD')).toBeTruthy();
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});
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it('shows a reason line for the series, similar, studio, friends and longest rows only', async () => {
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mockRows();
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renderPage();
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expect(await screen.findByText('PLAY_NEXT.REASON.SIMILAR')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.REASON.SERIES')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.REASON.STUDIO')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.REASON.FRIENDS_FINISHED')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.REASON.FRIENDS_PLAYED')).toBeTruthy();
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expect(screen.getByText('PLAY_NEXT.REASON.LONGEST')).toBeTruthy();
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expect(screen.queryByText(/PLAY_NEXT\.REASON\.(RANDOM|NEXT_UP)/)).toBeNull();
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});
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it('drops the old rows when a new length fails to load and retries on click', async () => {
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mockBackend(() => ALL(), {'GET /api/library/picker': (url) =>
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(url.includes('maxMinutes=300') ? json(500, {}) : json(200, {categories: ALL()}))});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.BUDGET.SHORT'}));
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expect(await screen.findByText('PLAY_NEXT.ERROR_LOAD')).toBeTruthy();
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expect(screen.queryByText('Game 1')).toBeNull();
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.REROLL'}));
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await waitFor(() => expect(pickerUrls()).toHaveLength(3));
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});
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it('offers a retry when the first load fails', async () => {
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mockBackend(() => [], {'GET /api/library/picker': () => { throw new TypeError('Failed to fetch'); }});
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renderPage();
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await screen.findByText('INFO.ERROR.NETWORK_FAILURE');
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expect(screen.queryByRole('button', {name: 'PLAY_NEXT.REROLL'})).not.toBeNull();
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});
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it('keeps the row and shows a toast when a row reroll fails', async () => {
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fetchRoutes({'GET /api/library/picker': (url) =>
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(url.includes('category=') ? json(500, {}) : json(200, {categories: ALL()}))});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.NEXT_UP'));
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await waitFor(() => expect(toast.error).toHaveBeenCalledWith('PLAY_NEXT.ERROR_LOAD'));
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expect(screen.getByText('Game 1')).toBeTruthy();
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});
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it('starts playing with a status-only update', async () => {
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mockRows([row('NEXT_UP', game(7, {priority: 'HIGH'}))]);
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renderPage();
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await screen.findByText('Game 7');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}));
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expect(await screen.findByText('PLAY_NEXT.STARTED')).toBeTruthy();
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const puts = globalThis.fetch.mock.calls.filter(([, options]) => options?.method === 'PUT');
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expect(puts).toHaveLength(1);
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expect(puts[0][0]).toContain('/api/library/games/7/status');
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expect(JSON.parse(puts[0][1].body)).toEqual({status: 'PLAYING'});
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});
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it('shows the points toast after Start', async () => {
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mockRows([row('NEXT_UP', game(7))]);
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renderPage();
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await screen.findByText('Game 7');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}));
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await waitFor(() => expect(toast.success).toHaveBeenCalledWith('POINTS.GAME.TOAST_BOOKED:5'));
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expect(globalThis.fetch.mock.calls.filter(([url]) => url.includes('/api/rewards/games/7'))).toHaveLength(1);
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});
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it('lets the user try again when saving fails', async () => {
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mockBackend(() => [row('NEXT_UP', game(7))], {'PUT /api/library/games/7/status': json(500, {})});
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renderPage();
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await screen.findByText('Game 7');
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}));
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await waitFor(() => expect(screen.getByRole('button', {name: 'PLAY_NEXT.START_PLAYING'}).disabled).toBe(false));
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expect(screen.queryByText('PLAY_NEXT.STARTED')).toBeNull();
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});
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it('never sends more excludes per row than the backend reads', async () => {
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const answers = Array.from({length: 40}, (_, round) =>
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row('NEXT_UP', game(round * 3 + 1), game(round * 3 + 2), game(round * 3 + 3)));
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mockRows([answers[0]], {NEXT_UP: answers.slice(1)});
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renderPage();
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await screen.findByText('Game 1');
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for (let round = 1; round < 40; round++) {
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.NEXT_UP'));
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await screen.findByText(`Game ${round * 3 + 1}`);
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}
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const largest = Math.max(...pickerUrls().map((params) => params.getAll('exclude').length));
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expect(largest).toBeLessThanOrEqual(100);
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});
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it('rowKeepsItsSpinnerWhileAnotherRowFinishesFirst', async () => {
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fetchRoutes({'GET /api/library/picker': (url) => {
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const params = new URL(url, 'http://x').searchParams;
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if (params.get('category') === 'NEXT_UP') return new Promise(() => {});
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return json(200, {categories: params.get('category') ? [row('LONGEST', game(10))] : ALL()});
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}});
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renderPage();
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await screen.findByText('Game 1');
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.NEXT_UP'));
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fireEvent.click(rerollOf('PLAY_NEXT.CATEGORY.LONGEST'));
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await screen.findByText('Game 10');
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expect(rerollOf('PLAY_NEXT.CATEGORY.NEXT_UP').disabled).toBe(true);
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});
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});
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