{
  "APP": {
    "TITLE": "Playground",
    "COPYRIGHT": "Images protected by copyright, no use without permission!"
  },
  "TOPBAR": {
    "ABOUT": "About me",
    "IMPRINT": "Impressum",
    "PROJECTS": "Projects",
    "HOBBY": "Hobby's",
    "SETTINGS": "Settings",
    "LANGUAGE": "Language",
    "APPEARANCE": "Appearance"
  },
  "THEME": { "LIGHT": "Light", "DARK": "Dark" },
  "LANG": { "LABEL": "Language", "EN": "English", "DE": "Deutsch" },
  "ABOUT": {
    "ALT": { "PROFILE": "Profile photo of Andreas Dahm" },
    "HELLO": "Hello, I’m Andreas.",
    "LEAD": "I first discovered my interest in software development during my training as an application developer. After completing my degree in Applied Computer Science at FH Bingen, I have been working continuously as a software developer since 2010. During this time, I have gained experience in various areas, including 3D simulation and modern web applications. I also enjoy working on personal software projects, particularly in game development and algorithmic topics. Thank you for stopping by!",
    "ROLE": "Senior Software Developer / Full-Stack Developer / Software Architect",
    "LOCATION": "Munich · Remote",
    "DOWNLOAD_CV": "Download CV",
    "VIEW_PROJECTS": "View projects",
    "CONTACT_ME": "Contact me",
    "SECTION": {
      "SKILLS": "Skills & Stack",
      "PRIMARY": "Core",
      "TOOLSET": "Toolset",
      "EXPERIENCE": "Experience",
      "PROJECTS": "Projects",
      "EDUCATION": "Education"
    },
    "SKILLS": {
      "JAVA": "Java 8/Java 21+",
      "SPRING": "Spring Boot 2/3",
      "ANGULAR": "Angular 20+",
      "DOCKER": "Docker",
      "UNITY": "Unity",
      "PYTHON": "Python",
      "CSHARP": "C#",
      "TYPESCRIPT": "TypeScript"
    },
    "TOOLS": {
      "GIT": "Git",
      "GITHUB": "Github",
      "GITLAB": "Gitlab",
      "JENKINS": "Jenkins",
      "K8S": "Kubernetes / k3d",
      "POSTGRES": "PostgreSQL",
      "MONGO": "MongoDB",
      "GRAFANA": "Grafana/Prometheus"
    },
    "XP": {
      "COMPANY8": {
        "COMPANY": "Teraport GmbH",
        "ROLE": "Senior Software Developer / Architect",
        "TIME": "Feb. 2024 – now",
        "HIGHLIGHTS": {
          "P1": "Architecture and implementation of database connectivity using Hibernate 6.x.",
          "P2": "Design and development of a full-stack web application for collision analysis (Angular + Spring Boot + Docker).",
          "P3": "Development of a cost analysis tool called MIDO."
        }
      },
      "COMPANY7": {
        "COMPANY": "ColorDigital GmbH",
        "ROLE": "Lead Software Developer",
        "TIME": "Mar. 2023 – Dec. 2023",
        "HIGHLIGHTS": {
          "P1": "Planning a new cloud architecture to migrate a large legacy monolith to a modern microservice-based platform.",
          "P2": "Led the development team of three to four backend engineers.",
          "P3": "Collaborated with partners and customers on integrating their systems with the DMIx."
        }
      },
      "COMPANY6": {
        "COMPANY": "ColorDigital GmbH",
        "ROLE": "Senior Software Developer",
        "TIME": "Mar. 2021 – Mar. 2023",
        "HIGHLIGHTS": {
          "P1": "Worked on the DMIx core cloud, including the implementation of an Elasticsearch-based real-time search module.",
          "P2": "Implementation of a new browser tool called 'Moodboard' (Node.js + Vue.js).",
          "P3": "Development of 'PAX', a tool for data exchange between the DMIx cloud and customer PLM/ERP systems, including CI/CD integration."
        }
      },
      "COMPANY5": {
        "COMPANY": "Assyst GmbH",
        "ROLE": "Team leadership",
        "TIME": "Sep. 2015 – Feb. 2021",
        "HIGHLIGHTS": {
          "P1": "Team lead of the Vidya software department, including disciplinary responsibility and interviews.",
          "P2": "Led several projects with external partners and freelancers.",
          "P3": "Managed strategic initiatives in 3D software development."
        }
      },
      "COMPANY4": {
        "COMPANY": "Assyst GmbH",
        "ROLE": "Software engineer",
        "TIME": "Apr. 2010 – Feb. 2021",
        "HIGHLIGHTS": {
          "P1": "Worked on core technologies such as algorithms, simulation, rendering, and collision detection.",
          "P2": "Used technologies including Java, OpenCL, OpenGL, GLSL shaders, C++, and REST interfaces.",
          "P3": "Participated in national and international research projects (EU7 and ZIM)."
