Files
ToBePlayed-Frontend/src/pages/AuditLogPage.jsx
T
lobo ae904d946a
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feat(audit): undo button for merges, hide manual games
The audit log shows Undo on a merge row for 30 days, with a confirm
dialog and clear errors. The details page follows a merged key to the
kept game. Hide and Show now work for manual games too. de/en texts.
2026-10-02 13:39:02 +02:00

157 lines
7.5 KiB
React

import {useCallback, useEffect, useState} from 'react';
import {Link} from 'react-router-dom';
import {useTranslation} from 'react-i18next';
import {ChevronLeft, ChevronRight, Loader2, Undo2} from 'lucide-react';
import {Button} from '@/components/ui/button';
import {Card, CardContent, CardHeader, CardTitle} from '@/components/ui/card';
import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/components/ui/select';
import PageContainer from '../components/PageContainer.jsx';
import {toast} from 'sonner';
import {fetchAuditLog, undoMerge} from '../utils/links.js';
import {formatDateTime} from '../utils/format.js';
const PAGE_SIZE = 20;
const ACTIONS = ['GAME_MERGE', 'GAME_MERGE_UNDO', 'GAME_LINK', 'GAME_UNLINK', 'GAME_LINK_DISMISS', 'GAME_CORRECT',
'GAME_CORRECTION_RESET'];
const ALL = 'ALL';
function GameRef({appid, name, fallback}) {
if (appid == null) return null;
return <Link to={`/audit/games?appid=${appid}`} className="font-medium hover:text-primary hover:underline">{name ?? fallback}</Link>;
}
/**
* AUDITOR or higher: the newest rows of Core's audit log (merge, link, unlink, dismiss). Core checks the role.
*/
export default function AuditLogPage() {
const {t, i18n} = useTranslation();
const [action, setAction] = useState(ALL);
const [page, setPage] = useState(0);
const [result, setResult] = useState({content: [], totalPages: 0});
const [status, setStatus] = useState('loading');
const [undoing, setUndoing] = useState(false);
const load = useCallback(async () => {
try {
const response = await fetchAuditLog({action: action === ALL ? '' : action, page, size: PAGE_SIZE});
if (response.status === 401) return;
if (response.status === 403) {
setStatus('forbidden');
return;
}
if (!response.ok) {
setStatus('error');
return;
}
setResult(await response.json());
setStatus('ready');
} catch (err) {
console.error('Audit log error:', err);
setStatus('error');
}
}, [action, page]);
useEffect(() => {
load();
}, [load]);
const onUndo = async (entry) => {
// The merged key has no catalog row any more; its name is the first one in the detail.
const name = entry.gameName ?? /^"(.*?)" into "/.exec(entry.detail ?? '')?.[1] ?? entry.appid;
const other = entry.targetGameName ?? entry.targetAppid;
if (!window.confirm(t('AUDIT.UNDO.CONFIRM', {name, other}))) return;
setUndoing(true);
try {
const response = await undoMerge(entry.id);
if (response.status === 401) return;
if (response.ok) {
toast.success(t('AUDIT.UNDO.DONE'));
} else {
const data = await response.json().catch(() => ({}));
toast.error(t(`AUDIT.UNDO.ERROR_CODES.${data.code}`, {defaultValue: t('AUDIT.UNDO.ERROR')}));
}
await load();
} catch (err) {
console.error('Undo merge error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setUndoing(false);
}
};
const onActionChange = (value) => {
setAction(value);
setPage(0);
};
if (status === 'forbidden') {
return (
<PageContainer className="px-4 py-6 md:px-8">
<p className="text-sm text-muted-foreground">{t('AUDIT.NO_ACCESS')}</p>
</PageContainer>
);
}
return (
<PageContainer className="space-y-4 px-4 py-6 md:px-8">
<Card>
<CardHeader className="flex flex-wrap items-center justify-between gap-3">
<CardTitle>{t('AUDIT.TITLE')}</CardTitle>
<Select value={action} onValueChange={onActionChange}>
<SelectTrigger className="w-52" aria-label={t('AUDIT.ACTION.LABEL')}>
<SelectValue/>
</SelectTrigger>
<SelectContent>
<SelectItem value={ALL}>{t('AUDIT.ACTION.ALL')}</SelectItem>
{ACTIONS.map((key) => <SelectItem key={key} value={key}>{t(`AUDIT.ACTION.${key}`)}</SelectItem>)}
</SelectContent>
</Select>
</CardHeader>
<CardContent className="space-y-3">
{status === 'loading' && <Loader2 className="size-5 animate-spin text-muted-foreground"/>}
{status === 'error' && <p className="text-sm text-destructive">{t('AUDIT.LOAD_ERROR')}</p>}
{status === 'ready' && result.content.length === 0 && (
<p className="text-sm text-muted-foreground">{t('AUDIT.EMPTY')}</p>
)}
{status === 'ready' && result.content.length > 0 && (
<ul className="divide-y">
{result.content.map((entry) => (
<li key={entry.id} className="space-y-1 py-3 text-sm">
<p className="flex flex-wrap items-center gap-x-2">
<span className="text-xs text-muted-foreground">{formatDateTime(entry.createdAt, i18n.language)}</span>
<span>{entry.actorName ?? t('AUDIT.USER_ID', {id: entry.actorUserId})}</span>
<span className="font-medium">{t(`AUDIT.ACTION.${entry.action}`)}</span>
<GameRef appid={entry.appid} name={entry.gameName} fallback={entry.detail}/>
<GameRef appid={entry.targetAppid} name={entry.targetGameName} fallback={entry.targetAppid}/>
</p>
{entry.detail && <p className="break-words text-xs text-muted-foreground">{entry.detail}</p>}
{entry.action === 'GAME_MERGE' && entry.undoable && (
<Button type="button" variant="outline" size="sm" disabled={undoing}
onClick={() => onUndo(entry)}>
<Undo2/>{t('AUDIT.UNDO.BUTTON')}
</Button>
)}
</li>
))}
</ul>
)}
{status === 'ready' && result.totalPages > 1 && (
<div className="flex items-center justify-between gap-2 text-sm">
<Button type="button" variant="outline" size="sm" disabled={page === 0}
onClick={() => setPage(page - 1)}>
<ChevronLeft/>{t('ADMIN.PREVIOUS')}
</Button>
<span>{t('AUDIT.PAGE_OF', {current: page + 1, total: result.totalPages})}</span>
<Button type="button" variant="outline" size="sm" disabled={page + 1 >= result.totalPages}
onClick={() => setPage(page + 1)}>
{t('ADMIN.NEXT')}<ChevronRight/>
</Button>
</div>
)}
</CardContent>
</Card>
</PageContainer>
);
}