Files
ToBePlayed-Frontend/src/utils/confetti.js
T
lobo a60010e055 fix(ux): apply UX quick wins (#54)
Get started links to registration and says an admin approves accounts.
Back navigation restores the library scroll; search no longer fills history.
Steam and PSN unlink ask first. Any close marks news as seen.
Confetti plays only when the level rises on the page.
Count-ups respect reduced motion. Html lang follows the UI language.
Add a 404 page, translated role and dialog close label.
2026-10-21 08:21:39 +02:00

30 lines
1.1 KiB
JavaScript

const FINISHED = ['FINISHED', 'COMPLETED'];
/**
* Every achievement unlocked. Only while the stats are visible: Core can still send the old unlock count after they turn private.
*/
export const allAchievementsUnlocked = (game) => game.hasAchievements && game.statsVisible
&& game.achievementsTotal > 0 && game.achievementsUnlocked >= game.achievementsTotal;
/**
* 0: not finished, 1: finished, 2: finished and every achievement unlocked.
*/
export const celebrationLevel = (game) => {
if (!FINISHED.includes(game.status)) return 0;
return allAchievementsUnlocked(game) ? 2 : 1;
};
/**
* The confetti to play: only when the level rises while the page shows the game (the user sets Finished or completes
* it here). Opening a finished game and a reload play nothing.
*
* @param before {appid, level} of the game shown before, null on opening the page
* @returns 'small', 'big' or null
*/
export const celebrationFor = (before, game) => {
if (before?.appid !== game.appid) return null;
const level = celebrationLevel(game);
if (level <= before.level) return null;
return level === 2 ? 'big' : 'small';
};