        }
      },
      "COMPANY3": {
        "COMPANY": "Assyst GmbH",
        "ROLE": "Internship and Diploma",
        "TIME": "Apr. 2009 – Apr. 2010",
        "HIGHLIGHTS": {
          "P1": "Implemented production features in the real-time cloth simulation software Vidya.",
          "P2": "Conducted research and literature review for the diploma thesis.",
          "P3": "Successfully implemented the diploma topic in Vidya."
        }
      },
      "COMPANY2": {
        "COMPANY": "TH Bingen (University of Applied Sciences)",
        "ROLE": "Tutorial for fundamentals of Java programming",
        "TIME": "Apr. 2008 – Aug. 2008",
        "HIGHLIGHTS": {
          "P1": "Preparation of practical and theoretical course material.",
          "P2": "Held a 20-hour lecture series for the bioinformatics programme.",
          "P3": "Provided assistance during practical programming exercises."
        }
      },
      "COMPANY1": {
        "COMPANY": "TH Bingen (University of Applied Sciences)",
        "ROLE": "Research Asssitent",
        "TIME": "Oct. 2007 – Apr. 2008",
        "HIGHLIGHTS": {
          "P1": "Evaluation of various Web 2.0 technologies.",
          "P2": "Implementation of a Java-based interface for Microsoft Excel.",
          "P3": "Integration of the MIT Exhibit framework and preparation for CeBIT 2008."
        }
      },
      "COMPANY0": {
        "COMPANY": "Chamaeleon AG",
        "ROLE": "Training as an IT specialist in application development",
        "TIME": "Jul. 2002 – Jun. 2005",
        "HIGHLIGHTS": {
          "P1": "Development in PERL, PHP and ASP.",
          "P2": "Porting, maintenance and reengineering of existing software.",
          "P3": "Regular performance of system tests and quality controls, as well as their documentation."
        }
      }
    },
    "PROJECT": {
      "P2": {
        "TITLE": "Playground",
        "DESCRIPTION": "This project is, as the name suggests, a personal playground that will grow over time. It showcases various private projects I’m working on and documents their progress, key ideas, and milestones.",
        "LINK_EXTERNAL": "andreas-dahm.eu",
        "LINK_INTERNAL": "Project details",
        "HIGHLIGHTS": {
          "P1": "Using modern technologies and CI/CD pipelines (Angular 20+, Spring Boot 4, GitHub).",
          "P2": "Showcasing personal projects and improving algorithmic skills over time.",
          "P3": "Deepening knowledge in JavaScript/TypeScript, Angular, Spring Boot and related technologies through hands-on practice."
        }
      },
      "P1": {
        "TITLE": "El Mucho",
        "DESCRIPTION": "This is my first published game on Steam. I developed it together with my brother, fulfilling one of my personal goals: creating and releasing my own video game.",
        "LINK_EXTERNAL": "Steam Store",
        "LINK_INTERNAL": "Project details",
        "HIGHLIGHTS": {
          "P1": "Publishing a game on Steam and integrating the Steam API.",
          "P2": "Designing, planning and developing a complete game from scratch.",
          "P3": "Implementing complex algorithms, including a custom A* pathfinding system and game AI logic."
        }
      },
      "P0": {
        "TITLE": "Game Jams",
        "DESCRIPTION": "This section showcases several of my past game jam creations. Game jams are a great way to explore new game ideas and quickly validate whether a game loop works. The tight time constraints force you to focus, and it’s always exciting to see what can be achieved within such a short timeframe.",
        "LINK_EXTERNAL": "Itch.io Collection",
        "LINK_INTERNAL": "Project details",
        "HIGHLIGHTS": {
          "P1": "Planning a realistic project scope with a team that can be built within 48 hours.",
          "P2": "Learning to stay focused and work effectively under strict time constraints.",
          "P3": "Experiencing the joy of creating a playable game in a short timeframe and seeing others enjoy it."
        }
      },
      "DIPLOMA": {
        "TITLE": "Diploma thesis - Collision detection and handling of complex garments.",
        "DESCRIPTION": "The thesis deals with the detection and handling of collisions between and within individual items of clothing in real time. This is particularly challenging due to the flexibility of fabrics and their varying properties.",
        "LINK_INTERNAL": "Project details",
        "HIGHLIGHTS": {
          "P1": "Real-time handling of collision detection and response.",
          "P2": "Understanding and evaluating scientific papers.",
          "P3": "Adaptation and further development of previous research work."
