Files
ToBePlayed-Frontend/src/components/FinishedHint.jsx
T

73 lines
2.8 KiB
React

import {useState} from 'react';
import {useTranslation} from 'react-i18next';
import {toast} from 'sonner';
import {Flag, Loader2} from 'lucide-react';
import {Button} from '@/components/ui/button';
import {Card} from '@/components/ui/card';
import {dismissFinishedHint, saveGameStatus} from '../utils/backlog.js';
import {formatPlaytime} from '../utils/games.js';
/**
* Core's guess that a game is finished: the ending achievement is unlocked, or the playtime passed the normal time
* to beat. Only a question; the user decides.
*
* @param onChanged gets the saved backlog entry after "Mark as finished"
*/
export default function FinishedHint({game, onChanged, onDismissed}) {
const {t} = useTranslation();
const [busy, setBusy] = useState(false);
const hint = game.finishedHint;
// A status saved elsewhere on the page answers the question too.
if (!hint || (game.status !== 'BACKLOG' && game.status !== 'PLAYING')) return null;
const run = async (request, onOk) => {
setBusy(true);
try {
const response = await request();
if (response.status === 401) return;
if (!response.ok) {
toast.error(t('BACKLOG.SAVE_FAILED'));
return;
}
await onOk(response);
} catch (err) {
console.error('finished hint error:', err);
toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
} finally {
setBusy(false);
}
};
const setFinished = () => run(() => saveGameStatus(game.appid, 'FINISHED'), async (response) => {
onChanged(await response.json());
toast.success(t('BACKLOG.SAVED'));
});
const notYet = () => run(() => dismissFinishedHint(game.appid, hint.type), () => onDismissed());
const text = hint.type === 'ENDING'
? t('GAME_DETAIL.FINISHED_ENDING', {achievement: hint.achievement})
: t('GAME_DETAIL.FINISHED_PLAYTIME', {
played: formatPlaytime(game.playtimeMinutes),
normal: formatPlaytime(game.timeToBeat?.normallyMinutes ?? 0),
});
return (
<Card className="gap-3 border-emerald-500/40 bg-emerald-500/5 p-4 sm:flex-row sm:items-center sm:gap-4">
<div className="flex flex-1 items-start gap-3 sm:items-center">
<Flag className="size-5 shrink-0 text-emerald-500"/>
<p className="text-sm">{text}</p>
</div>
<div className="flex gap-2 self-end sm:self-auto">
<Button size="sm" variant="outline" onClick={notYet} disabled={busy}>{t('GAME_DETAIL.NOT_YET')}</Button>
<Button size="sm" onClick={setFinished} disabled={busy}>
{busy && <Loader2 className="animate-spin"/>}
{t('GAME_DETAIL.SET_FINISHED')}
</Button>
</div>
</Card>
);
}