        }
      }
    },
    "EDUCATION": {
      "E6": {
        "WHERE": "FH Bingen (University of Applied Sciences)",
        "WHEN": "2006 – 2010",
        "WHAT": "Diploma (FH), Applied Computer Science (final grade 1.4)"
      },
      "E5": {
        "WHERE": "FH Koblenz (University of Applied Sciences)",
        "WHEN": "2005 – 2006",
        "WHAT": "1 semester of Engineering Informatics"
      },
      "E4": {
        "WHERE": "BBS Montabaur",
        "WHEN": "2002 – 2005",
        "WHAT": "Apprenticeship as IT Specialist for Application Development"
      },
      "E3": {
        "WHERE": "BBS Andernach – Higher Vocational School (Computer Science)",
        "WHEN": "2000 – 2002",
        "WHAT": "University entrance qualification (Fachhochschulreife)"
      },
      "E2": {
        "WHERE": "BBS Andernach – Vocational School for Technology (Electrical Engineering)",
        "WHEN": "1998 – 2000",
        "WHAT": "Secondary school certificate (Realschulabschluss)"
      },
      "E1": {
        "WHERE": "Hauptschule Hinter Burg Mayen (Albert Schweitzer Realschule Plus)",
        "WHEN": "1995 – 1998",
        "WHAT": "Lower secondary school certificate (Hauptschulabschluss)"
      },
      "E0": {
        "WHERE": "Albert Schweitzer Realschule Mayen",
        "WHEN": "1993 – 1995",
        "WHAT": "No degree (transferred to lower secondary school)"
      }
    }
  },
  "PROJECTS": {
    "DOWNLOAD": "Download",
    "READ_MORE": "Read More",
    "LINK_TO_PROJECT": "To the project",
    "CLOSE": "Close",
    "PLAYGROUND": {
      "TITLE": "Playground Website",
      "SHORT_DESCRIPTION": "This is about this website.",
      "INTRODUCTION": "This project was mainly started as a kind of “playground”, hence the name. The plan is to expand the site over time. New projects will appear here, or I will continue to expand the site itself because I want to try out new things in the field of web technologies.",
      "BULLET_1": "Using modern technologies and CI/CD pipelines (Angular 20+, Spring Boot 4, GitHub).",
      "BULLET_2": "Showcasing personal projects and improving algorithmic skills over time.",
      "BULLET_3": "Deepening knowledge in JavaScript/TypeScript, Angular, Spring Boot and related technologies through hands-on practice.",
      "BULLET_4": "The site is open source and available on GitHub."
    },
    "EL_MUCHO": {
      "TITLE": "El Mucho",
      "SHORT_DESCRIPTION": "This is about my first game on steam.",
      "INTRODUCTION": "El Mucho is a turn-based tactical RPG set in a fictional world called Liberika. It is inspired by old classics such as Langrisser, also known as Warsong. El Mucho is about defending the world against attacks from nasty monsters.",
      "BULLET_1": "Publishing a game on Steam and integrating the Steam API.",
      "BULLET_2": "Designing, planning and developing a complete game from scratch.",
      "BULLET_3": "Implementing complex algorithms, including a custom A* pathfinding system and game AI logic.",
      "BULLET_4": "The game was developed with Unity and C#."
    },
    "GAME_JAMS": {
      "TITLE": "Game Jams",
      "SHORT_DESCRIPTION": "This is about my participation at several game jams.",
      "INTRODUCTION": "Since I am interested in game development, game jams are ideal for me to focus on new ideas and develop prototypes to see whether game ideas work or not. I have participated in several game jams over the past few years and summarise my experiences here.",
      "BULLET_1": "Planning a realistic project scope with a team that can be built within 48 hours.",
      "BULLET_2": "Learning to stay focused and work effectively under strict time constraints.",
      "BULLET_3": "Experiencing the joy of creating a playable game in a short timeframe and seeing others enjoy it.",
      "BULLET_4": "All projects are available and playable on Itch.io."
    },
    "DIPLOMA": {
      "TITLE": "Diploma thesis",
      "SHORT_DESCRIPTION": "Collision detection and handling of complex garments.",
      "INTRODUCTION": "The thesis deals with the detection and handling of collisions between and within individual items of clothing in real time. This is particularly challenging due to the flexibility of fabrics and their varying properties.",
      "BULLET_1": "Real-time handling of collision detection and response.",
      "BULLET_2": "Understanding and evaluating scientific papers.",
      "BULLET_3": "Adaptation and further development of previous research work.",
      "BULLET_4": "The thesis was written with C++ and OpenGL and integrated into the Vidya software."
    }
  },
  "IMPRINT": {
    "TITLE" : "Imprint",
    "PARAGRAPH": "Information pursuant to Section 5 DDG",
    "COUNTRY": "Germany",
    "CONTACT": "Contact"
  }
}
